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- /****************************************************************************
- * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
- *
- * https://qframework.cn
- * https://github.com/liangxiegame/QFramework
- * https://gitee.com/liangxiegame/QFramework
- ****************************************************************************/
- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class OnCollisionStayEventTrigger : MonoBehaviour
- {
- public readonly EasyEvent<Collision> OnCollisionStayEvent = new EasyEvent<Collision>();
- private void OnCollisionStay(Collision col)
- {
- OnCollisionStayEvent.Trigger(col);
- }
- }
- public static class OnCollisionStayEventTriggerExtension
- {
- public static IUnRegister OnCollisionStayEvent<T>(this T self, Action<Collision> onCollisionStay)
- where T : Component
- {
- return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent
- .Register(onCollisionStay);
- }
-
- public static IUnRegister OnCollisionStayEvent(this GameObject self, Action<Collision> onCollisionStay)
- {
- return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent
- .Register(onCollisionStay);
- }
- }
- }
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