123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370 |
- using System;
- using Fort23.Core;
- using Fort23.Mono;
- #if !COMBAT_SERVER
- using CombatLibrary.CombatLibrary.CombatCore.GPool;
- using UnityEngine;
- #endif
- namespace Fort23.UTool
- {
- public class ParticleSystemPool : GObjectPoolBasic
- {
- #if !COMBAT_SERVER
- public string fxName;
- //public string endPlayerPartic;
- protected ParticleSystem[] m_particles;
- protected RenderSetting[] m_renderSetting;
- protected DelayShow[] delayShows;
- public float delayTime;
- protected float currDelayTime;
- public string endFx;
- private bool isShow;
- public System.Action<ParticleSystemPool> OnEndFx;
- /// <summary>
- /// 播放速度
- /// </summary>
- public float palySpeed = (float)1;
- private BetterList<ParticleSystem> _lastLoopFx = new BetterList<ParticleSystem>();
- private LoopDelayHide _loopDelayHide;
- protected HideShowEndFx _hideShowEndFx;
- private TrailRenderer[] _trailRenderers;
- protected bool isInit;
- public ParticleSystem[] Particles
- {
- get
- {
- if (m_particles == null && transform != null)
- {
- m_particles = transform.GetComponentsInChildren<ParticleSystem>(false);
- }
- return m_particles;
- }
- }
- public Animator[] Animators
- {
- get
- {
- if (m_animators == null && transform != null)
- {
- m_animators = transform.GetComponentsInChildren<Animator>(false);
- }
- return m_animators;
- }
- }
- private Animator[] m_animators;
- public RenderSetting[] RenderSetting
- {
- get
- {
- if (m_renderSetting == null && transform != null)
- {
- m_renderSetting = transform.GetComponentsInChildren<RenderSetting>(false);
- }
- return m_renderSetting;
- }
- }
- public DelayShow[] DelayShows
- {
- get
- {
- if (delayShows == null)
- {
- delayShows = transform.GetComponentsInChildren<DelayShow>(false);
- }
- return delayShows;
- }
- }
- [ContextMenu("Replay")]
- public void Replay()
- {
- ResetData();
- ActiveObj();
- }
- private float m_duration = -1f;
- protected float trailTime = 0.1f;
- protected bool isUpdateTrail = false;
- protected override void ProResetData()
- {
- try
- {
- //ParticleSystem a;
- //a.SendMessageUpwards
- if (gameObject == null)
- {
- return;
- }
- if (_trailRenderers == null)
- {
- _trailRenderers = gameObject.GetComponentsInChildren<TrailRenderer>(false);
- }
-
- if (Particles != null)
- {
- for (int i = 0; i < Particles.Length; i++)
- {
- Particles[i].Stop();
- Particles[i].Clear();
- }
- }
- //NsEffectManager.RunReplayEffect(gameObject, true);
- }
- catch (Exception ex)
- {
- LogTool.Warning(ex.ToString());
- }
- }
- public override async CTask DelayHide()
- {
- if (_loopDelayHide == null)
- {
- await base.DelayHide();
- return;
- }
- bool loopTime = false;
- if (Particles != null)
- {
- for (int i = 0; i < Particles.Length; i++)
- {
- bool isLoop = Particles[i].main.loop;
- if (isLoop && !_loopDelayHide.excludeObject.Contains(Particles[i].gameObject))
- {
- loopTime = true;
- _lastLoopFx.Add(Particles[i]);
- ParticleSystem.MainModule mainModule = Particles[i].main;
- mainModule.loop = false;
- }
- else
- {
- Particles[i].Stop(false);
- Particles[i].Clear(false);
- }
- }
- }
- if (loopTime)
- {
- await TimerComponent.Instance.WaitAsync((int)(_loopDelayHide.delayTime * 1000));
- }
- }
- protected override void ProActiveObj()
- {
- //gameObject.SetActive(true);
- _loopDelayHide = own.GetComponent<LoopDelayHide>();
- _hideShowEndFx = own.GetComponent<HideShowEndFx>();
- for (int i = 0; i < Particles.Length; i++)
- {
- if (_lastLoopFx.Contains(Particles[i]))
- {
- ParticleSystem.MainModule main = Particles[i].main;
- main.loop = true;
- }
- Particles[i].Stop();
- Particles[i].Clear(true);
- Particles[i].Play(true);
- }
- if (DelayShows != null)
- {
- for (int i = 0; i < DelayShows.Length; i++)
- {
- DelayShows[i].Init();
- }
- }
- currDelayTime = (float)0;
- StaticUpdater.Instance.AddRenderUpdateCallBack(UpdatePool);
- isShow = true;
- // ClearTrail();
- }
- public void ClearTrail()
- {
- if (_trailRenderers != null)
- {
- for (int i = 0; i < _trailRenderers.Length; i++)
- {
- _trailRenderers[i].gameObject.SetActive(true);
- _trailRenderers[i].Clear();
- _trailRenderers[i].gameObject.SetActive(false);
- }
- trailTime = 0;
- isUpdateTrail = true;
- }
- }
- protected virtual void UpdatePool()
- {
- currDelayTime += Time.deltaTime;
- if (isUpdateTrail)
- {
- trailTime += Time.deltaTime;
- if (trailTime > 0.2f)
- {
- for (int i = 0; i < _trailRenderers.Length; i++)
- {
- _trailRenderers[i].Clear();
- _trailRenderers[i].gameObject.SetActive(true);
- }
- isUpdateTrail = false;
- }
- }
- if (IsFinish())
- {
- OnDurationUp();
- }
- }
- public bool IsFinish()
- {
- if (Particles.Length <= 0 && delayTime <= 0) //没有特效的表现
- {
- delayTime = 30;
- }
- if (currDelayTime < delayTime)
- {
- return false;
- }
- bool isFinish = true;
- for (int i = 0; i < Particles.Length; i++)
- {
- if (!Particles[i])
- continue;
- if (Particles[i].IsAlive())
- {
- isFinish = false;
- break;
- }
- }
- return isFinish;
- }
- protected virtual void OnDurationUp()
- {
- if (this == null ||
- gameObject == null)
- {
- return;
- }
- CloseData();
- GObjectPool.Instance.Recycle(this);
- }
- private void CloseData()
- {
- StaticUpdater.Instance.RemoveRenderUpdateCallBack(UpdatePool);
- }
- protected override void ProDormancyObj()
- {
- if (isShow)
- {
- if (!string.IsNullOrEmpty(endFx))
- {
- // LoadResourceTask fxTask = CombatController.Instance.LoadCombatFX(endFx,
- // null, delegate(IPoolObject pool)
- // {
- // if (pool != null)
- // {
- // pool.myTran.position = transform.position;
- // }
- // });
- }
- isShow = false;
- }
- CloseData();
- if (gameObject == null)
- {
- return;
- }
- for (int i = 0; i < Particles.Length; i++)
- {
- Particles[i].Stop();
- }
- gameObject.SetActive(false);
- OnEndFx?.Invoke(this);
- OnEndFx = null;
- }
- //private void PlayerEnd()
- //{
- // if (endPlayerPartic != null)
- // {
- // CombatController.Instance.LoadCombatFX(endPlayerPartic, delegate (IPoolObject pool)
- // {
- // }, transform.parent, null, null);
- // }
- //}
- protected override void ProOnDestroy()
- {
- if (!gameObject)
- {
- return;
- }
- base.ProOnDestroy();
- //if (endPlayerPartic != null)
- //{
- //}
- // Destroy(gameObject);
- }
- #endif
- }
- }
|