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- using UnityEngine;
- namespace XNode.Examples.MathNodes {
- public class Vector : XNode.Node {
- [Input] public float x, y, z;
- [Output] public Vector3 vector;
- public override object GetValue(XNode.NodePort port) {
- vector.x = GetInputValue<float>("x", this.x);
- vector.y = GetInputValue<float>("y", this.y);
- vector.z = GetInputValue<float>("z", this.z);
- return vector;
- }
- }
- }
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