TestCombatHeroConfig.cs 1.6 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace GameLogic.CombatScenesTool
  4. {
  5. public class TestCombatHeroConfig : MonoBehaviour
  6. {
  7. [System.Serializable]
  8. public class TestHeroInfoConfig
  9. {
  10. public string modelName;
  11. public int hp;
  12. public int att;
  13. public int attSpeed;
  14. public int attDis;
  15. public bool isGpu;
  16. public int[] skillId;
  17. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  18. {
  19. combatHeroInfo.modelName = modelName;
  20. combatHeroInfo.hp.Value = (hp);
  21. combatHeroInfo.attSpeed.Value = (attSpeed);
  22. combatHeroInfo.attack.Value = (att);
  23. combatHeroInfo.crit.Value = (0);
  24. combatHeroInfo.critDamage.Value = (0);
  25. combatHeroInfo.shanbi.Value = (0);
  26. combatHeroInfo.maxDis = attDis;
  27. combatHeroInfo.maxDisTo = attDis * attDis;
  28. combatHeroInfo.skillId = skillId;
  29. combatHeroInfo.isGpu = isGpu;
  30. }
  31. }
  32. [System.Serializable]
  33. public class EnemyGroup
  34. {
  35. /// <summary>
  36. /// 波次数
  37. /// </summary>
  38. public int count;
  39. /// <summary>
  40. /// 间隔时间
  41. /// </summary>
  42. public float jianGe;
  43. public TestHeroInfoConfig[] enemyHeroInfo;
  44. }
  45. public TestHeroInfoConfig[] myHeroInfo;
  46. public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
  47. }
  48. }