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- using UnityEngine;
- namespace Unity.AI.Navigation.Samples
- {
- /// <summary>
- /// Destroy owning GameObject if any collider with a specific tag is trespassing
- /// </summary>
- public class DestroyOnTrigger : MonoBehaviour
- {
- public string m_Tag = "Player";
- void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.tag == m_Tag)
- Destroy(gameObject);
- }
- }
- }
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