HeroBreakthroughPanel.cs 34 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. // heroInformationPanel.root.SetActive(false);
  122. // heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. RemoveHeroItem(100);
  163. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  164. await HeroBreakthroughFailPanel.OpenPanel(3, 100);
  165. await heroBreakthroughFailPanel.UIClosed();
  166. heroInformationPanel.RecoverDujie();
  167. UIManager.Instance.HideUIUIPanel(this);
  168. }
  169. else
  170. {
  171. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  172. // heroInformationPanel.RecoverDujie();
  173. // heroInformationPanel.root.SetActive(false);
  174. // heroInformationPanel.AttributeBg.SetActive(true);
  175. UIManager.Instance.HideUIUIPanel(this);
  176. TitlePanel.ClosePanel();
  177. heroInformationPanel.UpHero(3, nextHeroInfo);
  178. }
  179. }
  180. }
  181. });
  182. Btn_StartCombat.onClick.AddListener(() =>
  183. {
  184. if (type == 2)
  185. return;
  186. if (PlayerManager.Instance.myHero.heroData.isCombat)
  187. return;
  188. // UIManager.Instance.HindCurrAllShowPanel();
  189. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  190. delegate(bool isWin)
  191. {
  192. LogTool.Log("战斗完成" + isWin);
  193. if (isWin)
  194. {
  195. PlayerManager.Instance.myHero.heroData.isCombat = true;
  196. AccountFileInfo.Instance.SavePlayerData();
  197. Btn_StartCombat.gameObject.SetActive(false);
  198. CombatTrue.gameObject.SetActive(true);
  199. Text_Combat.text = "已破除";
  200. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  201. // UIManager.Instance.ShowLastHindAllShowPanel();
  202. }
  203. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  204. });
  205. });
  206. }
  207. private void RemoveHeroItem(int failBl)
  208. {
  209. //扣除失败后的经验
  210. float failbl = failBl == 0
  211. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  212. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  213. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  214. float allexp = HeroHerlp.GetHeroExp();
  215. PlayerManager.Instance.myHero.heroData.exp += allexp;
  216. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  217. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  218. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  219. AccountFileInfo.Instance.SavePlayerData();
  220. }
  221. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  222. // {
  223. // List<HeroAttributeData> heroAttributData = null;
  224. // //小突破
  225. // if (type == 1)
  226. // {
  227. // heroAttributData =
  228. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  229. // PlayerManager.Instance.myHero.Upgrade();
  230. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  231. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  232. // await heroBreakthroughSuccessPanel.UIClosed();
  233. // }
  234. // //大突破
  235. // else if (type == 2)
  236. // {
  237. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  238. // PlayerManager.Instance.myHero.Upgrade();
  239. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  240. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  241. // await heroBreakthroughSuccessPanel.UIClosed();
  242. // }
  243. // //渡劫
  244. // else if (type == 3)
  245. // {
  246. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  247. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  248. // PlayerManager.Instance.myHero.Upgrade();
  249. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  250. // await heroTuPoSuccessPanel.UIClosed();
  251. // }
  252. // //圆满
  253. // else if (type == 4)
  254. // {
  255. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  256. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  257. // await herYuanManSuccessPanel.UIClosed();
  258. // }
  259. //
  260. //
  261. // // if (type != 4)
  262. // // {
  263. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  264. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  265. // // await heroBreakthroughSuccessPanel.UIClosed();
  266. // // }
  267. // // else
  268. // // {
  269. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  270. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  271. // // await herYuanManSuccessPanel.UIClosed();
  272. // // }
  273. // }
  274. public async CTask CustomInit()
  275. {
  276. type = 1;
  277. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  278. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  279. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  280. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  281. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  282. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  283. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  284. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  285. {
  286. LevelbattleConfig levelbattleConfig =
  287. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  288. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  289. HeroModelConfig heroModelConfig =
  290. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  291. MonsterPowerUpConfig monsterPowerUpConfig =
  292. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  293. Text_CombatTitle.text =
  294. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  295. }
  296. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  297. {
  298. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  299. {
  300. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  301. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  302. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  303. Text_SucceedDesc.gameObject.SetActive(false);
  304. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  305. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  306. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  307. }
  308. else
  309. {
  310. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  311. LanguageManager.Instance.Text(10429) +
  312. LanguageManager.Instance.Text(10381);
  313. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  314. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  315. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  316. Text_SucceedDesc.gameObject.SetActive(true);
  317. }
  318. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  319. {
  320. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  321. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  322. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  323. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  324. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  325. {
  326. Text_HeroHp.color = Color.red;
  327. }
  328. else
  329. {
  330. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  331. }
  332. }
  333. else
  334. {
  335. LeiJieRooot.gameObject.SetActive(false);
  336. }
  337. }
  338. else
  339. {
  340. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  341. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  342. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  343. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  344. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  345. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  346. LeiJieRooot.gameObject.SetActive(false);
  347. Text_SucceedDesc.gameObject.SetActive(true);
  348. }
  349. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  350. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  351. {
  352. }
  353. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  354. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  355. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  356. {
  357. CombatRoot.gameObject.SetActive(true);
  358. if (PlayerManager.Instance.myHero.heroData.isCombat)
  359. {
  360. Btn_StartCombat.gameObject.SetActive(false);
  361. CombatTrue.gameObject.SetActive(true);
  362. Text_Combat.text = "已破除";
  363. }
  364. else
  365. {
  366. Btn_StartCombat.gameObject.SetActive(true);
  367. CombatTrue.gameObject.SetActive(false);
  368. Text_Combat.text = "破除";
  369. }
  370. }
  371. else
  372. {
  373. CombatRoot.gameObject.SetActive(false);
  374. }
  375. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  376. Btn_Affirm.transform.RecoverColor();
  377. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  378. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  379. {
  380. ItemRooot.SetActive(true);
  381. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  382. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  383. {
  384. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  385. ? 0
  386. : heroPowerUpConfig.DujieItemIDs.Length;
  387. for (int i = 0;
  388. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  389. i++)
  390. {
  391. cTaskAwaitBuffer.AddTask(
  392. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  393. }
  394. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  395. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  396. //必选道具
  397. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  398. {
  399. breakthroughItemWidgets[i ].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  400. }
  401. //可选道具
  402. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  403. {
  404. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length ]
  405. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  406. }
  407. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  408. {
  409. breakthroughItemWidgets[i].transform.anchoredPosition =
  410. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  411. }
  412. Content.sizeDelta =
  413. new Vector2(
  414. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  415. 200);
  416. }
  417. }
  418. else
  419. {
  420. ItemRooot.SetActive(false);
  421. }
  422. }
  423. private void RefenceSuccessProbability(HeroInfo hero)
  424. {
  425. bool isCan = true;
  426. int failXw = 0;
  427. float failbl = 0;
  428. int successBl = 0;
  429. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  430. {
  431. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  432. {
  433. isCan = false;
  434. }
  435. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  436. {
  437. bool isHave = false;
  438. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  439. {
  440. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  441. breakthroughItemWidgets[i1].itemInfo.itemID)
  442. {
  443. isHave = true;
  444. }
  445. }
  446. if (!isHave)
  447. {
  448. isCan = false;
  449. break;
  450. }
  451. }
  452. var list = GetBl();
  453. failbl = list[1] == 0
  454. ? hero.powerUpConfig.FailureExpReduce
  455. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  456. successBl = list[0];
  457. }
  458. // else
  459. // {
  460. // isCan
  461. // }
  462. if (isCan)
  463. {
  464. // var list = GetBl();
  465. //
  466. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  467. // successBl = list[0];
  468. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  469. {
  470. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  471. {
  472. Text_AffirmTips.text = "是否确认渡劫";
  473. }
  474. else
  475. {
  476. Text_AffirmTips.text = "是否确认圆满";
  477. }
  478. }
  479. else
  480. {
  481. Text_AffirmTips.text = "是否确认突破";
  482. }
  483. }
  484. else
  485. {
  486. //提示需要什么道具
  487. string tips = "需要";
  488. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  489. {
  490. tips += " 破除心魔";
  491. }
  492. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  493. {
  494. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  495. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  496. }
  497. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  498. {
  499. Text_AffirmTips.text = tips;
  500. }
  501. else
  502. {
  503. Text_AffirmTips.text = tips;
  504. }
  505. //
  506. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  507. // successBl = 0;
  508. }
  509. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  510. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  511. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  512. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  513. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  514. }
  515. private List<int> GetBl()
  516. {
  517. int succesAllBl = 0;
  518. int failAllBl = 0;
  519. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  520. {
  521. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  522. }
  523. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  524. {
  525. if (breakthroughItemWidget.itemInfo != null)
  526. {
  527. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  528. {
  529. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  530. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  531. }
  532. else
  533. {
  534. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  535. }
  536. }
  537. }
  538. return new List<int> { succesAllBl, failAllBl };
  539. }
  540. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  541. {
  542. HeroBreakthroughPanel heroBreakthroughPanel =
  543. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  544. heroBreakthroughPanel.CustomInit();
  545. return heroBreakthroughPanel;
  546. }
  547. //渡劫预览
  548. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  549. {
  550. HeroBreakthroughPanel heroBreakthroughPanel =
  551. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  552. heroBreakthroughPanel.CustomInit(heroInfo1);
  553. return heroBreakthroughPanel;
  554. }
  555. public async CTask CustomInit(HeroInfo heroInfo1)
  556. {
  557. type = 2;
  558. heroPowerUpConfig = heroInfo1.powerUpConfig;
  559. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  560. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  561. heroInfo1.heroData.heroPowerId + 1);
  562. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  563. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  564. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  565. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  566. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  567. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  568. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  569. {
  570. Text_TitleName.text = "渡劫预览";
  571. Text_Affirm.text = "逆天而行";
  572. Text_AffirmTips.text = "是否确认渡劫";
  573. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  574. {
  575. LeiJieRooot.gameObject.SetActive(true);
  576. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  577. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  578. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  579. {
  580. Text_HeroHp.color = Color.red;
  581. }
  582. else
  583. {
  584. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  585. }
  586. }
  587. else
  588. {
  589. LeiJieRooot.gameObject.SetActive(false);
  590. }
  591. }
  592. else
  593. {
  594. Text_AffirmTips.text = "是否确认突破";
  595. Text_Affirm.text = "突破";
  596. Text_TitleName.text = "突破";
  597. LeiJieRooot.gameObject.SetActive(false);
  598. }
  599. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  600. {
  601. CombatRoot.gameObject.SetActive(true);
  602. if (heroInfo1.heroData.isCombat)
  603. {
  604. Btn_StartCombat.gameObject.SetActive(false);
  605. CombatTrue.gameObject.SetActive(true);
  606. Text_Combat.text = "已破除";
  607. }
  608. else
  609. {
  610. Btn_StartCombat.gameObject.SetActive(true);
  611. CombatTrue.gameObject.SetActive(false);
  612. Text_Combat.text = "破除";
  613. }
  614. }
  615. else
  616. {
  617. CombatRoot.gameObject.SetActive(false);
  618. }
  619. RefenceSuccessProbability(heroInfo1);
  620. Btn_Affirm.transform.Gray(false);
  621. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  622. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  623. {
  624. for (int i = 0;
  625. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  626. i++)
  627. {
  628. cTaskAwaitBuffer.AddTask(
  629. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  630. }
  631. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  632. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  633. //必选道具
  634. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  635. {
  636. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  637. }
  638. //可选道具
  639. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  640. {
  641. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  642. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  643. }
  644. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  645. {
  646. breakthroughItemWidgets[i].transform.anchoredPosition =
  647. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  648. }
  649. Content.sizeDelta =
  650. new Vector2(
  651. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  652. 200);
  653. }
  654. }
  655. // [CustomMethod(CustomMethodType.Update)]
  656. // public async void Update()
  657. // {
  658. // if (Input.GetKeyDown(KeyCode.Y))
  659. // {
  660. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  661. // await heroBreakthroughFailPanel.UIClosed();
  662. //
  663. //
  664. // // UIManager.Instance.HideUIUIPanel(this);
  665. // }
  666. // }
  667. public async override CTask Close()
  668. {
  669. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  670. {
  671. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  672. }
  673. breakthroughItemWidgets.Clear();
  674. heroPowerUpConfig = default;
  675. type = 0;
  676. await base.Close();
  677. }
  678. }
  679. }