SingleClipData.cs 263 B

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  1. using System;
  2. using UnityEngine;
  3. namespace GpuEcsAnimationBaker.Engine.Data
  4. {
  5. [Serializable]
  6. public struct SingleClipData
  7. {
  8. [Tooltip("Only used to determine the length of the animation")]
  9. public AnimationClip animationClip;
  10. }
  11. }