ILifetCycleHitPoint.cs 417 B

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  1. 
  2. using UnityEngine;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
  4. {
  5. /// <summary>
  6. /// 受击点
  7. /// </summary>
  8. public interface ILifetCycleHitPoint : ITimeLineEventBasic
  9. {
  10. bool IsHide { get; set; }
  11. ILifeCycle IfLifeCycle { get; }
  12. Vector3 Position { get; }
  13. T This<T>();
  14. SpecialDotInfo GetSpecialDotInfo(string specialDotName);
  15. }
  16. }