SkillConstant.cs 716 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillConstant
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillConstant.json")]
  8. public partial class SkillConstantHolder : ConfigHolder<SkillConstant> {
  9. }
  10. [Serializable]
  11. public struct SkillConstant : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///重复功法自动转碎片的数量
  19. /// </summary>
  20. public int[] SkilltoPieceNum;
  21. /// <summary>
  22. ///功法升到对应星级所需碎片数量
  23. /// </summary>
  24. public int[] SkillPromoteNeedPieceNum;
  25. }
  26. }
  27. // End of Auto Generated Code