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- using System;
- using Fort23.Core;
- #if !COMBAT_SERVER
- using UnityEngine;
- #endif
- using Object = System.Object;
- namespace Fort23.UTool
- {
- /// <summary>
- /// 池子的 接口,不同池继承这个接口
- /// </summary>
- public interface IGObjectPoolInterface : IDisposable
- {
- string poolObjName { get; set; }
- bool isUse { get; set; }
- bool isDestroy { get; }
- #if !COMBAT_SERVER
- AssetHandle AssetHandle { get; set; }
- GameObject own { get; }
- TimerEntity DestroyTimer { get; set; }
- #endif
- void SetPosition(Vector3 pos);
- void SetScale(Vector3 scale);
- void SetRotation(Vector3 rotation);
- Vector3 GetPosition();
- Vector3 GetScale();
- Vector3 GettRotation();
- void SetActive(bool isActive);
- /// <summary>
- /// 回收时延迟回收
- /// </summary>
- /// <returns></returns>
- CTask DelayHide();
- /// <summary>
- /// 重置数据
- /// </summary>
- void ResetData();
- /// <summary>
- /// 激活对象
- /// </summary>
- void ActiveObj();
- /// <summary>
- /// 休眠
- /// </summary>
- void DormancyObj();
- /// <summary>
- /// 销毁
- /// </summary>
- void DestroyObj();
- #if !COMBAT_SERVER
- void SetGameObject(GameObject gameObject);
- #endif
- void Preset();
- }
- }
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