- using System;
- using UnityEngine;
- namespace GpuEcsAnimationBaker.Engine.Data
- {
- [Serializable]
- public class BoneUsagePerLoD
- {
- [Tooltip("The LOD index this number applies to")]
- public int lodIndex;
- [Tooltip("The max number of bones to take into account for baking for this LOD")]
- public int maxNumberOfBonesPerVertex;
- }
- }
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