FreeCam.cs 2.1 KB

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  1. using UnityEngine;
  2. namespace Unity.AI.Navigation.Samples
  3. {
  4. /// <summary>
  5. /// Manipulating the camera with standard inputs
  6. /// </summary>
  7. public class FreeCam : MonoBehaviour
  8. {
  9. public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
  10. public RotationAxes axes = RotationAxes.MouseXAndY;
  11. public float sensitivityX = 15F;
  12. public float sensitivityY = 15F;
  13. public float minimumX = -360F;
  14. public float maximumX = 360F;
  15. public float minimumY = -60F;
  16. public float maximumY = 60F;
  17. public float moveSpeed = 1.0f;
  18. public bool lockHeight = false;
  19. float rotationY = 0F;
  20. void Update()
  21. {
  22. if (axes == RotationAxes.MouseXAndY)
  23. {
  24. float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
  25. rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
  26. rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
  27. transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
  28. }
  29. else if (axes == RotationAxes.MouseX)
  30. {
  31. transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
  32. }
  33. else
  34. {
  35. rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
  36. rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
  37. transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
  38. }
  39. var xAxisValue = Input.GetAxis("Horizontal");
  40. var zAxisValue = Input.GetAxis("Vertical");
  41. if (lockHeight)
  42. {
  43. var dir = transform.TransformDirection(new Vector3(xAxisValue, 0.0f, zAxisValue) * moveSpeed);
  44. dir.y = 0.0f;
  45. transform.position += dir;
  46. }
  47. else
  48. {
  49. transform.Translate(new Vector3(xAxisValue, 0.0f, zAxisValue) * moveSpeed);
  50. }
  51. }
  52. }
  53. }