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- /****************************************************************************
- * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
- *
- * https://qframework.cn
- * https://github.com/liangxiegame/QFramework
- * https://gitee.com/liangxiegame/QFramework
- ****************************************************************************/
- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class OnTriggerExitEventTrigger : MonoBehaviour
- {
- public readonly EasyEvent<Collider> OnTriggerExitEvent = new EasyEvent<Collider>();
- private void OnTriggerExit(Collider collider)
- {
- OnTriggerExitEvent.Trigger(collider);
- }
- }
- public static class OnTriggerExitEventTriggerExtension
- {
- public static IUnRegister OnTriggerExitEvent<T>(this T self, Action<Collider> onTriggerExit)
- where T : Component
- {
- return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
- .Register(onTriggerExit);
- }
-
- public static IUnRegister OnTriggerExitEvent(this GameObject self, Action<Collider> onTriggerExit)
- {
- return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
- .Register(onTriggerExit);
- }
- }
- }
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