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- using System;
- using System.Collections.Generic;
- using Coffee.UIParticleExtensions;
- using UnityEngine;
- using UnityEngine.Profiling;
- namespace Coffee.UIExtensions
- {
- internal static class UIParticleUpdater
- {
- static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
- static MaterialPropertyBlock s_Mpb;
- static ParticleSystem.Particle[] s_Particles = new ParticleSystem.Particle[2048];
- private static int frameCount = 0;
- public static void Register(UIParticle particle)
- {
- if (!particle) return;
- s_ActiveParticles.Add(particle);
- }
- public static void Unregister(UIParticle particle)
- {
- if (!particle) return;
- s_ActiveParticles.Remove(particle);
- }
- #if UNITY_EDITOR
- [UnityEditor.InitializeOnLoadMethod]
- #endif
- [RuntimeInitializeOnLoadMethod]
- private static void InitializeOnLoad()
- {
- MeshHelper.Init();
- MeshPool.Init();
- CombineInstanceArrayPool.Init();
- Canvas.willRenderCanvases -= Refresh;
- Canvas.willRenderCanvases += Refresh;
- }
- private static void Refresh()
- {
- // Do not allow it to be called in the same frame.
- if (frameCount == Time.frameCount) return;
- frameCount = Time.frameCount;
- Profiler.BeginSample("[UIParticle] Refresh");
- for (var i = 0; i < s_ActiveParticles.Count; i++)
- {
- try
- {
- Refresh(s_ActiveParticles[i]);
- }
- catch (Exception e)
- {
- Debug.LogException(e);
- }
- }
- Profiler.EndSample();
- }
- private static void Refresh(UIParticle particle)
- {
- if (!particle || !particle.bakedMesh || !particle.canvas || !particle.canvasRenderer) return;
- Profiler.BeginSample("[UIParticle] Modify scale");
- ModifyScale(particle);
- Profiler.EndSample();
- Profiler.BeginSample("[UIParticle] Bake mesh");
- BakeMesh(particle);
- Profiler.EndSample();
- // if (QualitySettings.activeColorSpace == ColorSpace.Linear)
- // {
- // Profiler.BeginSample("[UIParticle] Modify color space to linear");
- // particle.bakedMesh.ModifyColorSpaceToLinear();
- // Profiler.EndSample();
- // }
- Profiler.BeginSample("[UIParticle] Set mesh to CanvasRenderer");
- particle.canvasRenderer.SetMesh(particle.bakedMesh);
- Profiler.EndSample();
- Profiler.BeginSample("[UIParticle] Update Animatable Material Properties");
- particle.UpdateMaterialProperties();
- Profiler.EndSample();
- }
- private static void ModifyScale(UIParticle particle)
- {
- if (!particle.ignoreCanvasScaler || !particle.canvas) return;
- // Ignore Canvas scaling.
- var s = particle.canvas.rootCanvas.transform.localScale;
- var modifiedScale = new Vector3(
- Mathf.Approximately(s.x, 0) ? 1 : 1 / s.x,
- Mathf.Approximately(s.y, 0) ? 1 : 1 / s.y,
- Mathf.Approximately(s.z, 0) ? 1 : 1 / s.z);
- // Scale is already modified.
- var transform = particle.transform;
- if (Mathf.Approximately((transform.localScale - modifiedScale).sqrMagnitude, 0)) return;
- transform.localScale = modifiedScale;
- }
- private static Matrix4x4 GetScaledMatrix(ParticleSystem particle)
- {
- var transform = particle.transform;
- var main = particle.main;
- var space = main.simulationSpace;
- if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace)
- space = ParticleSystemSimulationSpace.Local;
- switch (space)
- {
- case ParticleSystemSimulationSpace.Local:
- return Matrix4x4.Rotate(transform.rotation).inverse
- * Matrix4x4.Scale(transform.lossyScale).inverse;
- case ParticleSystemSimulationSpace.World:
- return transform.worldToLocalMatrix;
- case ParticleSystemSimulationSpace.Custom:
- // #78: Support custom simulation space.
- return transform.worldToLocalMatrix
- * Matrix4x4.Translate(main.customSimulationSpace.position);
- default:
- return Matrix4x4.identity;
- }
- }
- private static void BakeMesh(UIParticle particle)
- {
- // Clear mesh before bake.
- Profiler.BeginSample("[UIParticle] Bake Mesh > Clear mesh before bake");
- MeshHelper.Clear();
- particle.bakedMesh.Clear(false);
- Profiler.EndSample();
- // Get camera for baking mesh.
- var camera = BakingCamera.GetCamera(particle.canvas);
- var root = particle.transform;
- var rootMatrix = Matrix4x4.Rotate(root.rotation).inverse
- * Matrix4x4.Scale(root.lossyScale).inverse;
- var scale = particle.ignoreCanvasScaler
- ? Vector3.Scale(particle.canvas.rootCanvas.transform.localScale, particle.scale3D)
- : particle.scale3D;
- var scaleMatrix = Matrix4x4.Scale(scale);
- // Cache position
- var position = particle.transform.position;
- var diff = position - particle.cachedPosition;
- diff.x *= 1f - 1f / Mathf.Max(0.001f, scale.x);
- diff.y *= 1f - 1f / Mathf.Max(0.001f, scale.y);
- diff.z *= 1f - 1f / Mathf.Max(0.001f, scale.z);
- particle.cachedPosition = position;
- if (particle.activeMeshIndices.CountFast() == 0)
- diff = Vector3.zero;
- for (var i = 0; i < particle.particles.Count; i++)
- {
- Profiler.BeginSample("[UIParticle] Bake Mesh > Push index");
- MeshHelper.activeMeshIndices.Add(false);
- MeshHelper.activeMeshIndices.Add(false);
- Profiler.EndSample();
- // No particle to render.
- var currentPs = particle.particles[i];
- if (!currentPs || !currentPs.IsAlive() || currentPs.particleCount == 0) continue;
- var r = currentPs.GetComponent<ParticleSystemRenderer>();
- if (!r.sharedMaterial && !r.trailMaterial) continue;
- // Calc matrix.
- Profiler.BeginSample("[UIParticle] Bake Mesh > Calc matrix");
- var matrix = rootMatrix;
- if (currentPs.transform != root)
- {
- if (currentPs.main.simulationSpace == ParticleSystemSimulationSpace.Local)
- {
- var relativePos = root.InverseTransformPoint(currentPs.transform.position);
- matrix = Matrix4x4.Translate(relativePos) * matrix;
- }
- else
- {
- matrix = matrix * Matrix4x4.Translate(-root.position);
- }
- }
- else
- {
- matrix = GetScaledMatrix(currentPs);
- }
- matrix = scaleMatrix * matrix;
- Profiler.EndSample();
- // Extra world simulation.
- if (currentPs.main.simulationSpace == ParticleSystemSimulationSpace.World && 0 < diff.sqrMagnitude)
- {
- Profiler.BeginSample("[UIParticle] Bake Mesh > Extra world simulation");
- var count = currentPs.particleCount;
- if (s_Particles.Length < count)
- {
- var size = Mathf.NextPowerOfTwo(count);
- s_Particles = new ParticleSystem.Particle[size];
- }
- currentPs.GetParticles(s_Particles);
- for (var j = 0; j < count; j++)
- {
- var p = s_Particles[j];
- p.position += diff;
- s_Particles[j] = p;
- }
- currentPs.SetParticles(s_Particles, count);
- Profiler.EndSample();
- }
- #if UNITY_2018_3_OR_NEWER
- // #102: Do not bake particle system to mesh when the alpha is zero.
- if (Mathf.Approximately(particle.canvasRenderer.GetInheritedAlpha(), 0))
- continue;
- #endif
- // Bake main particles.
- if (CanBakeMesh(r))
- {
- Profiler.BeginSample("[UIParticle] Bake Mesh > Bake Main Particles");
- var hash = currentPs.GetMaterialHash(false);
- if (hash != 0)
- {
- var m = MeshHelper.GetTemporaryMesh();
- r.BakeMesh(m, camera, true);
- MeshHelper.Push(i * 2, hash, m, matrix);
- }
- Profiler.EndSample();
- }
- // Bake trails particles.
- if (currentPs.trails.enabled)
- {
- Profiler.BeginSample("[UIParticle] Bake Mesh > Bake Trails Particles");
- var hash = currentPs.GetMaterialHash(true);
- if (hash != 0)
- {
- matrix = currentPs.main.simulationSpace == ParticleSystemSimulationSpace.Local && currentPs.trails.worldSpace
- ? matrix * Matrix4x4.Translate(-currentPs.transform.position)
- : matrix;
- var m = MeshHelper.GetTemporaryMesh();
- try
- {
- r.BakeTrailsMesh(m, camera, true);
- MeshHelper.Push(i * 2 + 1, hash, m, matrix);
- }
- catch
- {
- MeshHelper.DiscardTemporaryMesh(m);
- }
- }
- Profiler.EndSample();
- }
- }
- // Set active indices.
- Profiler.BeginSample("[UIParticle] Bake Mesh > Set active indices");
- particle.activeMeshIndices = MeshHelper.activeMeshIndices;
- Profiler.EndSample();
- // Combine
- Profiler.BeginSample("[UIParticle] Bake Mesh > CombineMesh");
- MeshHelper.CombineMesh(particle.bakedMesh);
- MeshHelper.Clear();
- Profiler.EndSample();
- }
- private static bool CanBakeMesh(ParticleSystemRenderer renderer)
- {
- // #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh`
- if (renderer.renderMode == ParticleSystemRenderMode.Mesh && renderer.mesh == null) return false;
- // #61: When `ParticleSystem.RenderMode = None`, an error occurs
- if (renderer.renderMode == ParticleSystemRenderMode.None) return false;
- return true;
- }
- }
- }
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