DESKTOP-FB72PO8\Administrator f43d97cc9c 修改音效 4 maanden geleden
..
Documentation~ ee66520f4d 第一次提交 5 maanden geleden
Editor ee66520f4d 第一次提交 5 maanden geleden
EditorResources ee66520f4d 第一次提交 5 maanden geleden
Gizmos ee66520f4d 第一次提交 5 maanden geleden
Runtime ee66520f4d 第一次提交 5 maanden geleden
Samples~ f43d97cc9c 修改音效 4 maanden geleden
Tests ee66520f4d 第一次提交 5 maanden geleden
.signature ee66520f4d 第一次提交 5 maanden geleden
CHANGELOG.md ee66520f4d 第一次提交 5 maanden geleden
CHANGELOG.md.meta ee66520f4d 第一次提交 5 maanden geleden
Editor.meta ee66520f4d 第一次提交 5 maanden geleden
EditorResources.meta ee66520f4d 第一次提交 5 maanden geleden
Gizmos.meta ee66520f4d 第一次提交 5 maanden geleden
LICENSE.md ee66520f4d 第一次提交 5 maanden geleden
LICENSE.md.meta ee66520f4d 第一次提交 5 maanden geleden
README.md ee66520f4d 第一次提交 5 maanden geleden
README.md.meta ee66520f4d 第一次提交 5 maanden geleden
Runtime.meta ee66520f4d 第一次提交 5 maanden geleden
Tests.meta ee66520f4d 第一次提交 5 maanden geleden
package.json ee66520f4d 第一次提交 5 maanden geleden
package.json.meta ee66520f4d 第一次提交 5 maanden geleden

README.md

About AI Navigation

The AI Navigation package makes available the following tools for working with navigation in Unity:

  • The Navigation window
  • The NavMesh Updater window
  • The AI Naigation overlay in the scene view
  • The visualization in the scene view of the NavMeshes, links, obstacles, agents and their gizmos used for editing
  • The authoring part of the components that exist in the com.unity.modules.ai core module (i.e. NavMeshAgent, NavMeshObstacle, OffMeshLink)
  • Four components that comprise the high level controls for creating data for the navigation system:
    • NavMeshSurface – for building and enabling a NavMesh surface for one agent type.
    • NavMeshModifier – affects the NavMesh generation of NavMesh area types, based on the transform hierarchy.
    • NavMeshModifierVolume – affects the NavMesh generation of NavMesh area types, based on volume.
    • NavMeshLink – connects same or different NavMesh surfaces for one agent type.

Using AI Navigation

For detailed information on how to use the package, see the User manual.\ You can add it to your project by installing it from the list in the Package Manager window or by specifying its name com.unity.ai.navigation. Alternatively, you can add an entry with the package name directly in the project manifest.\ The package is available as of Unity 2022.2.

Notice on the Change of License

With effect from 8th December 2020 this package is licensed under the Unity Companion License for Unity-dependent projects. Prior to the 8th December 2020 this package was licensed under MIT and all use of the package content prior to 8th December 2020 is licensed under MIT.