DialoguePanel.cs 17 KB

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  1. using System.Text;
  2. using Common.Utility.CombatEvent;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Fort23.Core;
  11. using GameLogic.Bag;
  12. using GameLogic.Player;
  13. using UnityEngine.UI;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "DialoguePanel")]
  17. public partial class DialoguePanel : UIPanel
  18. {
  19. private int[] dialogueMessaga;
  20. private ShowDialogueEventData.MessageShowType messageShowType;
  21. private Action<int?> finish;
  22. private int index;
  23. private char[] _currShowMessage;
  24. private float _showTime = 0.03f;
  25. private float _currShowTime = 0;
  26. protected StringBuilder _sb = new StringBuilder();
  27. private int _currShowIndex;
  28. private bool _isUpdate;
  29. private bool _isShowNextButton;
  30. private string[] showIconName;
  31. private EventLinkConfig eventConditionConfig;
  32. private bool _skipTyping;
  33. private bool _isShowingOptions;
  34. private AccountFileInfo.EventList CurrentEventList;
  35. private AccountFileInfo.EventLinkData _eventLinkData;
  36. private int type;
  37. private Text showText;
  38. private GameObject shownextIcon;
  39. private bool isOver;
  40. public static async CTask OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  41. ShowDialogueEventData.MessageShowType messageShowType,
  42. Action<int?> finish)
  43. {
  44. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  45. dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
  46. }
  47. public static async void OpenDialoguePanel(int[] LanID, string[] icon,
  48. ShowDialogueEventData.MessageShowType messageShowType,
  49. Action<int?> finish)
  50. {
  51. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  52. dialoguePanel.ShowPanel(LanID, icon, messageShowType, finish);
  53. }
  54. public override CTask Show()
  55. {
  56. EventManager.Instance.Dispatch(CustomEventType.DialoguePanelOpen, null);
  57. return base.Show();
  58. }
  59. private void Init()
  60. {
  61. isAddStack = false;
  62. _skipTyping = false;
  63. _isShowingOptions = false;
  64. }
  65. protected override void AddEvent()
  66. {
  67. }
  68. protected override void DelEvent()
  69. {
  70. }
  71. public override void AddButtonEvent()
  72. {
  73. nextButton.onClick.AddListener(NextShow);
  74. Btn_Cancel.onClick.AddListener(() =>
  75. {
  76. UIManager.Instance.HideUIUIPanel(this);
  77. finish?.Invoke(-1);
  78. });
  79. }
  80. private void SkipTyping()
  81. {
  82. _skipTyping = true;
  83. if (_isUpdate)
  84. {
  85. _sb.Clear();
  86. _sb.Append(_currShowMessage);
  87. showText.text = _sb.ToString();
  88. _currShowIndex = _currShowMessage.Length;
  89. _isUpdate = false;
  90. ShowNextIcon();
  91. if (index >= dialogueMessaga.Length)
  92. {
  93. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  94. {
  95. ShowOptions();
  96. }
  97. }
  98. }
  99. }
  100. private void NextShow()
  101. {
  102. if (eventConditionConfig.optionType == 1 && _isShowingOptions)
  103. return;
  104. if (_isUpdate)
  105. {
  106. SkipTyping();
  107. }
  108. else
  109. {
  110. StartShowMassge();
  111. }
  112. }
  113. public void ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  114. ShowDialogueEventData.MessageShowType messageShowType,
  115. Action<int?> finish)
  116. {
  117. this.CurrentEventList = CurrentEventList;
  118. eventConditionConfig = ConfigComponent.Instance.Get<EventLinkConfig>(id);
  119. _eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == id);
  120. showIconName = icon;
  121. this.dialogueMessaga = eventConditionConfig.LanID;
  122. this.messageShowType = messageShowType;
  123. this.finish = finish;
  124. index = 0;
  125. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  126. if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  127. {
  128. DialgueType1.gameObject.SetActive(true);
  129. DialgueType2.gameObject.SetActive(false);
  130. DialgueType3.gameObject.SetActive(false);
  131. showText = message;
  132. shownextIcon = nextIcon;
  133. }
  134. else if (eventConditionConfig.DialogueType == 2)
  135. {
  136. DialgueType1.gameObject.SetActive(false);
  137. DialgueType3.gameObject.SetActive(false);
  138. DialgueType2.gameObject.SetActive(true);
  139. showText = message2;
  140. shownextIcon = nextIcon2;
  141. }
  142. else if (eventConditionConfig.DialogueType == 3)
  143. {
  144. DialgueType1.gameObject.SetActive(false);
  145. DialgueType2.gameObject.SetActive(false);
  146. DialgueType3.gameObject.SetActive(true);
  147. showText = message3;
  148. shownextIcon = nextIcon3;
  149. }
  150. if (eventConditionConfig.NPCID == 100)
  151. {
  152. DialgueType1.GetComponent<CustomStateController>().ChangeState(0);
  153. // if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  154. // {
  155. //
  156. // }
  157. Text_Name1.text = PlayerManager.Instance.PlayerName;
  158. PLayerNameRoot.SetActive(true);
  159. }
  160. else if (eventConditionConfig.NPCID == 0)
  161. {
  162. PLayerNameRoot.SetActive(false);
  163. }
  164. else
  165. {
  166. DialgueType1.GetComponent<CustomStateController>().ChangeState(1);
  167. PLayerNameRoot.SetActive(true);
  168. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  169. Text_Name2.text = LanguageManager.Instance.Text(eventNpc.name);
  170. }
  171. StartShowMassge();
  172. }
  173. public static string ReverseUsingLoop(string input)
  174. {
  175. if (string.IsNullOrEmpty(input))
  176. return input;
  177. StringBuilder sb = new StringBuilder(input.Length);
  178. for (int i = input.Length - 1; i >= 0; i--)
  179. {
  180. sb.Append(input[i]);
  181. }
  182. return sb.ToString();
  183. }
  184. public void ShowPanel(int[] LanID, string[] icon,
  185. ShowDialogueEventData.MessageShowType messageShowType,
  186. Action<int?> finish)
  187. {
  188. showIconName = icon;
  189. this.dialogueMessaga = LanID;
  190. this.messageShowType = messageShowType;
  191. this.finish = finish;
  192. index = 0;
  193. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  194. StartShowMassge();
  195. }
  196. private async void StartShowMassge()
  197. {
  198. if (isOver)
  199. return;
  200. icon.gameObject.SetActive(false);
  201. if (eventConditionConfig.NPCID != 100 && eventConditionConfig.NPCID != 0)
  202. {
  203. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  204. icon.onSpriteAlter = () =>
  205. {
  206. icon.SetNativeSize();
  207. icon.gameObject.SetActive(true);
  208. };
  209. icon.icon_name = eventNpc.icon;
  210. }
  211. Btn_Bag.gameObject.SetActive(false);
  212. if (index >= dialogueMessaga.Length)
  213. {
  214. isOver = true;
  215. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  216. {
  217. ShowOptions();
  218. }
  219. // 所有句子显示完成,检查是否有选项
  220. if (eventConditionConfig.ID != 0 && eventConditionConfig.optionType == 1 && !_isShowingOptions)
  221. {
  222. // ShowOptions();
  223. }
  224. else
  225. {
  226. if (eventConditionConfig.ID != 0 && _eventLinkData != null &&
  227. _eventLinkData.eventConditions.Count > 0)
  228. {
  229. foreach (var eventConditionData in _eventLinkData.eventConditions)
  230. {
  231. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  232. {
  233. TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  234. return;
  235. }
  236. }
  237. }
  238. if (eventConditionConfig.optionType == 3)
  239. {
  240. Btn_Bag.gameObject.SetActive(true);
  241. List<ItemInfo> itemInfos = new List<ItemInfo>();
  242. for (var i = 0; i < eventConditionConfig.PrizeIDs.Length; i++)
  243. {
  244. DropConfig dropConfig =
  245. ConfigComponent.Instance.Get<DropConfig>(eventConditionConfig.PrizeIDs[i]);
  246. if (dropConfig.dropType == 3)
  247. {
  248. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0],
  249. eventConditionConfig.PrizeNums[i]);
  250. itemInfos.Add(itemInfo);
  251. }
  252. else
  253. {
  254. List<ItemInfo> items = DropManager.Instance.DropItem(eventConditionConfig.PrizeIDs[i]);
  255. itemInfos.AddRange(items);
  256. }
  257. }
  258. ShowItemMoveToTargetPanel showItemMoveToTargetUiPane =
  259. UIManager.Instance.GetComponent<ShowItemMoveToTargetPanel>();
  260. Vector3 target = showItemMoveToTargetUiPane.transform.worldToLocalMatrix *
  261. Btn_Bag.transform.position;
  262. Vector3 startPos = showItemMoveToTargetUiPane.transform.worldToLocalMatrix *
  263. StartPos.transform.position;
  264. int maxCount = 1;
  265. foreach (var itemInfo in itemInfos)
  266. {
  267. int addValue = (int)itemInfo.count.Value / maxCount;
  268. int finishVale = (int)itemInfo.count.Value % maxCount;
  269. // ItemInfo i = itemInfo;
  270. showItemMoveToTargetUiPane.ShowPanel(startPos, target, maxCount, itemInfo.config.icon,
  271. CombatItemShowEventData.ShowType.HeroExp, (imageMove) =>
  272. {
  273. int currAddValue = addValue;
  274. if (imageMove.GroupIndex == maxCount - 1)
  275. {
  276. currAddValue += finishVale;
  277. }
  278. });
  279. }
  280. await TimerComponent.Instance.WaitAsync(2000);
  281. }
  282. // 无选项,关闭面板,返回 null
  283. UIManager.Instance.HideUIUIPanel(this);
  284. finish?.Invoke(null);
  285. }
  286. return;
  287. }
  288. _isShowNextButton = false;
  289. shownextIcon.SetActive(false);
  290. string m = LanguageManager.Instance.Text(dialogueMessaga[index], PlayerManager.Instance.PlayerName);
  291. // if (showIconName != null && index < showIconName.Length)
  292. // {
  293. // icon.icon_name = showIconName[index];
  294. // }
  295. index++;
  296. switch (messageShowType)
  297. {
  298. case ShowDialogueEventData.MessageShowType.Default:
  299. showText.text = m;
  300. ShowNextIcon();
  301. break;
  302. case ShowDialogueEventData.MessageShowType.Verbatim:
  303. _sb.Clear();
  304. _currShowMessage = m.ToCharArray();
  305. _sb.Append(_currShowMessage[0]);
  306. showText.text = _sb.ToString();
  307. _isUpdate = true;
  308. _currShowIndex = 1;
  309. _skipTyping = false;
  310. break;
  311. }
  312. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  313. }
  314. private async void ShowOptions()
  315. {
  316. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  317. _isShowingOptions = true;
  318. if (eventConditionConfig.optionType == 1 && eventConditionConfig.optionPara1 != null)
  319. {
  320. OptionMarsk.SetActive(true);
  321. for (var i = 0; i < eventConditionConfig.optionPara1.Length; i++)
  322. {
  323. DialogueOptionWidget dialogueOptionWidget =
  324. await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
  325. dialogueOptionWidget.CustomInit(i, CurrentEventList, eventConditionConfig.optionPara1[i],
  326. eventConditionConfig.ID, SelectOption);
  327. }
  328. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  329. }
  330. }
  331. private async void SelectOption(DialogueOptionWidget obj)
  332. {
  333. if (!EventSystemManager.Instance.CeekEventGroupComplete(obj.eventLinkData.eventConditions))
  334. {
  335. bool isOk = await EventTipsPanel.OpenPanel(obj.eventLinkData);
  336. if (isOk)
  337. {
  338. UIManager.Instance.HideUIUIPanel(this);
  339. finish?.Invoke(-1);
  340. }
  341. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(selectedOptionID));
  342. return;
  343. }
  344. OptionMarsk.SetActive(false);
  345. int selectedOptionID = obj.eventConditionConfig.ID;
  346. UIManager.Instance.HideUIUIPanel(this);
  347. finish?.Invoke(selectedOptionID);
  348. }
  349. private void ShowNextIcon()
  350. {
  351. shownextIcon.SetActive(true);
  352. _isShowNextButton = true;
  353. }
  354. public override void Hide()
  355. {
  356. base.Hide();
  357. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  358. }
  359. public void Update()
  360. {
  361. // if (EventSystemManager.Instance.isOpenUi && eventConditionConfig.ID != 0)
  362. // return;
  363. if (!_isUpdate) return;
  364. if (messageShowType == ShowDialogueEventData.MessageShowType.Verbatim)
  365. {
  366. if (_currShowIndex >= _currShowMessage.Length)
  367. {
  368. _isUpdate = false;
  369. ShowNextIcon();
  370. if (index >= dialogueMessaga.Length)
  371. {
  372. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  373. {
  374. ShowOptions();
  375. }
  376. }
  377. return;
  378. }
  379. _currShowTime += Time.deltaTime;
  380. if (_currShowTime > _showTime)
  381. {
  382. _currShowTime -= _showTime;
  383. _sb.Append(_currShowMessage[_currShowIndex]);
  384. _currShowIndex++;
  385. showText.text = _sb.ToString();
  386. }
  387. }
  388. }
  389. public async override CTask Close()
  390. {
  391. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  392. _isShowingOptions = false;
  393. _skipTyping = false;
  394. index = 0;
  395. eventConditionConfig = default;
  396. _eventLinkData = null;
  397. CurrentEventList = null;
  398. _currShowMessage = null;
  399. dialogueMessaga = null;
  400. // DialgueType1.gameObject.SetActive(false);
  401. // DialgueType2.gameObject.SetActive(false);
  402. // OptionMarsk.SetActive(false);
  403. isOver = false;
  404. await base.Close();
  405. }
  406. }
  407. }