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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using UnityEngine.UI.PackgTool;
- namespace UnityEditor.UI
- {
- public class UGUIFunctiontemplateWindow : EditorWindow
- {
- private static System.Action<PackInfo> callBack;
- public static void OpenWidow(System.Action<PackInfo> callBack)
- {
- UGUIFunctiontemplateWindow.callBack = callBack;
- EditorWindow.GetWindow<UGUIFunctiontemplateWindow>().Show();
- }
- public string functionPathJson = "/Art/UIAssets/TextrueJson";
- Vector2 pos = Vector2.zero;
- private string _currSelectName;
- private void OnGUI()
- {
- string path = Application.dataPath + functionPathJson;
- string[] allPath = System.IO.Directory.GetFiles(path, "*.txt");
- List<TextrueJson> gameAllModel = new List<TextrueJson>();
- for (int i = 0; i < allPath.Length; i++)
- {
- string jsonPath = File.ReadAllText(allPath[i]);
- TextrueJson textrueJson = JsonUtility.FromJson<TextrueJson>(jsonPath);
- gameAllModel.Add(textrueJson);
- }
- _currSelectName= GUILayout.TextArea(_currSelectName,"筛选" );
-
- pos = GUILayout.BeginScrollView(pos);
- for (int i = 0; i < gameAllModel.Count; i++)
- {
- if (!string.IsNullOrEmpty(_currSelectName)&&_currSelectName!=""&&!gameAllModel[i].packName.Contains(_currSelectName))
- {
- continue;
- }
- if (GUILayout.Button(gameAllModel[i].packName))
- {
- Close();
- PackInfo packInfo= UGUICacheInfo.GetPackDB(gameAllModel[i].packName);
- if (packInfo == null)
- {
- packInfo= UGUICacheInfo.AddNewPackInfo(allPath[i].Replace(Application.dataPath, ""), gameAllModel[i]);
-
- }
- callBack?.Invoke(packInfo);
- }
- }
- GUILayout.EndScrollView();
- }
- }
- }
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