| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //using System;namespace Animancer.FSM{    /// <summary>An <see cref="IState"/> that uses delegates to define its behaviour.</summary>    /// <remarks>    /// <strong>Documentation:</strong>    /// <see href="https://kybernetik.com.au/animancer/docs/manual/fsm/state-types">    /// State Types</see>    /// </remarks>    /// https://kybernetik.com.au/animancer/api/Animancer.FSM/DelegateState    ///     public class DelegateState : IState    {        /************************************************************************************************************************/        /// <summary>Determines whether this state can be entered. Null is treated as returning true.</summary>        public Func<bool> canEnter;        /// <summary>[<see cref="IState"/>] Calls <see cref="canEnter"/> to determine whether this state can be entered.</summary>        public virtual bool CanEnterState => canEnter == null || canEnter();        /************************************************************************************************************************/        /// <summary>Determines whether this state can be exited. Null is treated as returning true.</summary>        public Func<bool> canExit;        /// <summary>[<see cref="IState"/>] Calls <see cref="canExit"/> to determine whether this state can be exited.</summary>        public virtual bool CanExitState => canExit == null || canExit();        /************************************************************************************************************************/        /// <summary>Called when this state is entered.</summary>        public Action onEnter;        /// <summary>[<see cref="IState"/>] Calls <see cref="onEnter"/> when this state is entered.</summary>        public virtual void OnEnterState() => onEnter?.Invoke();        /************************************************************************************************************************/        /// <summary>Called when this state is exited.</summary>        public Action onExit;        /// <summary>[<see cref="IState"/>] Calls <see cref="onExit"/> when this state is exited.</summary>        public virtual void OnExitState() => onExit?.Invoke();        /************************************************************************************************************************/    }}
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