StateControl.cs 1011 B

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  1. using Utility;
  2. namespace Core.State
  3. {
  4. public class StateControl
  5. {
  6. public Map<string, IState> States
  7. {
  8. get { return _states; }
  9. }
  10. private Map<string, IState> _states = new Map<string, IState>();
  11. public IState CurrIState
  12. {
  13. get { return _currIState; }
  14. }
  15. private IState _currIState;
  16. public void AddState(string name, IState state)
  17. {
  18. _states[name] = state;
  19. }
  20. public void Update(float t)
  21. {
  22. if (_currIState != null)
  23. {
  24. _currIState.Update(t);
  25. }
  26. }
  27. public void ChangeState(string name)
  28. {
  29. if (!_states.TryGetValue(name,out IState state))
  30. {
  31. return;
  32. }
  33. if (_currIState != null)
  34. {
  35. _currIState.Exit();
  36. }
  37. _currIState = state;
  38. _currIState.Enter();
  39. }
  40. }
  41. }