AttachmentAnchor.cs 417 B

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  1. using System;
  2. using UnityEngine;
  3. namespace GpuEcsAnimationBaker.Engine.Data
  4. {
  5. [Serializable]
  6. public struct AttachmentAnchor
  7. {
  8. [Tooltip("Only used when generating attachments code file to identify anchors")]
  9. public string attachmentAnchorID;
  10. [Tooltip("Reference to the attachment transform inside the bone hierarchy")]
  11. public Transform attachmentAnchorTransform;
  12. }
  13. }