PlayerManager.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public Map<long, List<AccountFileInfo.DaoYouData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouData>>();
  23. public bool isTest;
  24. /// <summary>
  25. /// 玩家角色属性
  26. /// </summary>
  27. public HeroInfo myHero;
  28. public long serverTime => TimeHelper.ServerNow();
  29. private AccountFileInfo.PlacesData currentPlaces;
  30. public AccountFileInfo.PlacesData CurrentPlaces
  31. {
  32. get { return currentPlaces; }
  33. set { currentPlaces = value; }
  34. }
  35. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  36. private TimerEntity _timerEntity;
  37. public void Init()
  38. {
  39. AccountFileInfo.Instance.LoadPlayerData();
  40. SetConfigs();
  41. InitGameData();
  42. // int m = Random.Range(0, 4 * 60 * 1000);
  43. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  44. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  45. foreach (var qiankundaiConfig in qiankundaiConfigs)
  46. {
  47. AccountFileInfo.QiankundaiData qiankundaiData = AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q => q.id == qiankundaiConfig.ID);
  48. if (qiankundaiData == null)
  49. {
  50. qiankundaiData = new AccountFileInfo.QiankundaiData();
  51. qiankundaiData.id = qiankundaiConfig.ID;
  52. if (qiankundaiConfig.dropPara1 == 1)
  53. {
  54. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  55. }
  56. else if (qiankundaiConfig.dropPara1 == 2)
  57. {
  58. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  59. }
  60. else if (qiankundaiConfig.dropPara1 == 3)
  61. {
  62. }
  63. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  64. }
  65. }
  66. AccountFileInfo.Instance.SavePlayerData();
  67. }
  68. //添加心境
  69. public void AddSentimentData(int id)
  70. {
  71. AccountFileInfo.SentimentData sentimentData = AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  72. if (sentimentData != null)
  73. {
  74. LogTool.Error("已经用心境 id:" + id);
  75. return;
  76. }
  77. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  78. sentimentData = new AccountFileInfo.SentimentData();
  79. sentimentData.id = id;
  80. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  81. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  82. foreach (var i in sentimentConfig.sentimentEffect)
  83. {
  84. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  85. sentimentProperty.groupId = i;
  86. sentimentData.sentimentProperties.Add(sentimentProperty);
  87. }
  88. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  89. AccountFileInfo.Instance.SavePlayerData();
  90. }
  91. public void RandownDaoYou(int m)
  92. {
  93. _timerEntity?.Dispose();
  94. _timerEntity = null;
  95. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  96. {
  97. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  98. foreach (var keyValuePair in GuaijiDaoYou)
  99. {
  100. foreach (var daoYouData in keyValuePair.Value)
  101. {
  102. if (daoYouDatas.Contains(daoYouData))
  103. {
  104. daoYouDatas.Remove(daoYouData);
  105. }
  106. }
  107. }
  108. int count = Random.Range(0, daoYouDatas.Count + 1);
  109. List<AccountFileInfo.DaoYouData> daoyou = new List<AccountFileInfo.DaoYouData>();
  110. for (int i = 0; i < count; i++)
  111. {
  112. int index = Random.Range(0, daoYouDatas.Count);
  113. daoyou.Add(daoYouDatas[index]);
  114. daoYouDatas.RemoveAt(index);
  115. _timerEntity?.Dispose();
  116. _timerEntity = null;
  117. }
  118. if (daoyou.Count > 0)
  119. {
  120. GuaijiDaoYou.Add(TimeHelper.ClientNow() + Random.Range(gameConstantConfig.DaoyouguajiDuration[0], gameConstantConfig.DaoyouguajiDuration[1]) * 1000, daoyou);
  121. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  122. }
  123. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  124. });
  125. }
  126. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  127. {
  128. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  129. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  130. if (level < 1) level = 1;
  131. return level;
  132. }
  133. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  134. {
  135. DaoyouLevelupConfig daoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  136. int level = GetDaoYouLevel(daoYouData);
  137. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  138. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  139. int levelBl = 0;
  140. int bl = 0;
  141. switch (guajibuff.paraValue)
  142. {
  143. case 1:
  144. levelBl = daoyouguajiResourcLevel.para2;
  145. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  146. return bl;
  147. break;
  148. case 2:
  149. levelBl = daoyouguajiResourcLevel.para2;
  150. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  151. return bl;
  152. break;
  153. case 3:
  154. levelBl = daoyouguajiResourcLevel.para3;
  155. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  156. return bl;
  157. break;
  158. case 4:
  159. levelBl = daoyouguajiResourcLevel.para4;
  160. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  161. return bl;
  162. break;
  163. case 5:
  164. levelBl = daoyouguajiResourcLevel.para1;
  165. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  166. return bl;
  167. break;
  168. default:
  169. return 0;
  170. }
  171. }
  172. private void SetConfigs()
  173. {
  174. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  175. }
  176. private void InitGameData()
  177. {
  178. GongFaControl = new GongFaControl();
  179. FaBaoControl = new FaBaoControl();
  180. BagController = new BagController();
  181. HeroInfo heroInfo = new HeroInfo();
  182. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  183. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  184. myHero = heroInfo;
  185. myHero.TaoismSkillId = 601011;
  186. BagController.Init();
  187. //初始化关卡
  188. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  189. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  190. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  191. }
  192. private float timer;
  193. public int GetMaxPlacesId()
  194. {
  195. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  196. return placesId;
  197. }
  198. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  199. {
  200. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  201. }
  202. public float GetMapBl(int map)
  203. {
  204. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  205. if (placesData == null)
  206. return 0;
  207. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  208. if (placesConfig.TotalScore == 0)
  209. {
  210. return 0;
  211. }
  212. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  213. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  214. // ))
  215. }
  216. List<long> removeKey = new List<long>();
  217. private bool isUpdate = false;
  218. private void Update()
  219. {
  220. timer += Time.deltaTime;
  221. if (timer > 1)
  222. {
  223. timer = 0;
  224. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  225. // AccountFileInfo.Instance.SavePlayerData();
  226. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  227. {
  228. //重置掉落次数
  229. QiankundaiConfig qiankundaiConfig = ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  230. if (qiankundaiConfig.dropType != 2 && TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  231. {
  232. if (qiankundaiConfig.dropPara1 == 1)
  233. {
  234. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  235. }
  236. else if (qiankundaiConfig.dropPara1 == 2)
  237. {
  238. playerDataQiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  239. }
  240. else if (qiankundaiConfig.dropPara1 == 3)
  241. {
  242. }
  243. playerDataQiankundaiData.dropCount = 0;
  244. }
  245. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] && myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  246. {
  247. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 || qiankundaiConfig.dropPara2 == -1)
  248. {
  249. playerDataQiankundaiData.dropTime++;
  250. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  251. {
  252. //发放奖励
  253. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  254. {
  255. ItemInfo itemInfo = DropManager.Instance.DropResourceLevel(qiankundaiConfig.ChoukaID[i], qiankundaiConfig.DropCount[i]);
  256. AccountFileInfo.ItemData itemData = itemInfo.ToItemData();
  257. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  258. }
  259. playerDataQiankundaiData.dropCount = 0;
  260. playerDataQiankundaiData.dropTime = 0;
  261. }
  262. }
  263. }
  264. AccountFileInfo.Instance.SavePlayerData();
  265. }
  266. }
  267. //每天刷新
  268. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  269. {
  270. AccountFileInfo.Instance.playerData.nextRefence =
  271. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  272. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  273. AccountFileInfo.Instance.SavePlayerData();
  274. }
  275. foreach (var keyValuePair in GuaijiDaoYou)
  276. {
  277. if (TimeHelper.ClientNow() > keyValuePair.Key)
  278. {
  279. //判断概率给奖励
  280. isUpdate = true;
  281. foreach (var daoYouData in keyValuePair.Value)
  282. {
  283. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  284. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  285. int randomValue1 = Random.Range(0, 101);
  286. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  287. if (randomValue1 >= bl)
  288. {
  289. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  290. {
  291. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  292. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  293. switch (guajibuff.paraValue)
  294. {
  295. case 1:
  296. BagController.AddItem(1003, count);
  297. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  298. break;
  299. case 2:
  300. BagController.AddItem(1001, count);
  301. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  302. break;
  303. case 3:
  304. BagController.AddItem(1005, count);
  305. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  306. break;
  307. case 4:
  308. BagController.AddItem(1006, count);
  309. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  310. break;
  311. }
  312. }
  313. }
  314. }
  315. //移除
  316. removeKey.Add(keyValuePair.Key);
  317. }
  318. }
  319. foreach (var l in removeKey)
  320. {
  321. GuaijiDaoYou.Remove(l);
  322. }
  323. if (isUpdate)
  324. {
  325. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  326. isUpdate = false;
  327. }
  328. }
  329. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  330. {
  331. isTest = true;
  332. GongFaControl.allSkill.Clear();
  333. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  334. for (int i = 0; i < allSkillConfig.Length; i++)
  335. {
  336. SkillConfig skillConfig = allSkillConfig[i];
  337. if (skillConfig.level == testHeroInfoConfig.skillStart)
  338. {
  339. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  340. skillInfo.index = -1;
  341. GongFaControl.AddSkillInfo(skillInfo);
  342. }
  343. }
  344. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  345. heroData.heroModelId = testHeroInfoConfig.heroID;
  346. heroData.heroPowerId = testHeroInfoConfig.level;
  347. myHero = new HeroInfo();
  348. myHero.InitHero(heroData);
  349. if (testHeroInfoConfig.skill.Count > 0)
  350. {
  351. GongFaControl.allSkill.Clear();
  352. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  353. {
  354. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  355. testHeroInfoConfig.skillStart);
  356. skillInfo.index = i;
  357. GongFaControl.AddSkillInfo(skillInfo);
  358. }
  359. }
  360. else
  361. {
  362. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  363. for (int i = 0; i < skillInfos.Length; i++)
  364. {
  365. if (skillInfos[i] != null)
  366. {
  367. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  368. testHeroInfoConfig.skillLevel,
  369. testHeroInfoConfig.skillStart);
  370. skillInfo.index = i;
  371. GongFaControl.allUseSkill[i] = skillInfo;
  372. }
  373. }
  374. }
  375. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  376. {
  377. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  378. if (fbLevel <= 0)
  379. {
  380. fbLevel = 1;
  381. }
  382. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  383. {
  384. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  385. faBaoInfo.FaBaoData.useIndex = i;
  386. FaBaoControl.FightFaBao[i] = faBaoInfo;
  387. FaBaoControl.AddFaBao(faBaoInfo);
  388. }
  389. }
  390. // for (int i = 0; i < 4; i++)
  391. // {
  392. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  393. // }
  394. myHero.hp += testHeroInfoConfig.hp;
  395. myHero.attack += testHeroInfoConfig.att;
  396. myHero.defense += testHeroInfoConfig.def;
  397. myHero.Metal += testHeroInfoConfig.jing;
  398. myHero.Wood += testHeroInfoConfig.mu;
  399. myHero.Water += testHeroInfoConfig.shui;
  400. myHero.Fire += testHeroInfoConfig.huo;
  401. myHero.Earth += testHeroInfoConfig.tu;
  402. myHero.TaoismSkillId = 601011;
  403. myHero.MagicWeaponID.Clear();
  404. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  405. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  406. // {
  407. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  408. // if (faBaoInfo != null)
  409. // {
  410. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  411. // {
  412. // switch (VARIABLE.Key)
  413. // {
  414. // case 1:
  415. // myHero.hp += VARIABLE.Value;
  416. // break;
  417. // case 2:
  418. // myHero.defense += VARIABLE.Value;
  419. // break;
  420. // case 3:
  421. // myHero.attack += VARIABLE.Value;
  422. // break;
  423. // }
  424. // }
  425. // }
  426. // }
  427. }
  428. /// <summary>
  429. /// 保存英雄数据
  430. /// </summary>
  431. /// <param name="heroInfo"></param>
  432. public void SaveHeroData(HeroInfo heroInfo)
  433. {
  434. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  435. AccountFileInfo.Instance.SavePlayerData();
  436. }
  437. /// <summary>
  438. /// 时间(秒)转换位小时分钟秒
  439. /// </summary>
  440. /// <param name="miao"></param>
  441. /// <returns></returns>
  442. public static string TimeToHSM(long miao)
  443. {
  444. long fen = miao / 60;
  445. miao = miao % 60;
  446. long xiaoShi = fen / 60;
  447. long tian = xiaoShi / 24;
  448. xiaoShi = xiaoShi % 24;
  449. fen = fen % 60;
  450. if (tian > 0)
  451. {
  452. return $"{tian}天{xiaoShi}小時";
  453. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  454. }
  455. else
  456. {
  457. if (xiaoShi <= 0 && fen <= 59)
  458. {
  459. return $"{fen}分{miao}秒";
  460. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  461. }
  462. else
  463. {
  464. return $"{xiaoShi}小時{fen}分";
  465. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  466. }
  467. }
  468. }
  469. }