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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using UnityEngine.U2D;
- using UnityEngine.UI.PackgTool;
- namespace UnityEditor.UI
- {
- public class UGUISpriteAtlasSelectWindow : EditorWindow
- {
- private static System.Action<SpriteAtlas, Sprite> callBack;
- private static string jsonPackPath;
- private static List<SpriteAtlas> atlasList = new List<SpriteAtlas>();
- private static string spriteAtlasPath = "/Res/UIAtlas";
- float mClickTime = 0f;
- private static List<Texture> allSprite = new List<Texture>();
- private List<SpriteAtlas> currSelectSpriteAtlas = new List<SpriteAtlas>();
- private Sprite currSelectSprite;
- private static string packName;
- private static PackInfo packInfo;
- private string findText;
- public static void OpenWidow(PackInfo packInfo, System.Action<SpriteAtlas, Sprite> callBack)
- {
- UGUISpriteAtlasSelectWindow.packInfo = packInfo;
- allSprite.Clear();
- jsonPackPath = packInfo.PackageJsonPath;
- UGUISpriteAtlasSelectWindow.callBack = callBack;
- atlasList = UGUICacheInfo.atlasList;
- string path = Application.dataPath + UGUISpriteAtlasSelectWindow.jsonPackPath;
- List<string> gameAllModel = new List<string>();
- string jsonPath = File.ReadAllText(path);
- TextrueJson textrueJson = JsonUtility.FromJson<TextrueJson>(jsonPath);
-
- packName = textrueJson.packName;
- for (int i = 0; i < textrueJson.newTextureJson.Count; i++)
- {
- string texturePath = "Assets/Art/UIAssets"+ textrueJson.newTextureJson[i].filePath;
- Texture texture = AssetDatabase.LoadAssetAtPath<Texture>(texturePath);
- if (texture != null)
- {
- allSprite.Add(texture);
- }
- }
- UGUISpriteAtlasSelectWindow window = EditorWindow.GetWindow<UGUISpriteAtlasSelectWindow>();
- window.currSelectSpriteAtlas.Clear();
- window.name = "选择一个一个当前图片";
- window.Show();
- }
- Vector2 pos = Vector2.zero;
- private PackInfo GetPackInfo(TextrueJson textrueJson)
- {
- for (int i = 0; i < UGUICacheInfo.uguiPackDB.allPackgInfos.Count; i++)
- {
- if (UGUICacheInfo.uguiPackDB.allPackgInfos[i].packName.Equals(textrueJson.packName))
- {
- return UGUICacheInfo.uguiPackDB.allPackgInfos[i];
- }
- }
- PackInfo packInfo = UGUICacheInfo.AddNewPackInfo(jsonPackPath, textrueJson);
- return packInfo;
- }
- private void GUISpriteAtlas()
- {
- GUI.DrawTexture(new Rect(EditorGUIUtility.currentViewWidth / 2 - 64, 0, 128, 128), currSelectSprite.texture);
- GUILayout.Space(150);
- GUILayout.Label($"请选择{currSelectSprite.name}需要使用的图集");
- pos = GUILayout.BeginScrollView(pos);
- for (int i = 0; i < currSelectSpriteAtlas.Count; i++)
- {
- if (GUILayout.Button(currSelectSpriteAtlas[i].name))
- {
- GUILayout.EndScrollView();
- callBack?.Invoke(currSelectSpriteAtlas[i], currSelectSprite);
- Close();
- return;
- }
- }
- GUILayout.EndScrollView();
- }
- private List<Texture> GetShowTextrue()
- {
- if (string.IsNullOrEmpty(findText))
- {
- return allSprite;
- }
- List<Texture> showSpr = new List<Texture>();
- for (int i = 0; i < allSprite.Count; i++)
- {
- if (allSprite[i].name.Contains(findText))
- {
- showSpr.Add(allSprite[i]);
- }
- }
- return showSpr;
- }
- private Sprite GetSprite(Texture t)
- {
- string p= AssetDatabase.GetAssetPath(t);
- return AssetDatabase.LoadAssetAtPath<Sprite>(p);
- }
- private void GUISprite()
- {
- findText = GUI.TextField(new Rect(0, 10, 256, 24),findText);
- if ( GUI.Button(new Rect(256, 10, 24, 24),"x"))
- {
- findText = "";
- }
- float size = 80f;
- float padded = size + 10f;
- Rect rect = new Rect(10f, 0, size, size);
- int screenWidth = (int) EditorGUIUtility.currentViewWidth;
- int columns = Mathf.FloorToInt(screenWidth / padded);
- if (columns < 1) columns = 1;
- GUILayout.Space(50);
- pos = GUILayout.BeginScrollView(pos);
- int offset = 0;
- int rows = 1;
- List<Texture> showSpr= GetShowTextrue();
-
- while (offset < showSpr.Count)
- {
- int col = 0;
- rect.x = 10f;
- GUILayout.BeginHorizontal();
- for (; offset < showSpr.Count; offset++)
- {
-
- if (GUI.Button(rect, ""))
- {
- float delta = Time.realtimeSinceStartup - mClickTime;
- mClickTime = Time.realtimeSinceStartup;
- if (delta < 0.5f)
- {
- List<SpriteAtlas> spriteAtlasList = UGUICacheInfo.GetAllSpriteAtlas(showSpr[offset].name);
- if (spriteAtlasList.Count > 1)//找到匹配的图集
- {
- SpriteAtlas currSpriteAtlas = spriteAtlasList[0];
- for (int i = 0; i < spriteAtlasList.Count; i++)
- {
- if (spriteAtlasList[i].name.Equals(packInfo.packName))
- {
- currSpriteAtlas = spriteAtlasList[i];
- break;
- }
- }
- callBack?.Invoke(currSpriteAtlas, GetSprite(showSpr[offset]));
- Close();
- }
- else if (spriteAtlasList.Count == 1)
- {
- callBack?.Invoke(spriteAtlasList[0], GetSprite(showSpr[offset]));
- Close();
- }
- else
- {
- callBack?.Invoke(null, GetSprite(showSpr[offset]));
- Close();
- }
- }
- }
- GUI.DrawTexture(rect, showSpr[offset],ScaleMode.ScaleToFit);
- GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f);
- GUI.contentColor = new Color(1f, 1f, 1f, 0.7f);
- GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), showSpr[offset].name);
- GUI.contentColor = Color.white;
- GUI.backgroundColor = Color.white;
- rect.x += padded;
- if (++col >= columns)
- {
- ++offset;
- break;
- }
- }
- GUILayout.EndHorizontal();
- GUILayout.Space(padded);
- rect.y += padded + 26;
- ++rows;
- }
- GUILayout.Space(rows * 26);
- GUILayout.EndScrollView();
- }
- void OnGUI()
- {
- if (currSelectSpriteAtlas.Count > 0)
- {
- GUISpriteAtlas();
- }
- else
- {
- GUISprite();
- }
- }
- }
- }
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