- using System;
- using UnityEngine;
- namespace GpuEcsAnimationBaker.Engine.Data
- {
- [Serializable]
- public struct AttachmentAnchor
- {
- [Tooltip("Only used when generating attachments code file to identify anchors")]
- public string attachmentAnchorID;
- [Tooltip("Reference to the attachment transform inside the bone hierarchy")]
- public Transform attachmentAnchorTransform;
- }
- }
|