ParticleSystemSize.cs 376 B

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  1. #if !COMBAT_SERVER
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. [AddComponentMenu("特效脚本/特效跟随体型大小")]
  6. public class ParticleSystemSize : MonoBehaviour
  7. {
  8. [Header("基数(默认1) 大小公式:1+基数*(模型大小-1)")] public float cardinality=1;
  9. [Header("偏移值")] public float offValue=0;
  10. }
  11. #endif