WidgetHero.cs 2.5 KB

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  1. using System.Threading.Tasks;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Hero;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "WidgetHero")]
  11. public partial class WidgetHero : UIComponent
  12. {
  13. private void Init()
  14. {
  15. }
  16. public override void AddEvent()
  17. {
  18. }
  19. public override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. LogTool.Log("添加英雄点击事件");
  25. btnHero.onClick.AddListener(OnHeroClick);
  26. }
  27. private async void OnHeroClick()
  28. {
  29. LogTool.Log("点击英雄");
  30. HeroClickEventData heroClickEventData = HeroClickEventData.Create();
  31. heroClickEventData.heroId = heroInfo.modelID;
  32. EventManager.Instance.Dispatch(CustomEventType.HeroClick, heroClickEventData);
  33. await OpenHeroDetailPanel();
  34. }
  35. private async Task OpenHeroDetailPanel()
  36. {
  37. // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent<HeroDetailPanel>();
  38. // if (heroDetailPanel == null)
  39. // {
  40. // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  41. // }
  42. HeroDetailPanel heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback,UILayer.Top);
  43. heroDetailPanel.InitHeroDetailPanel(heroInfo);
  44. }
  45. private void Callback(HeroDetailPanel obj)
  46. {
  47. LogTool.Log("HeroDetailPanel 加载完成");
  48. }
  49. public HeroInfo heroInfo;
  50. /// <summary>
  51. ///
  52. /// </summary>
  53. /// <param name="heroInfo"></param>
  54. public void InitHero(HeroInfo heroInfo)
  55. {
  56. this.heroInfo = heroInfo;
  57. // lv.text = heroInfo.level.Value.ToString();
  58. iconHero.icon_name = heroInfo.modelConfig.headicon;
  59. iconHero.SetNativeSize();
  60. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  61. // HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  62. SetDynamicData();
  63. }
  64. public void UpdateHero(HeroInfo heroInfo)
  65. {
  66. this.heroInfo = heroInfo;
  67. SetDynamicData();
  68. }
  69. public void SetDynamicData()
  70. {
  71. lv.text = heroInfo.level.Value.ToString();
  72. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  73. }
  74. }
  75. }