ItemDetailsPanel.cs 3.7 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "ItemDetailsPanel")]
  11. public partial class ItemDetailsPanel : UIPanel
  12. {
  13. ItemInfo itemInfo;
  14. List<ItemDetailsWidget> itemDetailsWidgets = new List<ItemDetailsWidget>();
  15. private void Init()
  16. {
  17. }
  18. protected override void AddEvent()
  19. {
  20. }
  21. protected override void DelEvent()
  22. {
  23. }
  24. public override void AddButtonEvent()
  25. {
  26. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  27. }
  28. public async override CTask<bool> AsyncInit(object[] uiData)
  29. {
  30. foreach (var itemDetailsWidget in itemDetailsWidgets)
  31. {
  32. UIManager.Instance.DormancyGComponent(itemDetailsWidget);
  33. }
  34. itemDetailsWidgets.Clear();
  35. itemInfo = uiData[0] as ItemInfo;
  36. Text_Name.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
  37. Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc2);
  38. WidgetItem widgetItem =
  39. await UIManager.Instance.CreateGComponentForObject<WidgetItem>(WidgetItemGame, null);
  40. widgetItem.InitWidget(itemInfo, false);
  41. ItemDetailsWidget itemDetailsWidget1 =
  42. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  43. itemDetailsWidget1.CustomInit("用途", LanguageManager.Instance.Text(itemInfo.config.itemDesc));
  44. itemDetailsWidgets.Add(itemDetailsWidget1);
  45. //突破丹
  46. if (itemInfo.config.associateID == 1)
  47. {
  48. ItemDetailsWidget itemDetailsWidge2 =
  49. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  50. itemDetailsWidge2.CustomInit("服用效果",
  51. $"增加成功概率{itemInfo.config.associateVlaue[2]},突破失败降低修为损耗{itemInfo.config.associateVlaue[3]}%");
  52. itemDetailsWidgets.Add(itemDetailsWidge2);
  53. }
  54. //修为丹
  55. else if (itemInfo.config.associateID == 2)
  56. {
  57. ItemDetailsWidget itemDetailsWidge2 =
  58. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  59. itemDetailsWidge2.CustomInit("服用效果", $"增加修为值{itemInfo.config.associateVlaue[0]}");
  60. itemDetailsWidgets.Add(itemDetailsWidge2);
  61. }
  62. if (PlayerManager.Instance.BagController.GetItemCount(itemInfo.itemID) > 0)
  63. {
  64. ItemDetailsWidget itemDetailsWidget =
  65. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  66. itemDetailsWidget.CustomInit("道具数量",
  67. "道具数量:" + PlayerManager.Instance.BagController.GetItemCount(itemInfo.itemID).ToStringEx());
  68. itemDetailsWidgets.Add(itemDetailsWidget);
  69. }
  70. return await base.AsyncInit(uiData);
  71. }
  72. public static async CTask OpenPanel(ItemInfo itemInfo)
  73. {
  74. await UIManager.Instance.LoadAndOpenPanel<ItemDetailsPanel>(null, UILayer.Top,
  75. uiData: new object[] { itemInfo }, isShowBG: true);
  76. }
  77. public async override CTask Close()
  78. {
  79. foreach (var itemDetailsWidget in itemDetailsWidgets)
  80. {
  81. UIManager.Instance.DormancyGComponent(itemDetailsWidget);
  82. }
  83. itemDetailsWidgets.Clear();
  84. await base.Close();
  85. }
  86. }
  87. }