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- /****************************************************************************
- * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
- *
- * https://qframework.cn
- * https://github.com/liangxiegame/QFramework
- * https://gitee.com/liangxiegame/QFramework
- ****************************************************************************/
- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class OnTriggerStayEventTrigger : MonoBehaviour
- {
- public readonly EasyEvent<Collider> OnTriggerStayEvent = new EasyEvent<Collider>();
- private void OnTriggerStay(Collider collider)
- {
- OnTriggerStayEvent.Trigger(collider);
- }
- }
- public static class OnTriggerStayEventTriggerExtension
- {
- public static IUnRegister OnTriggerStayEvent<T>(this T self, Action<Collider> onTriggerStay)
- where T : Component
- {
- return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
- .Register(onTriggerStay);
- }
-
- public static IUnRegister OnTriggerStayEvent(this GameObject self, Action<Collider> onTriggerStay)
- {
- return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
- .Register(onTriggerStay);
- }
- }
- }
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