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- using UnityEngine;
- namespace LayerLab.CasualGame
- {
- public class PanelView : MonoBehaviour
- {
- [SerializeField] private GameObject[] otherPanels;
- public void OnEnable()
- {
- for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(true);
- }
- public void OnDisable()
- {
- for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(false);
- }
- }
- }
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