- using System;
- using UnityEngine;
- namespace Core.Triiger
- {
- public class ExitEventGameObject : MonoBehaviour
- {
- public System.Action<Collider> OnCollisionExitEvent ;
- public Collider Collider;
- private void OnDisable()
- {
- OnCollisionExitEvent?.Invoke(Collider);
- }
- }
- }
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