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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- using Utility;
 
- #if UNITY_WEBGL || UNITY_EDITOR  
 
- using WeChatWASM;
 
- #endif
 
- public class WXDownload : Singleton<WXDownload>
 
- {
 
-     public void DownLoad(string url, string fileName, System.Action<bool> finish)
 
-     {
 
- #if UNITY_WEBGL || UNITY_EDITOR        
 
-         DownloadFileOption fileOption = new DownloadFileOption();
 
-         fileOption.url = url;
 
-         fileOption.filePath = GetPluginCachePath() + "/" + fileName;
 
-         fileOption.fail = delegate(GeneralCallbackResult result)
 
-         {
 
-             Debug.LogError(url + "下载失败" + result.errMsg);
 
-             finish?.Invoke(false);
 
-         };
 
-         fileOption.success = delegate(DownloadFileSuccessCallbackResult result)
 
-         {
 
-             finish?.Invoke(true);
 
-             // Debug.Log(url + "下载成功");
 
-         };
 
-         WX.DownloadFile(fileOption);
 
- #elif UNITY_ANDROID
 
-         UnityWebRequest unityWebRequest = UnityWebRequest.Get(url);
 
-         unityWebRequest.downloadHandler = new DownloadHandlerBuffer();
 
-         var unityWebRequestAsyncOperation  =  unityWebRequest.SendWebRequest();
 
-         unityWebRequestAsyncOperation.completed += operation =>
 
-         {
 
-         
 
-             if (unityWebRequest.result == UnityWebRequest.Result.Success)
 
-             {
 
-                 finish?.Invoke(true);
 
-             }
 
-             else
 
-             {
 
-                 Debug.LogError(url + "下载失败" + unityWebRequest.result);
 
-                 finish?.Invoke(false);
 
-             }
 
-          
 
-         };
 
- #endif
 
-     }
 
-     public string GetCachePath(string url)
 
-     { 
 
- #if UNITY_WEBGL || UNITY_EDITOR       
 
-         return WX.GetCachePath(url);
 
- #elif UNITY_ANDROID
 
-         return url;
 
- #endif
 
-         
 
-     }
 
-     public string GetPluginCachePath()
 
-     {
 
- #if UNITY_WEBGL || UNITY_EDITOR    
 
-         return WX.PluginCachePath;
 
- #elif UNITY_ANDROID
 
-     return Application.persistentDataPath;
 
- #endif
 
-     }
 
- }
 
 
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