SkillWidget.cs 4.4 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "SkillWidget")]
  9. public partial class SkillWidget : ItemWidgetBasic
  10. {
  11. public SkillInfo skillConfigId;
  12. private SkillSelectPanel skillSelectPanel;
  13. private void Init()
  14. {
  15. }
  16. public override void AddEvent()
  17. {
  18. }
  19. public override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. base.AddButtonEvent();
  25. // myButton.onClick=delegate {
  26. // skillSelectPanel.SelectSkill(skillConfigId);
  27. // };
  28. // myButton.OnPressAndHold=delegate
  29. // {
  30. // SkillConfig skillConfig = skillConfigId.skillConfig;
  31. // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
  32. // };
  33. }
  34. public void InitSkillWidget(SkillInfo skillId)
  35. {
  36. skillConfigId = skillId;
  37. SkillConfig skillConfig = skillId.skillConfig;
  38. icon.icon_name = skillConfig.icon;
  39. Text_Level.text = skillConfigId.SkillPowerupConfig.ID.ToString() + "级";
  40. Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
  41. for (var i = 0; i < StarRoot.Count; i++)
  42. {
  43. MyImage icon = StarRoot[i] as MyImage;
  44. if (i < skillConfigId.skillConfig.level - 1)
  45. {
  46. icon.gameObject.SetActive(true);
  47. }
  48. else
  49. {
  50. icon.gameObject.SetActive(false);
  51. }
  52. }
  53. //金
  54. if (skillConfigId.skillConfig.attribute == 1)
  55. {
  56. ShuXingCsc.ChangeState(0);
  57. }
  58. //木
  59. if (skillConfigId.skillConfig.attribute == 2)
  60. {
  61. ShuXingCsc.ChangeState(1);
  62. }
  63. //水
  64. if (skillConfigId.skillConfig.attribute == 4)
  65. {
  66. ShuXingCsc.ChangeState(2);
  67. }
  68. //火
  69. if (skillConfigId.skillConfig.attribute == 8)
  70. {
  71. ShuXingCsc.ChangeState(3);
  72. }
  73. //土
  74. if (skillConfigId.skillConfig.attribute == 16)
  75. {
  76. ShuXingCsc.ChangeState(4);
  77. }
  78. // for (var i = 0; i < StarRoot.Count; i++)
  79. // {
  80. // MyImage myImage = StarRoot[i] as MyImage;
  81. // myImage.gameObject.SetActive(false);
  82. // }
  83. //
  84. // int yinstar = skillConfigId.skillConfig.level - 5;
  85. // for (var i = 0; i < StarRoot.Count; i++)
  86. // {
  87. // MyImage icon = StarRoot[i] as MyImage;
  88. // if (skillConfigId.skillConfig.level > 5)
  89. // {
  90. // if (i < yinstar)
  91. // {
  92. // icon.icon_name = "dec_star_2";
  93. // icon.gameObject.SetActive(true);
  94. // }
  95. // else
  96. // {
  97. // icon.icon_name = "dec_gfxingji";
  98. // icon.gameObject.SetActive(true);
  99. // }
  100. // }
  101. // else
  102. // {
  103. // if (i < skillConfigId.skillConfig.level)
  104. // {
  105. // icon.icon_name = "dec_gfxingji";
  106. // icon.gameObject.SetActive(true);
  107. // }
  108. // }
  109. // }
  110. switch (skillConfig.SkillType)
  111. {
  112. case 1:
  113. Text_SkillType.text = "主动";
  114. csc.ChangeState(0);
  115. break;
  116. case 5:
  117. Text_SkillType.text = "被动";
  118. csc.ChangeState(1);
  119. break;
  120. case 2:
  121. Text_SkillType.text = "辅助";
  122. csc.ChangeState(1);
  123. break;
  124. }
  125. }
  126. public override void DormancyObj()
  127. {
  128. Icon_Marsk.gameObject.SetActive(false);
  129. base.DormancyObj();
  130. }
  131. }
  132. }