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- /****************************************************************************
- * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
- *
- * https://qframework.cn
- * https://github.com/liangxiegame/QFramework
- * https://gitee.com/liangxiegame/QFramework
- ****************************************************************************/
- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class OnCollisionExitEventTrigger : MonoBehaviour
- {
- public readonly EasyEvent<Collision> OnCollisionExitEvent = new EasyEvent<Collision>();
- private void OnCollisionExit(Collision col)
- {
- OnCollisionExitEvent.Trigger(col);
- }
- }
- public static class OnCollisionExitEventTriggerExtension
- {
- public static IUnRegister OnCollisionExitEvent<T>(this T self, Action<Collision> onCollisionExit)
- where T : Component
- {
- return self.GetOrAddComponent<OnCollisionExitEventTrigger>().OnCollisionExitEvent
- .Register(onCollisionExit);
- }
-
- public static IUnRegister OnCollisionExitEvent(this GameObject self, Action<Collision> onCollisionExit)
- {
- return self.GetOrAddComponent<OnCollisionExitEventTrigger>().OnCollisionExitEvent
- .Register(onCollisionExit);
- }
- }
- }
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