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- using UnityEngine;
- using System.Collections;
-
- namespace EpicToonFX
- {
- public class ETFXRotation : MonoBehaviour
- {
-
- [Header("Rotate axises by degrees per second")]
- public Vector3 rotateVector = Vector3.zero;
-
- public enum spaceEnum { Local, World };
- public spaceEnum rotateSpace;
-
- // Use this for initialization
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- if (rotateSpace == spaceEnum.Local)
- transform.Rotate(rotateVector * Time.deltaTime);
- if (rotateSpace == spaceEnum.World)
- transform.Rotate(rotateVector * Time.deltaTime, Space.World);
- }
- }
- }
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