ExitEventGameObject.cs 331 B

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  1. using System;
  2. using UnityEngine;
  3. namespace Core.Triiger
  4. {
  5. public class ExitEventGameObject : MonoBehaviour
  6. {
  7. public System.Action<Collider> OnCollisionExitEvent ;
  8. public Collider Collider;
  9. private void OnDisable()
  10. {
  11. OnCollisionExitEvent?.Invoke(Collider);
  12. }
  13. }
  14. }