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- using System;
 
- using Fort23.UTool;
 
- namespace Core.Utility
 
- {
 
-     public class GlobalParam
 
-     {
 
-         public static int Item_Coin_ID = 1001;
 
-         public static int Item_Diamond_ID = 1002;
 
-         public static int Item_HeroExp_ID = 1003;
 
-         /// <summary>
 
-         /// 英雄最大上阵数量
 
-         /// </summary>
 
-         public static int Max_Deploy_HERO = 4;
 
-         
 
-         /// <summary>
 
-         /// 主界面英雄头像,点击后,向上偏移的位移
 
-         /// </summary>
 
-         public static int Hero_Pos_Offset = 110;
 
-         
 
-         /// <summary>
 
-         /// 最大等级差
 
-         /// </summary>
 
-         public static int Max_Main_Level_Difference = 10;
 
-         
 
-         /// <summary>
 
-         /// 普攻技能组
 
-         /// </summary>
 
-         public static int Normal_Attack_Skill_Group_ID = 1001;
 
-         /// <summary>
 
-         /// 升级时,背景高度
 
-         /// </summary>
 
-         public static int Hero_Upgrade_UI_BG_Height = 283;
 
-         /// <summary>
 
-         /// 仅升星时,背景高度
 
-         /// </summary>
 
-         public static int Hero_Promote_UI_BG_Only_Star_Height = 283;
 
-         /// <summary>
 
-         /// 升星、解锁技能时,背景高度
 
-         /// </summary>
 
-         public static int Hero_Promote_UI_BG_Unlock_Skill_Height = 420;
 
-         /// <summary>
 
-         /// 仅升星时,星星y的位置
 
-         /// </summary>
 
-         public static int Hero_Promote_UI_BG_Star_Pos_1 = 0;
 
-         /// <summary>
 
-         /// 升星、解锁技能时,星星y的位置
 
-         /// </summary>
 
-         public static int Hero_Promote_UI_BG_Star_Pos_2 = 150;
 
-         /// <summary>
 
-         /// 生成装备表的ID
 
-         /// </summary>
 
-         /// <param name="zy"></param>
 
-         /// <param name="eqType"></param>
 
-         /// <param name="eqLv"></param>
 
-         /// <param name="mainLv"></param>
 
-         /// <returns></returns>
 
-         public static int GenerateEquipmentID(int zy, int eqType, int dropLv, int mainLv)
 
-         {
 
-             int eqLv = 10;
 
-             if (mainLv <= 10)
 
-             {
 
-                 eqLv = 10;
 
-             }
 
-             else
 
-             {
 
-                 int tmp = 5 - mainLv % 5;
 
-                 tmp = mainLv + tmp;
 
-                 eqLv = tmp + dropLv;
 
-             }
 
-             if (eqLv < 10)
 
-             {
 
-                 eqLv = 10;
 
-             }
 
-             
 
-             // LogTool.Log("eqLevel=" + eqLv);
 
-             
 
-             int equipmentConfigID = zy * 10000 + eqType * 1000 + eqLv;
 
-             return equipmentConfigID;
 
-         }
 
- #if !COMBAT_SERVER
 
-         
 
-         /// <summary>
 
-         /// 生成一个基于毫秒级时间戳的 GUID
 
-         /// </summary>
 
-         /// <returns>返回一个字符串形式的 GUID</returns>
 
-         public static string GenerateGUID()
 
-         {
 
-             // 获取当前的毫秒级时间戳
 
-             long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
 
-             // 生成一个随机数(确保 GUID 的部分随机性)
 
-             int randomPart = UnityEngine.Random.Range(1000, 9999);
 
-             LogTool.Log(timestamp);
 
-             LogTool.Log(randomPart);
 
-             // 拼接时间戳和随机数
 
-             return $"{timestamp}{randomPart}";
 
-         }
 
- #endif
 
-     }
 
- }
 
 
  |