- #if !COMBAT_SERVER
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [AddComponentMenu("特效脚本/特效跟随体型大小")]
- public class ParticleSystemSize : MonoBehaviour
- {
- [Header("基数(默认1) 大小公式:1+基数*(模型大小-1)")] public float cardinality=1;
- [Header("偏移值")] public float offValue=0;
- }
- #endif
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