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- /****************************************************************************
- * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
- *
- * https://qframework.cn
- * https://github.com/liangxiegame/QFramework
- * https://gitee.com/liangxiegame/QFramework
- ****************************************************************************/
- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class OnTriggerExit2DEventTrigger : MonoBehaviour
- {
- public readonly EasyEvent<Collider2D> OnTriggerExit2DEvent = new EasyEvent<Collider2D>();
- private void OnTriggerExit2D(Collider2D collider)
- {
- OnTriggerExit2DEvent.Trigger(collider);
- }
- }
- public static class OnTriggerExit2DEventTriggerExtension
- {
- public static IUnRegister OnTriggerExit2DEvent<T>(this T self, Action<Collider2D> onTriggerExit2D)
- where T : Component
- {
- return self.GetOrAddComponent<OnTriggerExit2DEventTrigger>().OnTriggerExit2DEvent
- .Register(onTriggerExit2D);
- }
-
- public static IUnRegister OnTriggerExit2DEvent(this GameObject self, Action<Collider2D> onTriggerExit2D)
- {
- return self.GetOrAddComponent<OnTriggerExit2DEventTrigger>().OnTriggerExit2DEvent
- .Register(onTriggerExit2D);
- }
- }
- }
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