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- using Fort23.Core;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SentimentPanel" )]
- public partial class SentimentPanel : UIPanel
- {
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public async override CTask<bool> AsyncInit(object[] uiData)
- {
- for (var i = 0; i < SentimentWidgetGams.Count; i++)
- {
- SentimentWidget sentimentWidget = await UIManager.Instance.CreateGComponentForObject<SentimentWidget>(SentimentWidgetGams[i], null);
- sentimentWidget.CustomInit(i+1);
- sentimentWidget.OnClick = OnClick;
- }
- return await base.AsyncInit(uiData);
- }
- private void OnClick(ItemWidgetBasic obj)
- {
- SentimentWidget sentimentWidget = obj as SentimentWidget;
- }
- public async static CTask OpenPanel()
- {
- await UIManager.Instance.LoadAndOpenPanel<SentimentPanel>(null);
- }
- }
- }
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