- using System;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [Serializable]
 
-     public class BoneUsagePerLoD
 
-     {
 
-         [Tooltip("The LOD index this number applies to")]
 
-         public int lodIndex;
 
-         [Tooltip("The max number of bones to take into account for baking for this LOD")]
 
-         public int maxNumberOfBonesPerVertex;
 
-     }
 
- }
 
 
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