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- using System.Collections.Generic;
- public class AOTGenericReferences : UnityEngine.MonoBehaviour
- {
- // {{ AOT assemblies
- public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
- {
- "LitJson.dll",
- "LitMotion.dll",
- "System.Core.dll",
- "System.dll",
- "Unity.TextMeshPro.dll",
- "UnityEngine.AndroidJNIModule.dll",
- "UnityEngine.AssetBundleModule.dll",
- "UnityEngine.CoreModule.dll",
- "UnityEngine.JSONSerializeModule.dll",
- "mscorlib.dll",
- };
- // }}
- // {{ constraint implement type
- // }}
- // {{ AOT generic types
- // LitMotion.IMotionAdapter<UnityEngine.Vector3,LitMotion.NoOptions>
- // LitMotion.MotionBuilder<UnityEngine.Vector3,LitMotion.NoOptions,LitMotion.Adapters.Vector3MotionAdapter>
- // LitMotion.MotionBuilderBuffer<UnityEngine.Vector3,LitMotion.NoOptions>
- // System.Action<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Action<Excel2Json.BuffConfig>
- // System.Action<Excel2Json.BuffPoolConfig>
- // System.Action<Excel2Json.DropConfig>
- // System.Action<Excel2Json.DropCountConfig>
- // System.Action<Excel2Json.DropGroupConfig>
- // System.Action<Excel2Json.DropItemConfig>
- // System.Action<Excel2Json.GameConstantConfig>
- // System.Action<Excel2Json.HeroBasicEquipConfig>
- // System.Action<Excel2Json.HeroModelConfig>
- // System.Action<Excel2Json.HeroPowerUpConfig>
- // System.Action<Excel2Json.HeroPromoteConfig>
- // System.Action<Excel2Json.ItemConfig>
- // System.Action<Excel2Json.LanguageChineseConfig>
- // System.Action<Excel2Json.LevelBattleConfig>
- // System.Action<Excel2Json.MonsterGroupConfig>
- // System.Action<Excel2Json.MonsterPowerUpConfig>
- // System.Action<Excel2Json.MonsterWavesConfig>
- // System.Action<Excel2Json.OpenBoxConfig>
- // System.Action<Excel2Json.SkillConfig>
- // System.Action<Excel2Json.SkillUpConfig>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Action<System.Net.Sockets.Kcp.KcpSegment>
- // System.Action<UnityEngine.CombineInstance>
- // System.Action<UnityEngine.EventSystems.RaycastResult>
- // System.Action<UnityEngine.Matrix4x4>
- // System.Action<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Action<UnityEngine.Vector3>
- // System.Action<UnityEngine.Vector4>
- // System.Action<byte>
- // System.Action<float>
- // System.Action<int>
- // System.Action<long>
- // System.Action<object,object,float>
- // System.Action<object,object,object,CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TriggerData>
- // System.Action<object,object,object>
- // System.Action<object,object>
- // System.Action<object>
- // System.ArraySegment.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ArraySegment.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ArraySegment.Enumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.ArraySegment.Enumerator<UnityEngine.Quaternion>
- // System.ArraySegment.Enumerator<UnityEngine.Vector3>
- // System.ArraySegment.Enumerator<UnityEngine.jvalue>
- // System.ArraySegment.Enumerator<byte>
- // System.ArraySegment.Enumerator<object>
- // System.ArraySegment.Enumerator<ushort>
- // System.ArraySegment<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ArraySegment<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>
- // System.ArraySegment<UnityEngine.Quaternion>
- // System.ArraySegment<UnityEngine.Vector3>
- // System.ArraySegment<UnityEngine.jvalue>
- // System.ArraySegment<byte>
- // System.ArraySegment<object>
- // System.ArraySegment<ushort>
- // System.Buffers.ArrayMemoryPool.ArrayMemoryPoolBuffer<byte>
- // System.Buffers.ArrayMemoryPool<byte>
- // System.Buffers.ArrayPool<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.ArrayPool<byte>
- // System.Buffers.ArrayPool<object>
- // System.Buffers.ConfigurableArrayPool.Bucket<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.ConfigurableArrayPool.Bucket<byte>
- // System.Buffers.ConfigurableArrayPool.Bucket<object>
- // System.Buffers.ConfigurableArrayPool<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.ConfigurableArrayPool<byte>
- // System.Buffers.ConfigurableArrayPool<object>
- // System.Buffers.IBufferWriter<byte>
- // System.Buffers.IMemoryOwner<byte>
- // System.Buffers.MemoryManager<byte>
- // System.Buffers.MemoryPool<byte>
- // System.Buffers.ReadOnlySequence.<>c<byte>
- // System.Buffers.ReadOnlySequence.Enumerator<byte>
- // System.Buffers.ReadOnlySequence<byte>
- // System.Buffers.ReadOnlySequenceSegment<byte>
- // System.Buffers.SpanAction<ushort,System.Buffers.ReadOnlySequence<ushort>>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<byte>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<object>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<byte>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<object>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<byte>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<object>
- // System.ByReference<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ByReference<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ByReference<UnityEngine.Quaternion>
- // System.ByReference<UnityEngine.Vector3>
- // System.ByReference<UnityEngine.jvalue>
- // System.ByReference<byte>
- // System.ByReference<ushort>
- // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<System.ValueTuple<uint,uint>>
- // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<object>
- // System.Collections.Concurrent.ConcurrentQueue.Segment<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Concurrent.ConcurrentQueue.Segment<System.ValueTuple<uint,uint>>
- // System.Collections.Concurrent.ConcurrentQueue.Segment<object>
- // System.Collections.Concurrent.ConcurrentQueue<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Concurrent.ConcurrentQueue<System.ValueTuple<uint,uint>>
- // System.Collections.Concurrent.ConcurrentQueue<object>
- // System.Collections.Concurrent.ConcurrentStack.<GetEnumerator>d__35<object>
- // System.Collections.Concurrent.ConcurrentStack.Node<object>
- // System.Collections.Concurrent.ConcurrentStack<object>
- // System.Collections.Generic.ArraySortHelper<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.BuffConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropCountConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropItemConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ItemConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SkillConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.ArraySortHelper<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.CombineInstance>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Matrix4x4>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector4>
- // System.Collections.Generic.ArraySortHelper<byte>
- // System.Collections.Generic.ArraySortHelper<float>
- // System.Collections.Generic.ArraySortHelper<int>
- // System.Collections.Generic.ArraySortHelper<long>
- // System.Collections.Generic.ArraySortHelper<object>
- // System.Collections.Generic.Comparer<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.Comparer<Excel2Json.BuffConfig>
- // System.Collections.Generic.Comparer<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropCountConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropItemConfig>
- // System.Collections.Generic.Comparer<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ItemConfig>
- // System.Collections.Generic.Comparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.Comparer<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.Comparer<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.Comparer<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.Comparer<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SkillConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.Comparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.Comparer<UnityEngine.CombineInstance>
- // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.Comparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.Comparer<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.Comparer<UnityEngine.Vector3>
- // System.Collections.Generic.Comparer<UnityEngine.Vector4>
- // System.Collections.Generic.Comparer<byte>
- // System.Collections.Generic.Comparer<float>
- // System.Collections.Generic.Comparer<int>
- // System.Collections.Generic.Comparer<long>
- // System.Collections.Generic.Comparer<object>
- // System.Collections.Generic.Comparer<uint>
- // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.KeyCollection<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection<long,object>
- // System.Collections.Generic.Dictionary.KeyCollection<object,int>
- // System.Collections.Generic.Dictionary.KeyCollection<object,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.ValueCollection<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection<long,object>
- // System.Collections.Generic.Dictionary.ValueCollection<object,int>
- // System.Collections.Generic.Dictionary.ValueCollection<object,object>
- // System.Collections.Generic.Dictionary<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary<int,object>
- // System.Collections.Generic.Dictionary<long,object>
- // System.Collections.Generic.Dictionary<object,int>
- // System.Collections.Generic.Dictionary<object,object>
- // System.Collections.Generic.EqualityComparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.EqualityComparer<System.IntPtr>
- // System.Collections.Generic.EqualityComparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.EqualityComparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.EqualityComparer<UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.EqualityComparer<UnityEngine.Vector4>
- // System.Collections.Generic.EqualityComparer<float>
- // System.Collections.Generic.EqualityComparer<int>
- // System.Collections.Generic.EqualityComparer<long>
- // System.Collections.Generic.EqualityComparer<object>
- // System.Collections.Generic.EqualityComparer<uint>
- // System.Collections.Generic.HashSet.Enumerator<System.IntPtr>
- // System.Collections.Generic.HashSet.Enumerator<int>
- // System.Collections.Generic.HashSet.Enumerator<object>
- // System.Collections.Generic.HashSet<System.IntPtr>
- // System.Collections.Generic.HashSet<int>
- // System.Collections.Generic.HashSet<object>
- // System.Collections.Generic.HashSetEqualityComparer<System.IntPtr>
- // System.Collections.Generic.HashSetEqualityComparer<int>
- // System.Collections.Generic.HashSetEqualityComparer<object>
- // System.Collections.Generic.ICollection<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.ICollection<Excel2Json.BuffConfig>
- // System.Collections.Generic.ICollection<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropCountConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropItemConfig>
- // System.Collections.Generic.ICollection<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ItemConfig>
- // System.Collections.Generic.ICollection<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.ICollection<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.ICollection<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.ICollection<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.ICollection<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SkillConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Excel2Json.LanguageChineseConfig>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.ICollection<System.IntPtr>
- // System.Collections.Generic.ICollection<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.ICollection<System.ValueTuple<uint,uint>>
- // System.Collections.Generic.ICollection<UnityEngine.CombineInstance>
- // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.ICollection<UnityEngine.Matrix4x4>
- // System.Collections.Generic.ICollection<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.ICollection<UnityEngine.Vector3>
- // System.Collections.Generic.ICollection<UnityEngine.Vector4>
- // System.Collections.Generic.ICollection<byte>
- // System.Collections.Generic.ICollection<float>
- // System.Collections.Generic.ICollection<int>
- // System.Collections.Generic.ICollection<long>
- // System.Collections.Generic.ICollection<object>
- // System.Collections.Generic.IComparer<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IComparer<Excel2Json.BuffConfig>
- // System.Collections.Generic.IComparer<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IComparer<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ItemConfig>
- // System.Collections.Generic.IComparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IComparer<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.IComparer<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IComparer<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.IComparer<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SkillConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IComparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IComparer<UnityEngine.CombineInstance>
- // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IComparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IComparer<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IComparer<UnityEngine.Vector3>
- // System.Collections.Generic.IComparer<UnityEngine.Vector4>
- // System.Collections.Generic.IComparer<byte>
- // System.Collections.Generic.IComparer<float>
- // System.Collections.Generic.IComparer<int>
- // System.Collections.Generic.IComparer<long>
- // System.Collections.Generic.IComparer<object>
- // System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
- // System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
- // System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
- // System.Collections.Generic.IDictionary<object,object>
- // System.Collections.Generic.IEnumerable<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IEnumerable<Excel2Json.BuffConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ItemConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SkillConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.UIntPtr,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Excel2Json.LanguageChineseConfig>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IEnumerable<System.IntPtr>
- // System.Collections.Generic.IEnumerable<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IEnumerable<System.ValueTuple<uint,uint>>
- // System.Collections.Generic.IEnumerable<UnityEngine.CombineInstance>
- // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IEnumerable<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IEnumerable<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector4>
- // System.Collections.Generic.IEnumerable<byte>
- // System.Collections.Generic.IEnumerable<float>
- // System.Collections.Generic.IEnumerable<int>
- // System.Collections.Generic.IEnumerable<long>
- // System.Collections.Generic.IEnumerable<object>
- // System.Collections.Generic.IEnumerator<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IEnumerator<Excel2Json.BuffConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ItemConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SkillConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.UIntPtr,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Excel2Json.LanguageChineseConfig>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IEnumerator<System.IntPtr>
- // System.Collections.Generic.IEnumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IEnumerator<System.ValueTuple<uint,uint>>
- // System.Collections.Generic.IEnumerator<UnityEngine.CombineInstance>
- // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IEnumerator<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IEnumerator<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector4>
- // System.Collections.Generic.IEnumerator<byte>
- // System.Collections.Generic.IEnumerator<float>
- // System.Collections.Generic.IEnumerator<int>
- // System.Collections.Generic.IEnumerator<long>
- // System.Collections.Generic.IEnumerator<object>
- // System.Collections.Generic.IEqualityComparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IEqualityComparer<System.IntPtr>
- // System.Collections.Generic.IEqualityComparer<int>
- // System.Collections.Generic.IEqualityComparer<long>
- // System.Collections.Generic.IEqualityComparer<object>
- // System.Collections.Generic.IList<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IList<Excel2Json.BuffConfig>
- // System.Collections.Generic.IList<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.IList<Excel2Json.DropConfig>
- // System.Collections.Generic.IList<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IList<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IList<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IList<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.IList<Excel2Json.ItemConfig>
- // System.Collections.Generic.IList<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IList<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.IList<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.IList<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IList<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.IList<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IList<Excel2Json.SkillConfig>
- // System.Collections.Generic.IList<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IList<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IList<UnityEngine.CombineInstance>
- // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IList<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IList<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IList<UnityEngine.Vector3>
- // System.Collections.Generic.IList<UnityEngine.Vector4>
- // System.Collections.Generic.IList<byte>
- // System.Collections.Generic.IList<float>
- // System.Collections.Generic.IList<int>
- // System.Collections.Generic.IList<long>
- // System.Collections.Generic.IList<object>
- // System.Collections.Generic.KeyValuePair<System.UIntPtr,object>
- // System.Collections.Generic.KeyValuePair<int,Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.KeyValuePair<int,int>
- // System.Collections.Generic.KeyValuePair<int,object>
- // System.Collections.Generic.KeyValuePair<long,object>
- // System.Collections.Generic.KeyValuePair<object,int>
- // System.Collections.Generic.KeyValuePair<object,object>
- // System.Collections.Generic.LinkedList.Enumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.LinkedList.Enumerator<object>
- // System.Collections.Generic.LinkedList<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.LinkedList<object>
- // System.Collections.Generic.LinkedListNode<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.LinkedListNode<object>
- // System.Collections.Generic.List.Enumerator<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.List.Enumerator<Excel2Json.BuffConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.DropConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.DropCountConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.DropItemConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.ItemConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.SkillConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.List.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.List.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.List.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.List.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.List.Enumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.List.Enumerator<UnityEngine.CombineInstance>
- // System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.List.Enumerator<UnityEngine.Matrix4x4>
- // System.Collections.Generic.List.Enumerator<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
- // System.Collections.Generic.List.Enumerator<UnityEngine.Vector4>
- // System.Collections.Generic.List.Enumerator<byte>
- // System.Collections.Generic.List.Enumerator<float>
- // System.Collections.Generic.List.Enumerator<int>
- // System.Collections.Generic.List.Enumerator<long>
- // System.Collections.Generic.List.Enumerator<object>
- // System.Collections.Generic.List<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.List<Excel2Json.BuffConfig>
- // System.Collections.Generic.List<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.List<Excel2Json.DropConfig>
- // System.Collections.Generic.List<Excel2Json.DropCountConfig>
- // System.Collections.Generic.List<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.List<Excel2Json.DropItemConfig>
- // System.Collections.Generic.List<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.List<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.List<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.List<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.List<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.List<Excel2Json.ItemConfig>
- // System.Collections.Generic.List<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.List<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.List<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.List<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.List<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.List<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.List<Excel2Json.SkillConfig>
- // System.Collections.Generic.List<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.List<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.List<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.List<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.List<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.List<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.List<UnityEngine.CombineInstance>
- // System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.List<UnityEngine.Matrix4x4>
- // System.Collections.Generic.List<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.List<UnityEngine.Vector3>
- // System.Collections.Generic.List<UnityEngine.Vector4>
- // System.Collections.Generic.List<byte>
- // System.Collections.Generic.List<float>
- // System.Collections.Generic.List<int>
- // System.Collections.Generic.List<long>
- // System.Collections.Generic.List<object>
- // System.Collections.Generic.ObjectComparer<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.ObjectComparer<Excel2Json.BuffConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.BuffPoolConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.DropConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.DropCountConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.DropItemConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.HeroPromoteConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.ItemConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.LevelBattleConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.MonsterGroupConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.MonsterWavesConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.SkillConfig>
- // System.Collections.Generic.ObjectComparer<Excel2Json.SkillUpConfig>
- // System.Collections.Generic.ObjectComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.ObjectComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.ObjectComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.ObjectComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.ObjectComparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.ObjectComparer<UnityEngine.CombineInstance>
- // System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.ObjectComparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.ObjectComparer<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
- // System.Collections.Generic.ObjectComparer<UnityEngine.Vector4>
- // System.Collections.Generic.ObjectComparer<byte>
- // System.Collections.Generic.ObjectComparer<float>
- // System.Collections.Generic.ObjectComparer<int>
- // System.Collections.Generic.ObjectComparer<long>
- // System.Collections.Generic.ObjectComparer<object>
- // System.Collections.Generic.ObjectComparer<uint>
- // System.Collections.Generic.ObjectEqualityComparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.ObjectEqualityComparer<System.IntPtr>
- // System.Collections.Generic.ObjectEqualityComparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector4>
- // System.Collections.Generic.ObjectEqualityComparer<float>
- // System.Collections.Generic.ObjectEqualityComparer<int>
- // System.Collections.Generic.ObjectEqualityComparer<long>
- // System.Collections.Generic.ObjectEqualityComparer<object>
- // System.Collections.Generic.ObjectEqualityComparer<uint>
- // System.Collections.Generic.Queue.Enumerator<Fort23.UTool.CoroutineLockTimer>
- // System.Collections.Generic.Queue.Enumerator<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Collections.Generic.Queue.Enumerator<System.ArraySegment<object>>
- // System.Collections.Generic.Queue.Enumerator<System.ValueTuple<object,int>>
- // System.Collections.Generic.Queue.Enumerator<long>
- // System.Collections.Generic.Queue.Enumerator<object>
- // System.Collections.Generic.Queue<Fort23.UTool.CoroutineLockTimer>
- // System.Collections.Generic.Queue<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Collections.Generic.Queue<System.ArraySegment<object>>
- // System.Collections.Generic.Queue<System.ValueTuple<object,int>>
- // System.Collections.Generic.Queue<long>
- // System.Collections.Generic.Queue<object>
- // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<long,object>
- // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<object,object>
- // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<long,object>
- // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<object,object>
- // System.Collections.Generic.SortedDictionary.Enumerator<long,object>
- // System.Collections.Generic.SortedDictionary.Enumerator<object,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<long,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<object,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<long,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<object,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<long,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<object,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection<long,object>
- // System.Collections.Generic.SortedDictionary.KeyCollection<object,object>
- // System.Collections.Generic.SortedDictionary.KeyValuePairComparer<long,object>
- // System.Collections.Generic.SortedDictionary.KeyValuePairComparer<object,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<long,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<object,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<long,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<object,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<long,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<object,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection<long,object>
- // System.Collections.Generic.SortedDictionary.ValueCollection<object,object>
- // System.Collections.Generic.SortedDictionary<long,object>
- // System.Collections.Generic.SortedDictionary<object,object>
- // System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.Stack.Enumerator<System.IntPtr>
- // System.Collections.Generic.Stack.Enumerator<object>
- // System.Collections.Generic.Stack<System.IntPtr>
- // System.Collections.Generic.Stack<object>
- // System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.ObjectModel.ReadOnlyCollection<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.BuffConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.BuffPoolConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.DropConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.DropCountConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.DropGroupConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.DropItemConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.GameConstantConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.HeroBasicEquipConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.HeroModelConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.HeroPowerUpConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.HeroPromoteConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.ItemConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.LanguageChineseConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.LevelBattleConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.MonsterGroupConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.MonsterWavesConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.OpenBoxConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SkillConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SkillUpConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.CombineInstance>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Matrix4x4>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector4>
- // System.Collections.ObjectModel.ReadOnlyCollection<byte>
- // System.Collections.ObjectModel.ReadOnlyCollection<float>
- // System.Collections.ObjectModel.ReadOnlyCollection<int>
- // System.Collections.ObjectModel.ReadOnlyCollection<long>
- // System.Collections.ObjectModel.ReadOnlyCollection<object>
- // System.Comparison<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Comparison<Excel2Json.BuffConfig>
- // System.Comparison<Excel2Json.BuffPoolConfig>
- // System.Comparison<Excel2Json.DropConfig>
- // System.Comparison<Excel2Json.DropCountConfig>
- // System.Comparison<Excel2Json.DropGroupConfig>
- // System.Comparison<Excel2Json.DropItemConfig>
- // System.Comparison<Excel2Json.GameConstantConfig>
- // System.Comparison<Excel2Json.HeroBasicEquipConfig>
- // System.Comparison<Excel2Json.HeroModelConfig>
- // System.Comparison<Excel2Json.HeroPowerUpConfig>
- // System.Comparison<Excel2Json.HeroPromoteConfig>
- // System.Comparison<Excel2Json.ItemConfig>
- // System.Comparison<Excel2Json.LanguageChineseConfig>
- // System.Comparison<Excel2Json.LevelBattleConfig>
- // System.Comparison<Excel2Json.MonsterGroupConfig>
- // System.Comparison<Excel2Json.MonsterPowerUpConfig>
- // System.Comparison<Excel2Json.MonsterWavesConfig>
- // System.Comparison<Excel2Json.OpenBoxConfig>
- // System.Comparison<Excel2Json.SkillConfig>
- // System.Comparison<Excel2Json.SkillUpConfig>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Comparison<System.Net.Sockets.Kcp.KcpSegment>
- // System.Comparison<UnityEngine.CombineInstance>
- // System.Comparison<UnityEngine.EventSystems.RaycastResult>
- // System.Comparison<UnityEngine.Matrix4x4>
- // System.Comparison<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Comparison<UnityEngine.Vector3>
- // System.Comparison<UnityEngine.Vector4>
- // System.Comparison<byte>
- // System.Comparison<float>
- // System.Comparison<int>
- // System.Comparison<long>
- // System.Comparison<object>
- // System.Func<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Func<System.ArraySegment<object>>
- // System.Func<System.Net.Sockets.UdpReceiveResult>
- // System.Func<System.Threading.Tasks.VoidTaskResult>
- // System.Func<System.ValueTuple<object,int>>
- // System.Func<float>
- // System.Func<int>
- // System.Func<object,System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Func<object,System.ArraySegment<object>>
- // System.Func<object,System.Net.Sockets.UdpReceiveResult>
- // System.Func<object,System.Threading.Tasks.VoidTaskResult>
- // System.Func<object,System.ValueTuple<object,int>>
- // System.Func<object,byte>
- // System.Func<object,int>
- // System.Func<object,object,object>
- // System.Func<object,object>
- // System.Func<object>
- // System.Linq.Enumerable.<IntersectIterator>d__74<object>
- // System.Linq.Set<object>
- // System.Memory<byte>
- // System.Nullable<int>
- // System.Predicate<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Predicate<Excel2Json.BuffConfig>
- // System.Predicate<Excel2Json.BuffPoolConfig>
- // System.Predicate<Excel2Json.DropConfig>
- // System.Predicate<Excel2Json.DropCountConfig>
- // System.Predicate<Excel2Json.DropGroupConfig>
- // System.Predicate<Excel2Json.DropItemConfig>
- // System.Predicate<Excel2Json.GameConstantConfig>
- // System.Predicate<Excel2Json.HeroBasicEquipConfig>
- // System.Predicate<Excel2Json.HeroModelConfig>
- // System.Predicate<Excel2Json.HeroPowerUpConfig>
- // System.Predicate<Excel2Json.HeroPromoteConfig>
- // System.Predicate<Excel2Json.ItemConfig>
- // System.Predicate<Excel2Json.LanguageChineseConfig>
- // System.Predicate<Excel2Json.LevelBattleConfig>
- // System.Predicate<Excel2Json.MonsterGroupConfig>
- // System.Predicate<Excel2Json.MonsterPowerUpConfig>
- // System.Predicate<Excel2Json.MonsterWavesConfig>
- // System.Predicate<Excel2Json.OpenBoxConfig>
- // System.Predicate<Excel2Json.SkillConfig>
- // System.Predicate<Excel2Json.SkillUpConfig>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Predicate<System.IntPtr>
- // System.Predicate<System.Net.Sockets.Kcp.KcpSegment>
- // System.Predicate<UnityEngine.CombineInstance>
- // System.Predicate<UnityEngine.EventSystems.RaycastResult>
- // System.Predicate<UnityEngine.Matrix4x4>
- // System.Predicate<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Predicate<UnityEngine.Vector3>
- // System.Predicate<UnityEngine.Vector4>
- // System.Predicate<byte>
- // System.Predicate<float>
- // System.Predicate<int>
- // System.Predicate<long>
- // System.Predicate<object>
- // System.ReadOnlyMemory<byte>
- // System.ReadOnlySpan.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ReadOnlySpan.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ReadOnlySpan.Enumerator<UnityEngine.Quaternion>
- // System.ReadOnlySpan.Enumerator<UnityEngine.Vector3>
- // System.ReadOnlySpan.Enumerator<UnityEngine.jvalue>
- // System.ReadOnlySpan.Enumerator<byte>
- // System.ReadOnlySpan.Enumerator<ushort>
- // System.ReadOnlySpan<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ReadOnlySpan<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ReadOnlySpan<UnityEngine.Quaternion>
- // System.ReadOnlySpan<UnityEngine.Vector3>
- // System.ReadOnlySpan<UnityEngine.jvalue>
- // System.ReadOnlySpan<byte>
- // System.ReadOnlySpan<ushort>
- // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>
- // System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.Sockets.UdpReceiveResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ArraySegment<object>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Net.Sockets.UdpReceiveResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<object,int>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
- // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<int>
- // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<int>
- // System.Runtime.CompilerServices.TaskAwaiter<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Runtime.CompilerServices.TaskAwaiter<System.ArraySegment<object>>
- // System.Runtime.CompilerServices.TaskAwaiter<System.Net.Sockets.UdpReceiveResult>
- // System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<object,int>>
- // System.Runtime.CompilerServices.TaskAwaiter<int>
- // System.Runtime.CompilerServices.TaskAwaiter<object>
- // System.Runtime.CompilerServices.ValueTaskAwaiter<int>
- // System.Span.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Span.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Span.Enumerator<UnityEngine.Quaternion>
- // System.Span.Enumerator<UnityEngine.Vector3>
- // System.Span.Enumerator<UnityEngine.jvalue>
- // System.Span.Enumerator<byte>
- // System.Span.Enumerator<ushort>
- // System.Span<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Span<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Span<UnityEngine.Quaternion>
- // System.Span<UnityEngine.Vector3>
- // System.Span<UnityEngine.jvalue>
- // System.Span<byte>
- // System.Span<ushort>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ArraySegment<object>>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<object,int>>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<int>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<object>
- // System.Threading.Tasks.Sources.IValueTaskSource<int>
- // System.Threading.Tasks.Task<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.Task<System.ArraySegment<object>>
- // System.Threading.Tasks.Task<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.Task<System.ValueTuple<object,int>>
- // System.Threading.Tasks.Task<int>
- // System.Threading.Tasks.Task<object>
- // System.Threading.Tasks.TaskCompletionSource<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.TaskCompletionSource<System.ArraySegment<object>>
- // System.Threading.Tasks.TaskCompletionSource<System.ValueTuple<object,int>>
- // System.Threading.Tasks.TaskCompletionSource<object>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ArraySegment<object>>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<object,int>>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
- // System.Threading.Tasks.TaskFactory<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.TaskFactory<System.ArraySegment<object>>
- // System.Threading.Tasks.TaskFactory<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.TaskFactory<System.ValueTuple<object,int>>
- // System.Threading.Tasks.TaskFactory<int>
- // System.Threading.Tasks.TaskFactory<object>
- // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<int>
- // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<int>
- // System.Threading.Tasks.ValueTask<int>
- // System.ValueTuple<object,int>
- // System.ValueTuple<uint,uint>
- // TMPro.FastAction<object>
- // Unity.Collections.NativeArray.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray.ReadOnly<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray.ReadOnly<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // UnityEngine.AsyncInstantiateOperation<object>
- // UnityEngine.Events.InvokableCall<object,int,int>
- // UnityEngine.Events.InvokableCall<object,object,int>
- // UnityEngine.Events.InvokableCall<object>
- // UnityEngine.Events.InvokableCall<ushort,int>
- // UnityEngine.Events.UnityAction<object,int,int>
- // UnityEngine.Events.UnityAction<object,object,int>
- // UnityEngine.Events.UnityAction<object>
- // UnityEngine.Events.UnityAction<ushort,int>
- // UnityEngine.Events.UnityEvent<object,int,int>
- // UnityEngine.Events.UnityEvent<object,object,int>
- // UnityEngine.Events.UnityEvent<object>
- // UnityEngine.Events.UnityEvent<ushort,int>
- // UnityEngine.ExposedReference<object>
- // UnityEngine.Pool.CollectionPool.<>c<object,object>
- // UnityEngine.Pool.CollectionPool<object,object>
- // }}
- public void RefMethods()
- {
- // object LitJson.JsonMapper.ToObject<object>(string)
- // object System.Activator.CreateInstance<object>()
- // object[] System.Array.Empty<object>()
- // System.Void System.Array.Resize<object>(object[]&,int)
- // System.Void System.Buffers.BuffersExtensions.CopyTo<byte>(System.Buffers.ReadOnlySequence<byte>&,System.Span<byte>)
- // System.Void System.Buffers.BuffersExtensions.CopyToMultiSegment<byte>(System.Buffers.ReadOnlySequence<byte>&,System.Span<byte>)
- // int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>)
- // object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Intersect<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.IntersectIterator<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEqualityComparer<object>)
- // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
- // System.Span<byte> System.MemoryExtensions.AsSpan<byte>(byte[])
- // object System.Reflection.CustomAttributeExtensions.GetCustomAttribute<object>(System.Reflection.MemberInfo)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Core.KCPTool.TCPClient.<Connect>d__27>(object&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18<object>>(object&,Fort23.Core.CTask.<AwaitTask>d__18<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18>(object&,Fort23.Core.CTask.<AwaitTask>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.WidgetHero.<OpenHeroDetailPanel>d__19>(object&,Fort23.Mono.WidgetHero.<OpenHeroDetailPanel>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,UGUIPackLoad.<InitPack>d__3>(object&,UGUIPackLoad.<InitPack>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Core.KCPTool.TCPClient.<Connect>d__27>(object&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18<object>>(object&,Fort23.Core.CTask.<AwaitTask>d__18<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18>(object&,Fort23.Core.CTask.<AwaitTask>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Fort23.Mono.WidgetHero.<OpenHeroDetailPanel>d__19>(object&,Fort23.Mono.WidgetHero.<OpenHeroDetailPanel>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,UGUIPackLoad.<InitPack>d__3>(object&,UGUIPackLoad.<InitPack>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>&,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Core.KCPTool.TCPClient.<Connect>d__27>(System.Runtime.CompilerServices.TaskAwaiter&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>&,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Core.KCPTool.TCPClient.<Connect>d__27>(System.Runtime.CompilerServices.TaskAwaiter&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Core.KCPTool.TCPClient.<Connect>d__27>(Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Core.CTask.<AwaitTask>d__18<object>>(Fort23.Core.CTask.<AwaitTask>d__18<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Core.CTask.<AwaitTask>d__18>(Fort23.Core.CTask.<AwaitTask>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Core.ICTaskResult.<AwaitTask>d__0>(Fort23.Core.ICTaskResult.<AwaitTask>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Mono.WidgetHero.<OpenHeroDetailPanel>d__19>(Fort23.Mono.WidgetHero.<OpenHeroDetailPanel>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<UGUIPackLoad.<InitPack>d__3>(UGUIPackLoad.<InitPack>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>&,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>>(object&,Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.Audio.AudioManager.<PlayBGM>d__20>(object&,Core.Audio.AudioManager.<PlayBGM>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.UI.UTool.UISpriteLoad.<Load>d__0>(object&,Core.UI.UTool.UISpriteLoad.<Load>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Core.ComponentQueue.<Enqueue>d__5>(object&,Fort23.Core.ComponentQueue.<Enqueue>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AnimateNumber.<Reset>d__8>(object&,Fort23.Mono.AnimateNumber.<Reset>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BoxPanel.<OpenBoxPanel>d__1>(object&,Fort23.Mono.BoxPanel.<OpenBoxPanel>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatHPPanel.<CreateHpUI>d__7>(object&,Fort23.Mono.CombatHPPanel.<CreateHpUI>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatHeroDiePanel.<OpenCombatHeroDiePanel>d__2>(object&,Fort23.Mono.CombatHeroDiePanel.<OpenCombatHeroDiePanel>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7>(object&,Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6>(object&,Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__12>(object&,Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.EqRecyclePanel.<InitEqRecyclePanel>d__10>(object&,Fort23.Mono.EqRecyclePanel.<InitEqRecyclePanel>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.EqRecyclePanel.<OnClickRecycle>d__7>(object&,Fort23.Mono.EqRecyclePanel.<OnClickRecycle>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroBagPanel.<InitMainHeroWidget>d__10>(object&,Fort23.Mono.HeroBagPanel.<InitMainHeroWidget>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroBagPanel.<OnclickEquipment>d__4>(object&,Fort23.Mono.HeroBagPanel.<OnclickEquipment>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<FlyInEft>d__18>(object&,Fort23.Mono.HeroDetailPanel.<FlyInEft>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<FlyOutEft>d__19>(object&,Fort23.Mono.HeroDetailPanel.<FlyOutEft>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<InitHeroDetailPanel>d__29>(object&,Fort23.Mono.HeroDetailPanel.<InitHeroDetailPanel>d__29&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<OnClickPromote>d__12>(object&,Fort23.Mono.HeroDetailPanel.<OnClickPromote>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<OnClickSkill>d__11>(object&,Fort23.Mono.HeroDetailPanel.<OnClickSkill>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<OnClickUpgrade>d__16>(object&,Fort23.Mono.HeroDetailPanel.<OnClickUpgrade>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroDetailPanel.<PlayEft>d__34>(object&,Fort23.Mono.HeroDetailPanel.<PlayEft>d__34&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroUITools.<OpenSpecificProfessionEquipmentPanel>d__6>(object&,Fort23.Mono.HeroUITools.<OpenSpecificProfessionEquipmentPanel>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroUITools.<UpdateZyEqIcon>d__2>(object&,Fort23.Mono.HeroUITools.<UpdateZyEqIcon>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ItemPanel.<InitItemPanel>d__7>(object&,Fort23.Mono.ItemPanel.<InitItemPanel>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainUIPanel.<InitHeroWidget>d__27>(object&,Fort23.Mono.MainUIPanel.<InitHeroWidget>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainUIPanel.<OnClickHeroBag>d__16>(object&,Fort23.Mono.MainUIPanel.<OnClickHeroBag>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ProfessionEquipmentPanel.<OnclickRecycle>d__5>(object&,Fort23.Mono.ProfessionEquipmentPanel.<OnclickRecycle>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.RewardsPanel.<GenerateWidget>d__9>(object&,Fort23.Mono.RewardsPanel.<GenerateWidget>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShowTextPanel.<ShowText>d__3>(object&,Fort23.Mono.ShowTextPanel.<ShowText>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillUIComponent.<InitUI>d__8>(object&,Fort23.Mono.SkillUIComponent.<InitUI>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.TipMessagePanel.<OpenTipMessagePanel>d__0>(object&,Fort23.Mono.TipMessagePanel.<OpenTipMessagePanel>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UIComponent.<Show>d__1>(object&,Fort23.Mono.UIComponent.<Show>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UIManager.<OpenTopUI>d__45>(object&,Fort23.Mono.UIManager.<OpenTopUI>d__45&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UIPanel.<Hide>d__25>(object&,Fort23.Mono.UIPanel.<Hide>d__25&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.WidgetIconSkill.<OnClickSkillBtn>d__5>(object&,Fort23.Mono.WidgetIconSkill.<OnClickSkillBtn>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.WidgetItem.<OnclickItem>d__7>(object&,Fort23.Mono.WidgetItem.<OnclickItem>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameApplction.<StartGame>d__7>(object&,GameApplction.<StartGame>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameAssetUpdatePanel.<DownloadFile>d__6>(object&,GameAssetUpdatePanel.<DownloadFile>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_0>d__7>(object&,GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_0>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1_1>d__4>(object&,GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1_1>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatGuide.Guide_MuShi.<Guide3_1>d__4>(object&,GameLogic.Combat.CombatGuide.Guide_MuShi.<Guide3_1>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,MainSceneController.<LoadingUI>d__2>(object&,MainSceneController.<LoadingUI>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2>(object&,UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Fort23.Mono.WidgetHero.<OnHeroClick>d__17>(System.Runtime.CompilerServices.TaskAwaiter&,Fort23.Mono.WidgetHero.<OnHeroClick>d__17&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Fort23.Mono.WidgetHero.<OnHeroPanelClick>d__14>(System.Runtime.CompilerServices.TaskAwaiter&,Fort23.Mono.WidgetHero.<OnHeroPanelClick>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.Net.Sockets.UdpReceiveResult>,UDPForKCP.<BeginRecv>d__20>(System.Runtime.CompilerServices.TaskAwaiter<System.Net.Sockets.UdpReceiveResult>&,UDPForKCP.<BeginRecv>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>>(Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.Audio.AudioManager.<PlayBGM>d__20>(Core.Audio.AudioManager.<PlayBGM>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.Audio.AudioManager.<StopBGM>d__23>(Core.Audio.AudioManager.<StopBGM>d__23&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.KCPTool.KCPClient.<BeginRecv>d__37>(Core.KCPTool.KCPClient.<BeginRecv>d__37&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.KCPTool.TCPClient.<ReConnect>d__28>(Core.KCPTool.TCPClient.<ReConnect>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.UI.UTool.UISpriteLoad.<Load>d__0>(Core.UI.UTool.UISpriteLoad.<Load>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9>(Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Core.ComponentQueue.<Enqueue>d__5>(Fort23.Core.ComponentQueue.<Enqueue>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AnimateNumber.<Reset>d__8>(Fort23.Mono.AnimateNumber.<Reset>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BoxPanel.<OpenBoxPanel>d__1>(Fort23.Mono.BoxPanel.<OpenBoxPanel>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<CreateHeroHp>d__8>(Fort23.Mono.CombatHPPanel.<CreateHeroHp>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<CreateHpUI>d__7>(Fort23.Mono.CombatHPPanel.<CreateHpUI>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<TargetAlter>d__6>(Fort23.Mono.CombatHPPanel.<TargetAlter>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHeroDiePanel.<OpenCombatHeroDiePanel>d__2>(Fort23.Mono.CombatHeroDiePanel.<OpenCombatHeroDiePanel>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7>(Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6>(Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__12>(Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.EqRecyclePanel.<InitEqRecyclePanel>d__10>(Fort23.Mono.EqRecyclePanel.<InitEqRecyclePanel>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.EqRecyclePanel.<OnClickRecycle>d__7>(Fort23.Mono.EqRecyclePanel.<OnClickRecycle>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroBagPanel.<InitMainHeroWidget>d__10>(Fort23.Mono.HeroBagPanel.<InitMainHeroWidget>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroBagPanel.<OnclickEquipment>d__4>(Fort23.Mono.HeroBagPanel.<OnclickEquipment>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<FlyInEft>d__18>(Fort23.Mono.HeroDetailPanel.<FlyInEft>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<FlyOutEft>d__19>(Fort23.Mono.HeroDetailPanel.<FlyOutEft>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<InitHeroDetailPanel>d__29>(Fort23.Mono.HeroDetailPanel.<InitHeroDetailPanel>d__29&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<OnClickPromote>d__12>(Fort23.Mono.HeroDetailPanel.<OnClickPromote>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<OnClickSkill>d__11>(Fort23.Mono.HeroDetailPanel.<OnClickSkill>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<OnClickUpgrade>d__16>(Fort23.Mono.HeroDetailPanel.<OnClickUpgrade>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<OpenPreUICallback>d__13>(Fort23.Mono.HeroDetailPanel.<OpenPreUICallback>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<PlayEft>d__34>(Fort23.Mono.HeroDetailPanel.<PlayEft>d__34&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroDetailPanel.<UpdateAttributeUI>d__33>(Fort23.Mono.HeroDetailPanel.<UpdateAttributeUI>d__33&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroPowerUpPre.<Init>d__1>(Fort23.Mono.HeroPowerUpPre.<Init>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroUITools.<OpenSpecificProfessionEquipmentPanel>d__6>(Fort23.Mono.HeroUITools.<OpenSpecificProfessionEquipmentPanel>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroUITools.<UpdateZyEqIcon>d__2>(Fort23.Mono.HeroUITools.<UpdateZyEqIcon>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ItemPanel.<InitItemPanel>d__7>(Fort23.Mono.ItemPanel.<InitItemPanel>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainUIPanel.<InitBattleHeroWidget>d__26>(Fort23.Mono.MainUIPanel.<InitBattleHeroWidget>d__26&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainUIPanel.<InitHeroWidget>d__27>(Fort23.Mono.MainUIPanel.<InitHeroWidget>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainUIPanel.<OnClickButtonBattleBoss>d__14>(Fort23.Mono.MainUIPanel.<OnClickButtonBattleBoss>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainUIPanel.<OnClickHeroBag>d__16>(Fort23.Mono.MainUIPanel.<OnClickHeroBag>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainUIPanel.<OnClickPlayerSkill>d__15>(Fort23.Mono.MainUIPanel.<OnClickPlayerSkill>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ProfessionEquipmentPanel.<InitPanel>d__11>(Fort23.Mono.ProfessionEquipmentPanel.<InitPanel>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ProfessionEquipmentPanel.<OnclickFS>d__7>(Fort23.Mono.ProfessionEquipmentPanel.<OnclickFS>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ProfessionEquipmentPanel.<OnclickMS>d__8>(Fort23.Mono.ProfessionEquipmentPanel.<OnclickMS>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ProfessionEquipmentPanel.<OnclickRecycle>d__5>(Fort23.Mono.ProfessionEquipmentPanel.<OnclickRecycle>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ProfessionEquipmentPanel.<OnclickYX>d__9>(Fort23.Mono.ProfessionEquipmentPanel.<OnclickYX>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ProfessionEquipmentPanel.<OnclickZS>d__6>(Fort23.Mono.ProfessionEquipmentPanel.<OnclickZS>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.RewardsPanel.<GenerateWidget>d__9>(Fort23.Mono.RewardsPanel.<GenerateWidget>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__7>(Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__8>(Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShowTextPanel.<ShowText>d__3>(Fort23.Mono.ShowTextPanel.<ShowText>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SimpleMove.<Start>d__8>(Fort23.Mono.SimpleMove.<Start>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillUIComponent.<InitUI>d__8>(Fort23.Mono.SkillUIComponent.<InitUI>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SpecificProfessionEquipmentPanel.<OnclickClose>d__12>(Fort23.Mono.SpecificProfessionEquipmentPanel.<OnclickClose>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TipMessagePanel.<OpenTipMessagePanel>d__0>(Fort23.Mono.TipMessagePanel.<OpenTipMessagePanel>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIBase.<Dispose>d__30>(Fort23.Mono.UIBase.<Dispose>d__30&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIBase.<Hide>d__28>(Fort23.Mono.UIBase.<Hide>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIComponent.<Show>d__1>(Fort23.Mono.UIComponent.<Show>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIManager.<Awake>d__28>(Fort23.Mono.UIManager.<Awake>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIManager.<OpenTopUI>d__45>(Fort23.Mono.UIManager.<OpenTopUI>d__45&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIManager.<Update>d__33>(Fort23.Mono.UIManager.<Update>d__33&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIPanel.<Close>d__24>(Fort23.Mono.UIPanel.<Close>d__24&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIPanel.<Hide>d__25>(Fort23.Mono.UIPanel.<Hide>d__25&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WidgetHero.<OnHeroClick>d__17>(Fort23.Mono.WidgetHero.<OnHeroClick>d__17&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WidgetHero.<OnHeroClickCame>d__16>(Fort23.Mono.WidgetHero.<OnHeroClickCame>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WidgetHero.<OnHeroPanelClick>d__14>(Fort23.Mono.WidgetHero.<OnHeroPanelClick>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WidgetIconSkill.<OnClickSkillBtn>d__5>(Fort23.Mono.WidgetIconSkill.<OnClickSkillBtn>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WidgetItem.<OnclickItem>d__7>(Fort23.Mono.WidgetItem.<OnclickItem>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameApplction.<StartGame>d__7>(GameApplction.<StartGame>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameAssetUpdatePanel.<DownloadFile>d__6>(GameAssetUpdatePanel.<DownloadFile>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_0>d__7>(GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_0>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_1>d__8>(GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_1>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_2>d__9>(GameLogic.Combat.CombatGuide.Guide_GongJiang.<Guide2_2>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1>d__3>(GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1_1>d__4>(GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1_1>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1_2>d__5>(GameLogic.Combat.CombatGuide.Guide_JiaRuFaShi.<Guide1_2>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatGuide.Guide_MuShi.<Guide3_1>d__4>(GameLogic.Combat.CombatGuide.Guide_MuShi.<Guide3_1>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<MainSceneController.<LoadingUI>d__2>(MainSceneController.<LoadingUI>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UDPForKCP.<BeginRecv>d__20>(UDPForKCP.<BeginRecv>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UDPForKCP.<SendAsync>d__18>(UDPForKCP.<SendAsync>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2>(UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Utility.CTween.CustomTweener.<Kill>d__20>(Utility.CTween.CustomTweener.<Kill>d__20&)
- // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
- // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
- // System.Threading.Tasks.Task<object> System.Threading.Tasks.Task.FromResult<object>(object)
- // int UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<int>(System.IntPtr)
- // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<int>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
- // object UnityEngine.AndroidJavaObject.Call<object>(string,object[])
- // int UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<int>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject.Get<object>(string)
- // int UnityEngine.AndroidJavaObject.GetStatic<int>(string)
- // object UnityEngine.AndroidJavaObject.GetStatic<object>(string)
- // object UnityEngine.AndroidJavaObject._Call<object>(System.IntPtr,object[])
- // object UnityEngine.AndroidJavaObject._Call<object>(string,object[])
- // object UnityEngine.AndroidJavaObject._Get<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject._Get<object>(string)
- // int UnityEngine.AndroidJavaObject._GetStatic<int>(System.IntPtr)
- // int UnityEngine.AndroidJavaObject._GetStatic<int>(string)
- // object UnityEngine.AndroidJavaObject._GetStatic<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject._GetStatic<object>(string)
- // object[] UnityEngine.AssetBundle.ConvertObjects<object>(UnityEngine.Object[])
- // object[] UnityEngine.AssetBundle.LoadAllAssets<object>()
- // object UnityEngine.AssetBundle.LoadAsset<object>(string)
- // UnityEngine.AssetBundleRequest UnityEngine.AssetBundle.LoadAssetAsync<object>(string)
- // object UnityEngine.Component.GetComponent<object>()
- // object UnityEngine.Component.GetComponentInChildren<object>()
- // object UnityEngine.Component.GetComponentInParent<object>()
- // System.Void UnityEngine.Component.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
- // object[] UnityEngine.Component.GetComponentsInChildren<object>()
- // object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
- // object UnityEngine.GameObject.AddComponent<object>()
- // object UnityEngine.GameObject.GetComponent<object>()
- // object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
- // object UnityEngine.GameObject.GetComponentInParent<object>()
- // object UnityEngine.GameObject.GetComponentInParent<object>(bool)
- // System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(System.Collections.Generic.List<object>)
- // System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
- // object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
- // System.Void UnityEngine.Graphics.RenderMeshInstanced<UnityEngine.Matrix4x4>(UnityEngine.RenderParams&,UnityEngine.Mesh,int,UnityEngine.Matrix4x4[],int,int)
- // object UnityEngine.JsonUtility.FromJson<object>(string)
- // object UnityEngine.Object.FindObjectOfType<object>()
- // object UnityEngine.Object.Instantiate<object>(object)
- // UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object)
- // UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.Transform,System.ReadOnlySpan<UnityEngine.Vector3>,System.ReadOnlySpan<UnityEngine.Quaternion>)
- // object UnityEngine.Resources.Load<object>(string)
- // int UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<int>(System.IntPtr)
- // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<int>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
- // string UnityEngine._AndroidJNIHelper.GetSignature<object>(object[])
- }
- }
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