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- using System.Collections.Generic;
- using UnityEngine;
- namespace GameLogic.CombatScenesTool
- {
- public class TestCombatHeroConfig : MonoBehaviour
- {
- [System.Serializable]
- public class TestHeroInfoConfig
- {
- public string modelName;
- public int hp;
- public int att;
- public int attSpeed;
- public int attDis;
- public bool isGpu;
- public int[] skillId;
- public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
- {
- combatHeroInfo.modelName = modelName;
- combatHeroInfo.hp.Value = (hp);
- combatHeroInfo.attSpeed.Value = (attSpeed);
- combatHeroInfo.attack.Value = (att);
- combatHeroInfo.crit.Value = (0);
- combatHeroInfo.critDamage.Value = (0);
- combatHeroInfo.shanbi.Value = (0);
- combatHeroInfo.maxDis = attDis;
- combatHeroInfo.maxDisTo = attDis * attDis;
- combatHeroInfo.skillId = skillId;
- combatHeroInfo.isGpu = isGpu;
- }
- }
- [System.Serializable]
- public class EnemyGroup
- {
- /// <summary>
- /// 波次数
- /// </summary>
- public int count;
- /// <summary>
- /// 间隔时间
- /// </summary>
- public float jianGe;
- public TestHeroInfoConfig[] enemyHeroInfo;
- }
- public TestHeroInfoConfig[] myHeroInfo;
- public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
- }
- }
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