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							- using System;
 
- using System.Collections;
 
- using TMPro;
 
- using UnityEngine;
 
- namespace GPUECSAnimationBaker.Samples.SampleScenes
 
- {
 
-     public class FPSScript : MonoBehaviour
 
-     {
 
-     
 
-         private IEnumerator Start()
 
-         {
 
-             TextMeshProUGUI text = GetComponent<TextMeshProUGUI>();
 
-             GUI.depth = 2;
 
-             while (true)
 
-             {
 
-                 text.text = Math.Round(1f / Time.unscaledDeltaTime).ToString() + " FPS";
 
-                 yield return new WaitForSeconds(0.1f);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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