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- /****************************************************************************
- * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
- *
- * https://qframework.cn
- * https://github.com/liangxiegame/QFramework
- * https://gitee.com/liangxiegame/QFramework
- ****************************************************************************/
- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class OnCollisionStay2DEventTrigger : MonoBehaviour
- {
- public readonly EasyEvent<Collision2D> OnCollisionStay2DEvent = new EasyEvent<Collision2D>();
- private void OnCollisionStay2D(Collision2D col)
- {
- OnCollisionStay2DEvent.Trigger(col);
- }
- }
- public static class OnCollisionStay2DEventTriggerExtension
- {
- public static IUnRegister OnCollisionStay2DEvent<T>(this T self, Action<Collision2D> onCollisionStay2D)
- where T : Component
- {
- return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
- .Register(onCollisionStay2D);
- }
-
- public static IUnRegister OnCollisionStay2DEvent(this GameObject self, Action<Collision2D> onCollisionStay2D)
- {
- return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
- .Register(onCollisionStay2D);
- }
- }
- }
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