BoneUsagePerLoD.cs 370 B

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  1. using System;
  2. using UnityEngine;
  3. namespace GpuEcsAnimationBaker.Engine.Data
  4. {
  5. [Serializable]
  6. public class BoneUsagePerLoD
  7. {
  8. [Tooltip("The LOD index this number applies to")]
  9. public int lodIndex;
  10. [Tooltip("The max number of bones to take into account for baking for this LOD")]
  11. public int maxNumberOfBonesPerVertex;
  12. }
  13. }