| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 | 
							- using System.Collections.Concurrent;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using NetCore;
 
- using NetCore.ContentParse;
 
- using NetCore.NetServerCoreBasic;
 
- using NetCore.Protocol;
 
- namespace NetServer.NetLink.TCP;
 
- public class TCPServer<T, K> : IServer where T : IContentParse where K : IProtocol
 
- {
 
-     // private byte[] buffData = new byte[6553];
 
-     private Socket socket;
 
-     public ILogicalParsing LogicalParsing
 
-     {
 
-         get { return _logicalParsing; }
 
-     }
 
-     private ILogicalParsing _logicalParsing;
 
-     //记录半包数据
 
-     private bool isBufferData;
 
-     private byte[] lastBuffData;
 
-     private int lastCount;
 
-     private short lastXueLieHao;
 
-     //数据结束
 
-     //尾包
 
-     private byte[] weiBaoBuffData;
 
-     private long index;
 
-     private ConcurrentDictionary<long, TCPServerConnection<T, K>> allTcpServerConnections =
 
-         new ConcurrentDictionary<long, TCPServerConnection<T, K>>();
 
-     private Thread _ConnectionUpdateThread;
 
-     public TCPServer(int port, ILogicalParsing logicalParsing)
 
-     {
 
-         _logicalParsing = logicalParsing;
 
-         socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-         socket.Bind(new IPEndPoint(IPAddress.Any, port));
 
-         socket.Listen();
 
-         AcceptAsync();
 
-         _ConnectionUpdateThread = new Thread(ConnectionUpdate);
 
-         _ConnectionUpdateThread.Start();
 
-     }
 
-     private void ConnectionUpdate()
 
-     {
 
-         while (socket != null)
 
-         {
 
-             long currTime = DateTime.Now.Ticks;
 
-             foreach (var VARIABLE in allTcpServerConnections)
 
-             {
 
-                 long lasetHearTime = VARIABLE.Value.HeartbeatLasetTime;
 
-                 if (currTime - lasetHearTime > 1200000000) //超时
 
-                 {
 
-                     RemoveConnection(VARIABLE.Value);
 
-                 }
 
-             }
 
-            
 
-             Thread.Sleep(1000);
 
-         }
 
-     }
 
-     private async Task AcceptAsync()
 
-     {
 
-         try
 
-         {
 
-             if (socket == null)
 
-             {
 
-                 return;
 
-             }
 
-         
 
-             Socket newSocket = await socket.AcceptAsync();
 
-             AcceptAsync();
 
-             int code = newSocket.RemoteEndPoint.GetHashCode();
 
-             TCPServerConnection<T, K> tcpServerConnection = new TCPServerConnection<T, K>(this, newSocket);
 
-             long currIndex = Interlocked.Add(ref index, 1);
 
-             // long currIndex = index;
 
-             tcpServerConnection.ConnectionId = currIndex;
 
-             bool isAdd = allTcpServerConnections.TryAdd(currIndex, tcpServerConnection);
 
-             if (!isAdd)
 
-             {
 
-                 Console.Error.WriteLine("添加失败");
 
-                 newSocket.Close();
 
-                 newSocket.Dispose();
 
-             }
 
-             else
 
-             {
 
-                 _logicalParsing.AddConnection(tcpServerConnection);
 
-             }
 
-         }
 
-         catch (Exception e)
 
-         {
 
-             Console.WriteLine(e);
 
-         }
 
-     }
 
-     public void RemoveConnection(TCPServerConnection<T, K> tcpServerConnection)
 
-     {
 
-         bool isOk = allTcpServerConnections.TryRemove(tcpServerConnection.ConnectionId,
 
-             out TCPServerConnection<T, K> value);
 
-         if (!isOk)
 
-         {
 
-             Console.Error.WriteLine("移除失败");
 
-         }
 
-         else
 
-         {
 
-             tcpServerConnection.Dispose();
 
-             _logicalParsing.RemoveConnection(tcpServerConnection);
 
-         }
 
-     }
 
- }
 
 
  |