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- #if UNITY_EDITOR
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- using GPUECSAnimationBaker.Engine.AnimatorSystem;
- using GpuEcsAnimationBaker.Engine.Data;
- using Unity.Collections;
- using Unity.Mathematics;
- using UnityEditor;
- using UnityEngine;
- namespace GPUECSAnimationBaker.Engine.Baker
- {
- public static class GpuEcsAnimationBakerServices
- {
- private static readonly int AnimatedBoneMatrices = Shader.PropertyToID("_AnimatedBoneMatrices");
- private static readonly int EnableAnimation = Shader.PropertyToID("_EnableAnimation");
- public static bool ValidateAnimationBakerData(GpuEcsAnimationBakerData bakerData, GameObject sourceModel, out string errors)
- {
- StringBuilder sbErrors = new StringBuilder();
- if (bakerData.animations.Length == 0)
- sbErrors.AppendLine("At least one animation must be baked.");
- foreach (AnimationData animation in bakerData.animations)
- {
- if (string.IsNullOrWhiteSpace(animation.animationID))
- sbErrors.AppendLine("Animation ID is mandatory");
- if (!Regex.IsMatch(animation.animationID, @"^[a-zA-Z_][a-zA-Z0-9_]+$"))
- sbErrors.AppendLine("Animation ID must be only letters, numbers or underscore, must not start with number");
- if (string.IsNullOrWhiteSpace(animation.animatorStateName))
- sbErrors.AppendLine("Animation State Name is mandatory");
- if (animation.animationType == AnimationTypes.SingleClip)
- {
- if (animation.singleClipData.animationClip == null)
- sbErrors.AppendLine("Animation Clip is mandatory");
- }
- else if (animation.animationType == AnimationTypes.DualClipBlend)
- {
- if (string.IsNullOrWhiteSpace(animation.dualClipBlendData.blendParameterName))
- sbErrors.AppendLine("Blend parameter name is mandatory");
- if (animation.dualClipBlendData.clip1.animationClip == null)
- sbErrors.AppendLine("Animation Clip 1 is mandatory");
- if (animation.dualClipBlendData.clip1.animationClip == null)
- sbErrors.AppendLine("Animation Clip 2 is mandatory");
- if (animation.dualClipBlendData.nbrOfInBetweenSamples < 2)
- sbErrors.AppendLine("Nbr of in between samples must be at least 2");
- if (animation.dualClipBlendData.nbrOfInBetweenSamples > 100)
- sbErrors.AppendLine("Nbr of in between samples is maximum 100");
- }
- foreach (AnimatorParameter parameterValue in animation.additionalAnimatorParameterValues)
- {
- if (string.IsNullOrWhiteSpace(parameterValue.parameterName))
- sbErrors.AppendLine("Additional animator parameter name is mandatory");
- }
- }
- bool foundDouble = false;
- for (int i = 0; i < bakerData.animations.Length; i++)
- {
- for (int j = i + 1; j < bakerData.animations.Length; j++)
- {
- if (bakerData.animations[i].animationID == bakerData.animations[j].animationID)
- {
- foundDouble = true; break;
- }
- }
- if(foundDouble) break;
- }
- if(foundDouble) sbErrors.AppendLine("Animation IDs must be unique");
- foreach (AttachmentAnchor attachmentAnchor in bakerData.attachmentAnchors)
- {
- if (string.IsNullOrWhiteSpace(attachmentAnchor.attachmentAnchorID))
- sbErrors.AppendLine("Attachment Anchor ID is mandatory");
- if(attachmentAnchor.attachmentAnchorTransform == null)
- sbErrors.AppendLine("Attachment Anchor reference transform is mandatory");
- else if(!hasParent(attachmentAnchor.attachmentAnchorTransform, sourceModel.transform))
- sbErrors.AppendLine($"Attachment Anchor reference transform must be nested inside {sourceModel.name}");
- }
-
- if(bakerData.boneUsage.numberOfBonesPerVertex < 1)
- sbErrors.AppendLine("Nbr of bones per vertex must be at least 1");
- foreach (BoneUsagePerLoD boneUsagePerLOD in bakerData.boneUsage.boneUsagesPerLoD)
- {
- if(boneUsagePerLOD.maxNumberOfBonesPerVertex < 1)
- sbErrors.AppendLine("Nbr of bones per vertex must be at least 1");
- }
-
- errors = sbErrors.ToString();
- return sbErrors.Length == 0;
- }
- private static bool hasParent(Transform child, Transform parent)
- {
- if (child.parent == null) return false;
- if (child.parent.gameObject == parent.gameObject) return true;
- else return hasParent(child.parent, parent);
- }
- public static GameObject GenerateAnimationObject(string assetPath,
- GpuEcsAnimationBakerData bakerData, string animatorName, string generatedAssetsFolder,
- string nameSuffixAsset = "_GpuEcsAnimator",
- string nameSuffixAnimationIDsEnum = "_AnimationIDs",
- string nameSuffixAnimationInitializerBehaviour = "_AnimationInitializerBehaviour",
- string nameSuffixAnimationEventIDsEnum = "_AnimationEventIDs",
- string nameSuffixAnimationAnchorIDsEnum = "_AttachmentAnchorIDs",
- string nameSuffixAttachmentInitializerBehaviour = "_AttachmentInitializerBehaviour",
- string meshPartSuffix = "Mesh",
- string animationMatricesTexturePartSuffix = "AnimationMatricesTexture",
- string materialPartSuffix = "Material"
- )
- {
- GameObject sourceModel = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
- GameObject refModel = PrefabUtility.LoadPrefabContents(assetPath);
- Debug.Log($"Generating Animation object for {assetPath}");
- GameObject animationObject = GenerateAnimationObjectFromModel(refModel, sourceModel, bakerData, animatorName, generatedAssetsFolder,
- nameSuffixAsset, nameSuffixAnimationIDsEnum, nameSuffixAnimationInitializerBehaviour, nameSuffixAnimationEventIDsEnum,
- nameSuffixAnimationAnchorIDsEnum, nameSuffixAttachmentInitializerBehaviour, meshPartSuffix, animationMatricesTexturePartSuffix, materialPartSuffix);
- PrefabUtility.UnloadPrefabContents(refModel);
-
- return animationObject;
- }
-
- public static GameObject GenerateAnimationObjectFromModel(GameObject refModel, GameObject sourceModel,
- GpuEcsAnimationBakerData bakerData, string animatorName, string generatedAssetsFolder,
- string nameSuffixAsset = "_GpuEcsAnimator",
- string nameSuffixAnimationIDsEnum = "_AnimationIDs",
- string nameSuffixAnimationInitializerBehaviour = "_AnimationInitializerBehaviour",
- string nameSuffixAnimationEventIDsEnum = "_AnimationEventIDs",
- string nameSuffixAnimationAnchorIDsEnum = "_AttachmentAnchorIDs",
- string nameSuffixAttachmentInitializerBehaviour = "_AttachmentInitializerBehaviour",
- string meshPartSuffix = "Mesh",
- string animationMatricesTexturePartSuffix = "AnimationMatricesTexture",
- string materialPartSuffix = "Material"
- )
- {
- if(!ValidateAnimationBakerData(bakerData, sourceModel, out string errors))
- {
- Debug.LogError(errors);
- return null;
- }
- string targetAssetPath =
- Path.Combine(generatedAssetsFolder, $"{animatorName}{nameSuffixAsset}.prefab");
- string targetAnimationEnumAssetPath =
- Path.Combine(generatedAssetsFolder, $"{animatorName}{nameSuffixAnimationIDsEnum}.cs");
- string targetAnimationInitializerBehaviourAssetPath =
- Path.Combine(generatedAssetsFolder, $"{animatorName}{nameSuffixAnimationInitializerBehaviour}.cs");
- string targetAnimationEventEnumAssetPath =
- Path.Combine(generatedAssetsFolder, $"{animatorName}{nameSuffixAnimationEventIDsEnum}.cs");
- string targetAttachmentAnchorEnumAssetPath =
- Path.Combine(generatedAssetsFolder, $"{animatorName}{nameSuffixAnimationAnchorIDsEnum}.cs");
- string targetAttachmentInitializerBehaviourAssetPath =
- Path.Combine(generatedAssetsFolder, $"{animatorName}{nameSuffixAttachmentInitializerBehaviour}.cs");
-
- refModel.transform.position = Vector3.zero;
- refModel.transform.rotation = quaternion.identity;
- Animator refModelAnimator = refModel.GetComponent<Animator>();
- refModelAnimator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
- LODGroup refModelLoDGroup = refModel.GetComponent<LODGroup>();
- LOD[] refModelLoDs = refModelLoDGroup == null ? null : refModelLoDGroup.GetLODs();
- List<AnimationMatricesTexture> animationMatricesTexturesCache = new List<AnimationMatricesTexture>();
- List<EcsGpuMaterial> ecsGpuMaterialsCache = new List<EcsGpuMaterial>();
- GameObject test = AssetDatabase.LoadAssetAtPath<GameObject>(targetAssetPath);
- if (test == null)
- {
- GameObject empty = new GameObject(refModel.name);
- PrefabUtility.SaveAsPrefabAsset(empty, targetAssetPath);
- GameObject.DestroyImmediate(empty, allowDestroyingAssets:true);
- }
- GameObject target = PrefabUtility.LoadPrefabContents(targetAssetPath);
- target.transform.localScale = refModel.transform.localScale;
- GameObject[] toDestroy = new GameObject[target.transform.childCount];
- for (int childIndex = 0; childIndex < target.transform.childCount; childIndex++)
- toDestroy[childIndex] = target.transform.GetChild(childIndex).gameObject;
- foreach(GameObject go in toDestroy) Object.DestroyImmediate(go, allowDestroyingAssets: true);
- RemoveComponent<MeshRenderer>(target);
- RemoveComponent<MeshFilter>(target);
- RemoveComponent<LODGroup>(target);
- RemoveComponent<GpuEcsAnimatorBehaviour>(target);
- RemoveComponent<GpuEcsAnimatedMeshBehaviour>(target);
-
- GpuEcsAnimatorBehaviour gpuEcsAnimator = AddGpuEcsAnimationBehaviour(target, bakerData, out string[] eventNames);
- gpuEcsAnimator.transformUsageFlags = bakerData.transformUsageFlagsParent;
- Dictionary<GameObject, GameObject> sourceToTargetMapping = new Dictionary<GameObject, GameObject>();
- ProcessAnimationObjectRecursive(refModel, target, sourceToTargetMapping, animatorName,
- meshPartSuffix, animationMatricesTexturePartSuffix, materialPartSuffix,
- refModelAnimator, refModelLoDs, animationMatricesTexturesCache, ecsGpuMaterialsCache,
- bakerData, gpuEcsAnimator.animations, gpuEcsAnimator.totalNbrOfFrames, generatedAssetsFolder, gpuEcsAnimator);
- if (refModelLoDs != null)
- {
- LODGroup targetLoDGroup = target.AddComponent<LODGroup>();
- LOD[] targetLoDs = new LOD[refModelLoDs.Length];
- for (int lodIndex = 0; lodIndex < refModelLoDs.Length; lodIndex++)
- {
- targetLoDs[lodIndex] = refModelLoDs[lodIndex];
- Renderer[] refModelRenderers = refModelLoDs[lodIndex].renderers;
- for (int rendererIndex = 0; rendererIndex < refModelRenderers.Length; rendererIndex++)
- {
- targetLoDs[lodIndex].renderers[rendererIndex] =
- sourceToTargetMapping[refModelRenderers[rendererIndex].gameObject].GetComponent<MeshRenderer>();
- }
- }
- targetLoDGroup.SetLODs(targetLoDs);
- }
-
- if(bakerData.generateAnimationIdsEnum)
- GenerateAnimationsEnumCode(bakerData, targetAnimationEnumAssetPath, targetAnimationInitializerBehaviourAssetPath);
-
- if(bakerData.generateAnimationEventIdsEnum)
- GenerateAnimationEventsEnumCode(bakerData, targetAnimationEventEnumAssetPath, eventNames );
- gpuEcsAnimator.nbrOfAttachmentAnchors = bakerData.attachmentAnchors.Length;
- gpuEcsAnimator.attachmentAnchorData = BakeAttachmentAnchorTransforms(generatedAssetsFolder, sourceModel, animatorName,
- refModelAnimator, bakerData, gpuEcsAnimator.animations, gpuEcsAnimator.totalNbrOfFrames,gpuEcsAnimator);
-
- if(bakerData.generateAttachmentAnchorIdsEnum)
- GenerateAttachmentAnchorsEnumCode(bakerData, targetAttachmentAnchorEnumAssetPath, targetAttachmentInitializerBehaviourAssetPath);
-
- PrefabUtility.SaveAsPrefabAsset(target, targetAssetPath);
- PrefabUtility.UnloadPrefabContents(target);
-
- return AssetDatabase.LoadAssetAtPath<GameObject>(targetAssetPath);
- }
- private const string enumFileTemplate = "namespace GPUECSAnimationBaker.Engine.AnimatorSystem\n"
- + "{\n"
- + " public enum @ENUMNAME@\n"
- + " {\n"
- + "@IDLIST@\n"
- + " }\n"
- + "}";
- private const string behaviourFileTemplate = "namespace GPUECSAnimationBaker.Engine.AnimatorSystem\n"
- + "{\n"
- + " public class @CLASSNAME_@ENUMNAME@_Behaviour : @CLASSNAMEBehaviour<@ENUMNAME@> { } \n"
- + "}";
-
- private static void GenerateAnimationsEnumCode(GpuEcsAnimationBakerData bakerData, string targetEnumAssetPath, string targetEnumBehaviourAssetPath)
- {
- GenerateEnumCodeFiles<AnimationData>($"AnimationIds{bakerData.animationIdsEnumName}", "GpuEcsAnimatorInitializer",
- bakerData.animations, (animationData) => animationData.animationID, targetEnumAssetPath, targetEnumBehaviourAssetPath);
- }
- private static void GenerateAnimationEventsEnumCode(GpuEcsAnimationBakerData bakerData, string targetEnumAssetPath, string[] eventNames)
- {
- GenerateEnumCodeFiles<string>($"AnimationEventIds{bakerData.animationEventIdsEnumName}", null,
- eventNames, (name) => name, targetEnumAssetPath, null);
- }
-
- private static void GenerateAttachmentAnchorsEnumCode(GpuEcsAnimationBakerData bakerData, string targetEnumAssetPath, string targetEnumBehaviourAssetPath)
- {
- GenerateEnumCodeFiles<AttachmentAnchor>($"AnchorIds{bakerData.attachmentAnchorIdsEnumName}", "GpuEcsAttachmentInitializer",
- bakerData.attachmentAnchors, (attachmentAnchor) => attachmentAnchor.attachmentAnchorID, targetEnumAssetPath, targetEnumBehaviourAssetPath);
- }
-
- private static void GenerateEnumCodeFiles<T>(string enumName, string className, T[] list, System.Func<T, string> listIdGetter,
- string targetEnumAssetPath, string targetEnumBehaviourAssetPath)
- {
- StringBuilder idList = new StringBuilder();
- for (int index = 0; index < list.Length; index++)
- {
- idList.Append($" {listIdGetter(list[index])} = {index.ToString()}");
- if (index < list.Length - 1)
- {
- idList.AppendLine(",");
- }
- }
-
- string enumCodeText = enumFileTemplate
- .Replace("@ENUMNAME@", enumName)
- .Replace("@IDLIST@", idList.ToString());
- string enumCodePath = Path.Combine(Application.dataPath, "../" + targetEnumAssetPath);
- File.WriteAllText(enumCodePath, enumCodeText);
- if (targetEnumBehaviourAssetPath != null)
- {
- string enumBehaviourText = behaviourFileTemplate
- .Replace("@CLASSNAME", className)
- .Replace("@ENUMNAME@", enumName);
- string enumBehaviourPath = Path.Combine(Application.dataPath, "../" + targetEnumBehaviourAssetPath);
- File.WriteAllText(enumBehaviourPath, enumBehaviourText);
- }
- AssetDatabase.Refresh();
- }
- private static GpuEcsAnimatorBehaviour AddGpuEcsAnimationBehaviour(GameObject target,
- GpuEcsAnimationBakerData bakerData, out string[] eventNames)
- {
- GpuEcsAnimatorBehaviour gpuEcsAnimator = target.AddComponent<GpuEcsAnimatorBehaviour>();
- gpuEcsAnimator.animations = new GpuEcsAnimationData[bakerData.animations.Length];
- // gpuEcsAnimator.BackAnimationDatas= new AnimationData[bakerData.animations.Length];
- List<GpuEcsAnimationEventOccurence> occurences = new List<GpuEcsAnimationEventOccurence>();
- List<string> foundEvents = new List<string>();
- int currentFrameIndex = 0;
- int currentEventOccurenceId = 0;
- int currentFoundEventId = 0;
- for (int animationIndex = 0; animationIndex < bakerData.animations.Length; animationIndex++)
- {
- AnimationData animationData = bakerData.animations[animationIndex];
- int nbrOfFramesPerSample = 0;
- int nbrOfInBetweenSamples = 0;
- float blendTimeCorrection = 1;
- int startEventOccurenceId = currentEventOccurenceId;
- int nbrOfEventOccurenceIds = 0;
- if (animationData.animationType == AnimationTypes.SingleClip)
- {
- SingleClipData singleClipData = animationData.singleClipData;
- nbrOfFramesPerSample = (int)(singleClipData.animationClip.length * GlobalConstants.SampleFrameRate) + 1;
- nbrOfInBetweenSamples = 1;
- blendTimeCorrection = 1;
- AddAnimationEvents(bakerData, animationData, occurences, ref currentEventOccurenceId, ref nbrOfEventOccurenceIds, foundEvents,
- ref currentFoundEventId, singleClipData.animationClip);
- }
- else if (animationData.animationType == AnimationTypes.DualClipBlend)
- {
- DualClipBlendData dualClipBlendData = animationData.dualClipBlendData;
- int clip1NbrOfFrames = (int)(dualClipBlendData.clip1.animationClip.length * GlobalConstants.SampleFrameRate) + 1;
- int clip2NbrOfFrames = (int)(dualClipBlendData.clip2.animationClip.length * GlobalConstants.SampleFrameRate) + 1;
- nbrOfFramesPerSample = math.max(clip1NbrOfFrames, clip2NbrOfFrames);
- blendTimeCorrection = dualClipBlendData.clip1.animationClip.length / dualClipBlendData.clip2.animationClip.length;
- nbrOfInBetweenSamples = dualClipBlendData.nbrOfInBetweenSamples;
- AddAnimationEvents(bakerData, animationData, occurences, ref currentEventOccurenceId, ref nbrOfEventOccurenceIds, foundEvents,
- ref currentFoundEventId, dualClipBlendData.clip1.animationClip);
- AddAnimationEvents(bakerData, animationData, occurences, ref currentEventOccurenceId, ref nbrOfEventOccurenceIds, foundEvents,
- ref currentFoundEventId, dualClipBlendData.clip2.animationClip);
- }
- bool loop = animationData.loop;
-
- gpuEcsAnimator.animations[animationIndex] = new GpuEcsAnimationData()
- {
- startFrameIndex = currentFrameIndex,
- nbrOfFramesPerSample = nbrOfFramesPerSample,
- nbrOfInBetweenSamples = nbrOfInBetweenSamples,
- blendTimeCorrection = blendTimeCorrection,
- startEventOccurenceId = startEventOccurenceId,
- nbrOfEventOccurenceIds = nbrOfEventOccurenceIds,
- loop = loop,
- animationID = animationData.animationID,
- stateName = animationData.animatorStateName
- };
- currentFrameIndex += nbrOfFramesPerSample * nbrOfInBetweenSamples;
- }
- gpuEcsAnimator.totalNbrOfFrames = currentFrameIndex;
- gpuEcsAnimator.animationEventOccurences = occurences.ToArray();
- eventNames = bakerData.usePredefinedAnimationEventIds ? bakerData.predefinedAnimationEventIds : foundEvents.ToArray();
- return gpuEcsAnimator;
- }
- private static void AddAnimationEvents(GpuEcsAnimationBakerData bakerData, AnimationData animationData,
- List<GpuEcsAnimationEventOccurence> occurences,
- ref int currentEventOccurenceId, ref int nbrOfEventOccurenceIds,
- List<string> foundEvents, ref int currentFoundEventId, AnimationClip animationClip)
- {
- AnimationEvent[] animationEvents = AnimationUtility.GetAnimationEvents(animationClip);
- foreach (AnimationEvent animationEvent in animationEvents)
- {
- int eventId = -1;
- if (bakerData.usePredefinedAnimationEventIds)
- {
- eventId = bakerData.predefinedAnimationEventIds.ToList().FindIndex((n) => n.Equals(animationEvent.stringParameter));
- if(eventId == -1) Debug.LogWarning(
- $"Found event {animationEvent.stringParameter} that is not in the predefined event Ids list, so it will be ignored.");
- }
- else
- {
- string name = $"{animationData.animationID}_{animationEvent.stringParameter}";
- eventId = foundEvents.FindIndex((n) => n.Equals(name));
- if (eventId == -1)
- {
- eventId = currentFoundEventId;
- foundEvents.Add(name);
- currentFoundEventId++;
- }
- }
- if (eventId != -1)
- {
- occurences.Add(new GpuEcsAnimationEventOccurence()
- {
- eventId = eventId,
- eventNormalizedTime = animationEvent.time / animationClip.length,
- });
- currentEventOccurenceId++;
- nbrOfEventOccurenceIds++;
- }
- }
- }
-
- private static void ProcessAnimationObjectRecursive(GameObject sourceNode, GameObject targetNode,
- Dictionary<GameObject, GameObject> sourceToTargetMapping, string animatorName, string meshPartSuffix,
- string animationMatricesTexturePartSuffix, string materialPartSuffix,
- Animator refModelAnimator, LOD[] refModelLoDs,
- List<AnimationMatricesTexture> animationMatricesTexturesCache, List<EcsGpuMaterial> ecsGpuMaterialsCache,
- GpuEcsAnimationBakerData bakerData, GpuEcsAnimationData[] animations, int totalNbrOfFrames,
- string generatedAssetsFolder, GpuEcsAnimatorBehaviour gpuEcsAnimator)
- {
- sourceToTargetMapping.Add(sourceNode, targetNode);
- SkinnedMeshRenderer existingSkinnedMeshRenderer = sourceNode.GetComponent<SkinnedMeshRenderer>();
- if (existingSkinnedMeshRenderer != null)
- {
- Texture2D animationMatricesTexture = BakeAndSaveAnimationMatricesTexture(
- animationMatricesTexturesCache, generatedAssetsFolder, animatorName, animationMatricesTexturePartSuffix,
- refModelAnimator, bakerData, existingSkinnedMeshRenderer, animations, totalNbrOfFrames);
- Mesh newMesh = BakeAndSaveBoneWeightsIntoMesh(refModelLoDs, generatedAssetsFolder, animatorName,
- meshPartSuffix, bakerData, existingSkinnedMeshRenderer);
- MeshFilter meshFilter = targetNode.AddComponent<MeshFilter>();
- MeshRenderer meshRenderer = targetNode.AddComponent<MeshRenderer>();
- Material newMaterial = CreateAndSaveEcsGpuMaterial(ecsGpuMaterialsCache, generatedAssetsFolder,
- animatorName, materialPartSuffix, existingSkinnedMeshRenderer);
- newMaterial.SetTexture(AnimatedBoneMatrices, animationMatricesTexture);
- meshRenderer.sharedMaterial = newMaterial;
- meshFilter.sharedMesh = newMesh;
- GpuEcsAnimatedMeshBehaviour gpuEcsAnimatedMesh = targetNode.AddComponent<GpuEcsAnimatedMeshBehaviour>();
- gpuEcsAnimatedMesh.animator = gpuEcsAnimator;
- gpuEcsAnimatedMesh.transformUsageFlags = bakerData.transformUsageFlagsChildren;
- }
- for (int childIndex = 0; childIndex < sourceNode.transform.childCount; childIndex++)
- {
- GameObject sourceChild = sourceNode.transform.GetChild(childIndex).gameObject;
- if (sourceChild.gameObject.activeSelf && !CheckEmptyRecursive(sourceChild))
- {
- GameObject targetChild = new GameObject(sourceChild.name);
- targetChild.transform.parent = targetNode.transform;
- targetChild.transform.localPosition = sourceChild.transform.localPosition;
- targetChild.transform.localRotation = sourceChild.transform.localRotation;
- targetChild.transform.localScale = sourceChild.transform.localScale;
- ProcessAnimationObjectRecursive(sourceChild, targetChild, sourceToTargetMapping,
- animatorName, meshPartSuffix, animationMatricesTexturePartSuffix, materialPartSuffix,
- refModelAnimator, refModelLoDs, animationMatricesTexturesCache, ecsGpuMaterialsCache,
- bakerData, animations, totalNbrOfFrames, generatedAssetsFolder, gpuEcsAnimator);
- }
- }
- }
- private static void RemoveComponent<T>(GameObject gameObject) where T : Component
- {
- T component = gameObject.GetComponent<T>();
- if(component != null) Object.DestroyImmediate(component, allowDestroyingAssets:true);
- }
-
- private static bool CheckEmptyRecursive(GameObject node)
- {
- Component[] components = node.GetComponents<Component>();
- bool empty = !components.Any(c => (c is SkinnedMeshRenderer));
- if (empty)
- {
- for (int childIndex = 0; childIndex < node.transform.childCount; childIndex++)
- {
- empty = CheckEmptyRecursive(node.transform.GetChild(childIndex).gameObject);
- if (!empty) break;
- }
- }
- return empty;
- }
-
- private static Mesh BakeAndSaveBoneWeightsIntoMesh(LOD[] refModelLoDs,
- string generatedAssetsFolder, string animatorName, string meshPartSuffix, GpuEcsAnimationBakerData bakerData,
- SkinnedMeshRenderer skinnedMeshRenderer)
- {
- int maxNumberOfBonesPerVertex = GetMaxNumberOfBonesPerVertex(refModelLoDs, bakerData, skinnedMeshRenderer);
- Mesh newMesh = BakeBoneWeightsIntoMesh(skinnedMeshRenderer.sharedMesh, maxNumberOfBonesPerVertex);
- SavePartAsAsset(newMesh, generatedAssetsFolder, animatorName, skinnedMeshRenderer, meshPartSuffix, "mesh");
- return newMesh;
- }
- private static Texture2D BakeAndSaveAnimationMatricesTexture(List<AnimationMatricesTexture> cache,
- string generatedAssetsFolder, string animatorName, string animationMatricesTexturePartSuffix,
- Animator refModelAnimator, GpuEcsAnimationBakerData bakerData,
- SkinnedMeshRenderer skinnedMeshRenderer, GpuEcsAnimationData[] animations, int totalNbrOfFrames)
- {
- if (!CheckAnimationMatricesTextureInCache(cache, skinnedMeshRenderer, out Texture2D animationMatricesTexture))
- {
- animationMatricesTexture = BakeAnimationMatricesTexture(skinnedMeshRenderer, refModelAnimator, bakerData,
- animations, totalNbrOfFrames);
- SavePartAsAsset(animationMatricesTexture, generatedAssetsFolder, animatorName, skinnedMeshRenderer,
- animationMatricesTexturePartSuffix, "asset");
-
- cache.Add(new AnimationMatricesTexture()
- {
- texture = animationMatricesTexture,
- skinnedMeshRenderer = skinnedMeshRenderer
- });
- }
- return animationMatricesTexture;
- }
- private static Material CreateAndSaveEcsGpuMaterial(List<EcsGpuMaterial> cache,
- string generatedAssetsFolder, string animatorName, string materialPartSuffix,
- SkinnedMeshRenderer skinnedMeshRenderer)
- {
- if (!CheckEcsGpuMaterialInCache(cache, skinnedMeshRenderer, out Material ecsGpuMaterial))
- {
- ecsGpuMaterial = Object.Instantiate<Material>(skinnedMeshRenderer.sharedMaterial);
- ecsGpuMaterial.shader = Shader.Find("Shader Graphs/GPUECSAnimator_URP_SimpleShader");
- ecsGpuMaterial.SetFloat(EnableAnimation, 0);
- ecsGpuMaterial.enableInstancing = true;
- SavePartAsAsset(ecsGpuMaterial, generatedAssetsFolder, animatorName, skinnedMeshRenderer,
- materialPartSuffix, "mat");
- cache.Add(new EcsGpuMaterial()
- {
- material = ecsGpuMaterial,
- skinnedMeshRenderer = skinnedMeshRenderer
- });
- }
- return ecsGpuMaterial;
- }
- private static string GenerateAssetPath(string generatedAssetsFolder, string animatorName,
- string assetName, string assetFileExtension)
- {
- return Path.Combine(generatedAssetsFolder, $"{animatorName}_{assetName}.{assetFileExtension}");
- }
-
- private static void SavePartAsAsset(Object asset, string generatedAssetsFolder, string animatorName,
- SkinnedMeshRenderer skinnedMeshRenderer, string partName, string assetFileExtension)
- {
- string assetName = $"{partName}_{skinnedMeshRenderer.name}";
- string assetPath = GenerateAssetPath(generatedAssetsFolder, animatorName, assetName, assetFileExtension);
- AssetDatabase.CreateAsset(asset, assetPath);
- }
-
- private static int GetMaxNumberOfBonesPerVertex(LOD[] refModelLoDs, GpuEcsAnimationBakerData bakerData,
- SkinnedMeshRenderer skinnedMeshRenderer)
- {
- int maxNumberOfBonesPerVertex = bakerData.boneUsage.numberOfBonesPerVertex;
- if (refModelLoDs != null)
- {
- for (int lodIndex = 0; lodIndex < refModelLoDs.Length; lodIndex++)
- {
- if (refModelLoDs[lodIndex].renderers.Any(r => r == (Renderer)skinnedMeshRenderer))
- {
- BoneUsagePerLoD boneUsagePerLoD = bakerData.boneUsage.boneUsagesPerLoD
- .SingleOrDefault(b => b.lodIndex == lodIndex);
- if (boneUsagePerLoD != null)
- maxNumberOfBonesPerVertex = boneUsagePerLoD.maxNumberOfBonesPerVertex;
- break;
- }
- }
- }
- return maxNumberOfBonesPerVertex;
- }
- private static bool CheckAnimationMatricesTextureInCache(List<AnimationMatricesTexture> cache,
- SkinnedMeshRenderer skinnedMeshRenderer, out Texture2D foundTexture)
- {
- bool found = false;
- foundTexture = null;
- foreach (AnimationMatricesTexture cachedTexture in cache)
- {
- if (CheckSkinnedMeshRendererHasSameBones(cachedTexture.skinnedMeshRenderer,
- skinnedMeshRenderer))
- {
- found = true;
- foundTexture = cachedTexture.texture;
- break;
- }
- }
- return found;
- }
- private static bool CheckEcsGpuMaterialInCache(List<EcsGpuMaterial> cache,
- SkinnedMeshRenderer skinnedMeshRenderer, out Material foundMaterial)
- {
- bool found = false;
- foundMaterial = null;
- foreach (EcsGpuMaterial cachedEcsGpuMaterial in cache)
- {
- if (cachedEcsGpuMaterial.skinnedMeshRenderer.sharedMaterial == skinnedMeshRenderer.sharedMaterial
- && CheckSkinnedMeshRendererHasSameBones(cachedEcsGpuMaterial.skinnedMeshRenderer,
- skinnedMeshRenderer))
- {
- found = true;
- foundMaterial = cachedEcsGpuMaterial.material;
- break;
- }
- }
- return found;
- }
-
- private static bool CheckSkinnedMeshRendererHasSameBones(SkinnedMeshRenderer skinnedMeshRendererA,
- SkinnedMeshRenderer skinnedMeshRendererB)
- {
- bool hasSameBones = false;
- if (skinnedMeshRendererA.bones.Length == skinnedMeshRendererB.bones.Length)
- {
- hasSameBones = true;
- for (int i = 0; i < skinnedMeshRendererA.bones.Length; i++)
- {
- if (!CheckMatrixEquality(skinnedMeshRendererA.bones[i].localToWorldMatrix,
- skinnedMeshRendererB.bones[i].localToWorldMatrix))
- {
- hasSameBones = false; break;
- }
- if (!CheckMatrixEquality(skinnedMeshRendererA.sharedMesh.bindposes[i],
- skinnedMeshRendererB.sharedMesh.bindposes[i]))
- {
- hasSameBones = false; break;
- }
- }
- }
- return hasSameBones;
- }
- private static bool CheckMatrixEquality(Matrix4x4 m1, Matrix4x4 m2)
- {
- return m1.m00 == m2.m00 && m1.m01 == m2.m01 && m1.m02 == m2.m02 && m1.m03 == m2.m03
- && m1.m10 == m2.m10 && m1.m11 == m2.m11 && m1.m12 == m2.m12 && m1.m13 == m2.m13
- && m1.m20 == m2.m20 && m1.m21 == m2.m21 && m1.m22 == m2.m22 && m1.m23 == m2.m23
- && m1.m30 == m2.m30 && m1.m31 == m2.m31 && m1.m32 == m2.m32 && m1.m33 == m2.m33;
- }
- private static void IterateOverAllFramesThroughAnimator(
- Animator refModelAnimator, GpuEcsAnimationBakerData bakerData, GpuEcsAnimationData[] animations,
- System.Action<int> actionPerFrame)
- {
- refModelAnimator.speed = 0;
- int currentFrameIndex = 0;
- for (int animationIndex = 0; animationIndex < bakerData.animations.Length; animationIndex++)
- {
- AnimationData animationData = bakerData.animations[animationIndex];
- GpuEcsAnimationData gpuEcsAnimationData = animations[animationIndex];
- foreach (AnimatorParameter parameterValue in animationData.additionalAnimatorParameterValues)
- {
- if(parameterValue.parameterType == AnimatorParameterTypes.Bool)
- refModelAnimator.SetBool(parameterValue.parameterName, parameterValue.boolValue);
- else if(parameterValue.parameterType == AnimatorParameterTypes.Float)
- refModelAnimator.SetFloat(parameterValue.parameterName, parameterValue.floatValue);
- else if(parameterValue.parameterType == AnimatorParameterTypes.Integer)
- refModelAnimator.SetInteger(parameterValue.parameterName, parameterValue.intValue);
- }
-
- for (int sampleIndex = 0; sampleIndex < gpuEcsAnimationData.nbrOfInBetweenSamples; sampleIndex++)
- {
- if (animationData.animationType == AnimationTypes.DualClipBlend)
- {
- DualClipBlendData dualClipBlendData = animationData.dualClipBlendData;
- float sampleRatio = (float)sampleIndex / (float)(gpuEcsAnimationData.nbrOfInBetweenSamples - 1);
- float blendValue = dualClipBlendData.clip1.parameterValue +
- (dualClipBlendData.clip2.parameterValue - dualClipBlendData.clip1.parameterValue) * sampleRatio;
- refModelAnimator.SetFloat(dualClipBlendData.blendParameterName, blendValue);
- }
- for (int frameIndex = 0; frameIndex < gpuEcsAnimationData.nbrOfFramesPerSample; frameIndex++)
- {
- float progressRatio = (float)frameIndex / (float)(gpuEcsAnimationData.nbrOfFramesPerSample - 1);
- refModelAnimator.Play(animationData.animatorStateName, -1, progressRatio);
- foreach(AnimatorState animatorState in animationData.additionalAnimatorStatesPerLayer)
- refModelAnimator.Play(animatorState.stateName, animatorState.layer, progressRatio);
- refModelAnimator.Update(0);
- actionPerFrame(currentFrameIndex);
-
- currentFrameIndex++;
- }
- }
- }
- }
- private static GpuEcsAttachmentAnchorData BakeAttachmentAnchorTransforms(string generatedAssetsFolder, GameObject sourceModel,
- string animatorName, Animator refModelAnimator, GpuEcsAnimationBakerData bakerData, GpuEcsAnimationData[] animations,
- int totalNbrOfFrames,GpuEcsAnimatorBehaviour gpuEcsAnimator)
- {
- int nbrOfAttachments = bakerData.attachmentAnchors.Length;
- if (nbrOfAttachments == 0) return null;
- else
- {
- GpuEcsAttachmentAnchorData gpuEcsAttachmentAnchorData = ScriptableObject.CreateInstance<GpuEcsAttachmentAnchorData>();
- gpuEcsAttachmentAnchorData.anchorTransforms = new float4x4[totalNbrOfFrames * nbrOfAttachments];
- gpuEcsAnimator.anchorNames.Clear();
- for (int attachmentAnchorIndex = 0; attachmentAnchorIndex < nbrOfAttachments; attachmentAnchorIndex++)
- {
- AttachmentAnchor attachmentAnchor = bakerData.attachmentAnchors[attachmentAnchorIndex];
- gpuEcsAnimator.anchorNames.Add(attachmentAnchor.attachmentAnchorID);
- Transform referenceAnchorTransform = attachmentAnchor.attachmentAnchorTransform;
- Stack<int> siblingIndexStack = new Stack<int>();
- GetSiblingIndexStack(referenceAnchorTransform, sourceModel.transform, siblingIndexStack);
- Transform anchorTransform = refModelAnimator.transform;
- while (siblingIndexStack.Count > 0)
- anchorTransform = anchorTransform.GetChild(siblingIndexStack.Pop());
- Debug.Assert(anchorTransform.name.Equals(referenceAnchorTransform.name));
- int baseIndex = attachmentAnchorIndex * totalNbrOfFrames;
- IterateOverAllFramesThroughAnimator(refModelAnimator, bakerData, animations,
- (currentFrameIndex) =>
- {
- gpuEcsAttachmentAnchorData.anchorTransforms[baseIndex + currentFrameIndex] = anchorTransform.localToWorldMatrix;
- });
- }
- string assetPath = GenerateAssetPath(generatedAssetsFolder, animatorName, "AttachmentAnchors", "asset");
- AssetDatabase.CreateAsset(gpuEcsAttachmentAnchorData, assetPath);
- return gpuEcsAttachmentAnchorData;
- }
- }
- private static void GetSiblingIndexStack(Transform current, Transform root, Stack<int> currentStack)
- {
- if(current.gameObject == root.gameObject) return;
- currentStack.Push(current.GetSiblingIndex());
- GetSiblingIndexStack(current.parent, root, currentStack);
- }
-
- private static Texture2D BakeAnimationMatricesTexture(SkinnedMeshRenderer skinnedMeshRenderer,
- Animator refModelAnimator, GpuEcsAnimationBakerData bakerData, GpuEcsAnimationData[] animations,
- int totalNbrOfFrames)
- {
- int boneCount = skinnedMeshRenderer.bones.Length;
- int animationMatricesTextureWidth = boneCount * 3;
- NativeArray<half4> animatedBoneMatricesTextureData = new NativeArray<half4>(
- totalNbrOfFrames * animationMatricesTextureWidth, Allocator.Temp);
- float4x4 invSkinnedMeshRendererLocalToWorld = math.inverse(skinnedMeshRenderer.transform.localToWorldMatrix);
- IterateOverAllFramesThroughAnimator(refModelAnimator, bakerData, animations,
- (currentFrameIndex) =>
- {
- for (int boneIndex = 0; boneIndex < boneCount; boneIndex++)
- {
- Transform boneTransform = skinnedMeshRenderer.bones[boneIndex];
- if (boneTransform != null)
- {
- float4x4 matrix = math.mul(
- math.mul(invSkinnedMeshRendererLocalToWorld, boneTransform.localToWorldMatrix),
- skinnedMeshRenderer.sharedMesh.bindposes[boneIndex]
- );
- Debug.Assert(Mathf.Approximately(matrix[0][3], 0f)
- && Mathf.Approximately(matrix[1][3], 0f)
- && Mathf.Approximately(matrix[2][3], 0f)
- && Mathf.Approximately(matrix[3][3], 1f), "matrix row 4 must be 0,0,0,1");
- int matrixIndex = (currentFrameIndex * animationMatricesTextureWidth) + (boneIndex * 3);
- for (int i = 0; i < 3; i++)
- animatedBoneMatricesTextureData[matrixIndex + i] = new half4(
- (half)matrix[0][i], (half)matrix[1][i], (half)matrix[2][i], (half)matrix[3][i]);
- }
- }
- });
- Texture2D animationMatricesTexture = new Texture2D(animationMatricesTextureWidth, totalNbrOfFrames,
- TextureFormat.RGBAHalf, false);
- animationMatricesTexture.SetPixelData(animatedBoneMatricesTextureData, 0);
- animationMatricesTexture.Apply();
- animatedBoneMatricesTextureData.Dispose();
- return animationMatricesTexture;
- }
-
- private static Mesh BakeBoneWeightsIntoMesh(Mesh sourceMesh, int maxNumberOfBonesPerVertex)
- {
- Mesh mesh = GameObject.Instantiate(sourceMesh);
-
- int vertexCount = mesh.vertices.Length;
- NativeArray<Vector4> uvs1 = new NativeArray<Vector4>(vertexCount, Allocator.Temp);
- NativeArray<Vector4> uvs2 = new NativeArray<Vector4>(vertexCount, Allocator.Temp);
- NativeArray<Vector4> uvs3 = new NativeArray<Vector4>(vertexCount, Allocator.Temp);
- NativeArray<byte> bonesPerVertex = mesh.GetBonesPerVertex();
- NativeArray<BoneWeight1> boneWeightsSource = mesh.GetAllBoneWeights();
- int startBoneWeightIndex = 0;
- for (int vertIndex = 0; vertIndex < vertexCount; vertIndex++)
- {
- float totalWeight = 0f;
- float totalWeightCapped = 0f;
- int numberOfBonesForThisVertex = bonesPerVertex[vertIndex];
- int boneWeightIndexTemp = startBoneWeightIndex;
- for (int i = 0; i < numberOfBonesForThisVertex; i++)
- {
- BoneWeight1 currentBoneWeight = boneWeightsSource[boneWeightIndexTemp];
- totalWeight += currentBoneWeight.weight;
- if (i < maxNumberOfBonesPerVertex) totalWeightCapped += currentBoneWeight.weight;
- if (i > 0) Debug.Assert(boneWeightsSource[boneWeightIndexTemp - 1].weight >= currentBoneWeight.weight);
- boneWeightIndexTemp++;
- }
- Debug.Assert(Mathf.Approximately(1f, totalWeight));
- float weightMultiplier = totalWeight / totalWeightCapped;
- int nbrOfBonesToBake = math.min(maxNumberOfBonesPerVertex, numberOfBonesForThisVertex);
- totalWeight = 0f;
- boneWeightIndexTemp = startBoneWeightIndex;
- float4 uv1 = float4.zero;
- float4 uv2 = float4.zero;
- float4 uv3 = float4.zero;
- for (int i = 0; i < nbrOfBonesToBake; i++)
- {
- BoneWeight1 currentBoneWeight = boneWeightsSource[boneWeightIndexTemp];
- float adjustedWeight = currentBoneWeight.weight * weightMultiplier;
- totalWeight += adjustedWeight;
- boneWeightIndexTemp++;
- if (i == 0) uv1 = new float4(currentBoneWeight.boneIndex, adjustedWeight, uv1.z, uv1.w);
- else if (i == 1) uv1 = new float4(uv1.x, uv1. y, currentBoneWeight.boneIndex, adjustedWeight);
- else if (i == 2) uv2 = new float4(currentBoneWeight.boneIndex, adjustedWeight, uv2.z, uv2.w);
- else if (i == 3) uv2 = new float4(uv2.x, uv2. y, currentBoneWeight.boneIndex, adjustedWeight);
- else if (i == 4) uv3 = new float4(currentBoneWeight.boneIndex, adjustedWeight, uv3.z, uv3.w);
- else if (i == 5) uv3 = new float4(uv3.x, uv3. y, currentBoneWeight.boneIndex, adjustedWeight);
- }
- Debug.Assert(Mathf.Approximately(1f, totalWeight));
- uvs1[vertIndex] = uv1;
- uvs2[vertIndex] = uv2;
- uvs3[vertIndex] = uv3;
- startBoneWeightIndex += numberOfBonesForThisVertex;
- }
-
- mesh.SetUVs(1, uvs1);
- mesh.SetUVs(2, uvs2);
- mesh.SetUVs(3, uvs3);
-
- uvs1.Dispose();
- uvs2.Dispose();
- uvs3.Dispose();
- bonesPerVertex.Dispose();
- boneWeightsSource.Dispose();
- return mesh;
- }
- }
- }
- #endif
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