OnTriggerStayEventTrigger.cs 1.3 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
  3. *
  4. * https://qframework.cn
  5. * https://github.com/liangxiegame/QFramework
  6. * https://gitee.com/liangxiegame/QFramework
  7. ****************************************************************************/
  8. using System;
  9. using UnityEngine;
  10. namespace Core.Triiger
  11. {
  12. public class OnTriggerStayEventTrigger : MonoBehaviour
  13. {
  14. public readonly EasyEvent<Collider> OnTriggerStayEvent = new EasyEvent<Collider>();
  15. private void OnTriggerStay(Collider collider)
  16. {
  17. OnTriggerStayEvent.Trigger(collider);
  18. }
  19. }
  20. public static class OnTriggerStayEventTriggerExtension
  21. {
  22. public static IUnRegister OnTriggerStayEvent<T>(this T self, Action<Collider> onTriggerStay)
  23. where T : Component
  24. {
  25. return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
  26. .Register(onTriggerStay);
  27. }
  28. public static IUnRegister OnTriggerStayEvent(this GameObject self, Action<Collider> onTriggerStay)
  29. {
  30. return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
  31. .Register(onTriggerStay);
  32. }
  33. }
  34. }