HeroDetailPanel.cs 22 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using TMPro;
  13. using UnityEngine;
  14. using UnityEngine.AI;
  15. using UnityEngine.UI;
  16. using Utility;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroDetailPanel" )]
  20. public partial class HeroDetailPanel : UIPanel
  21. {
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. // InitHeroDetailPanel();
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. btnBack.onClick.AddListener(OnClickClose);
  36. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  37. btnPromote.onClick.AddListener(OnClickPromote);
  38. btnSkill.onClick.AddListener(OnClickSkill);
  39. btnPrev.onClick.AddListener(OnclickPrevHero);
  40. btnNext.onClick.AddListener(OnclickNextHero);
  41. }
  42. private void OnclickPrevHero()
  43. {
  44. SwitchHero(false);
  45. }
  46. private void OnclickNextHero()
  47. {
  48. SwitchHero(true);
  49. }
  50. public void SwitchHero(bool isNext)
  51. {
  52. if (sourcePanel == UIPanelName.None)
  53. {
  54. LogTool.Error("打开英雄界面的上个一个UIPanel未知");
  55. return;
  56. }
  57. GObjectPool.Instance.Recycle(modelObj);
  58. if (sourcePanel == UIPanelName.BagPanel)
  59. {
  60. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  61. WidgetHero widgetHero = HeroUITools.
  62. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  63. if (widgetHero != null)
  64. {
  65. InitHeroDetailPanel(widgetHero, sourcePanel);
  66. }
  67. }
  68. if (sourcePanel == UIPanelName.MainPanel)
  69. {
  70. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  71. WidgetHero widgetHero = HeroUITools.
  72. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  73. if (widgetHero != null)
  74. {
  75. InitHeroDetailPanel(widgetHero, sourcePanel);
  76. }
  77. }
  78. }
  79. private bool IsShowArrow(bool isNext)
  80. {
  81. if (sourcePanel == UIPanelName.None)
  82. {
  83. return false;
  84. }
  85. if (sourcePanel == UIPanelName.BagPanel)
  86. {
  87. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  88. WidgetHero widgetHero = HeroUITools.
  89. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  90. return widgetHero != null;
  91. }
  92. if (sourcePanel == UIPanelName.MainPanel)
  93. {
  94. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  95. WidgetHero widgetHero = HeroUITools.
  96. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  97. return widgetHero != null;
  98. }
  99. return false;
  100. }
  101. public SkillUIComponent skillUIComponent;
  102. private async void OnClickSkill()
  103. {
  104. skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  105. root:transform);
  106. skillUIComponent.InitUI(heroInfo);
  107. }
  108. private async void OnClickPromote()
  109. {
  110. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  111. {
  112. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  113. return;
  114. }
  115. if (isOpenPre)
  116. {
  117. heroInfo.Promote();
  118. PlayerManager.Instance.SaveHeroData(heroInfo);
  119. UpdateAttributeUI();
  120. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  121. PlayerManager.Instance.heroController.SendEvent(HeroUpType.Promote, heroInfo, HeroUpResultType.Success);
  122. ExitPowerUpPre(curPreTyp, upPre.Stars2);
  123. }
  124. else
  125. {
  126. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, OpenPreUICallback, root: rtBottom);
  127. }
  128. }
  129. private async void OpenPreUICallback(HeroPowerUpPre pre)
  130. {
  131. upPre = pre;
  132. pre.OpenPromotePre(heroInfo);
  133. EnterPowerUpPre(2);
  134. }
  135. /// <summary>
  136. /// 是否打开了升级/升星的预览界面
  137. /// </summary>
  138. public bool isOpenPre;
  139. private byte curPreTyp;
  140. private async void OnClickUpgrade()
  141. {
  142. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  143. if (resultType == HeroUpResultType.Success)
  144. {
  145. UpdateAttributeUI();
  146. }
  147. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  148. {
  149. //TODO 要播放特效.
  150. ExitPowerUpPre(1);
  151. UpdateAttributeUI();
  152. }
  153. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  154. {
  155. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  156. delegate(HeroPowerUpPre pre)
  157. {
  158. EnterPowerUpPre(1);
  159. pre.OpenUpgradePre(heroInfo);
  160. }, root: rtBottom);
  161. }
  162. }
  163. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  164. private async void FlyInEft()
  165. {
  166. simpleMoves.Clear();
  167. upPre.Stars1Obj.SetActive(false);
  168. upPre.Stars2Obj.SetActive(false);
  169. await TimerComponent.Instance.WaitAsync(200);
  170. for (int i = 0; i < stars.Count; i++)
  171. {
  172. GameObject targetGo = upPre.Stars1[i] as GameObject;
  173. GameObject startGo = stars[i] as GameObject;
  174. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  175. RectTransform startRT = startGo.GetComponent<RectTransform>();
  176. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  177. simpleMoves.Add(sm);
  178. }
  179. //把现在的星星隐藏了.
  180. StarsObj.SetActive(false);
  181. upPre.Stars1Obj.SetActive(true);
  182. int j = 0;
  183. float delayTime = 0;
  184. foreach (SimpleMove move in simpleMoves)
  185. {
  186. delayTime = (j++ * 0.05f);
  187. move.Start(delayTime);
  188. }
  189. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  190. upPre.Stars2Obj.SetActive(true);
  191. }
  192. private async void FlyOutEft(List<object> startList)
  193. {
  194. int i = 0;
  195. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  196. // LayoutUtility.Layout(stars, LayoutType.Horizontal);
  197. simpleMoves.Clear();
  198. foreach (var star in stars)
  199. {
  200. GameObject targetGo = star as GameObject;
  201. GameObject startGo = startList[i++] as GameObject;
  202. //目标
  203. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  204. //起始
  205. RectTransform startRT = startGo.GetComponent<RectTransform>();
  206. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  207. simpleMoves.Add(sm);
  208. }
  209. StarsObj.SetActive(true);
  210. int j = 0;
  211. float delayTime = 0f;
  212. foreach (SimpleMove move in simpleMoves)
  213. {
  214. delayTime = (j++ * 0.05f);
  215. move.Start(delayTime);
  216. }
  217. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  218. // upPre.Stars2Layout.gameObject.SetActive(false);
  219. }
  220. /// <summary>
  221. /// 进入 升级/升星预览界面
  222. /// </summary>
  223. /// <param name="preTyp">1升级;2 升星</param>
  224. private void EnterPowerUpPre(byte preTyp)
  225. {
  226. isOpenPre = true;
  227. curPreTyp = preTyp;
  228. btns1.SetActive(false);
  229. if (preTyp == 1)
  230. {
  231. btnPromote.gameObject.SetActive(false);
  232. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  233. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  234. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  235. }
  236. else
  237. {
  238. btnUpgrade.gameObject.SetActive(false);
  239. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  240. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  241. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  242. FlyInEft();
  243. if (costHeroCount > curHeroCount)
  244. {
  245. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  246. }
  247. else
  248. {
  249. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  250. }
  251. }
  252. }
  253. /// <summary>
  254. /// 离开 升级/升星预览界面
  255. /// </summary>
  256. /// <param name="preTyp">1升级;2 升星</param>
  257. private void ExitPowerUpPre(byte preTyp, List<object> list = null)
  258. {
  259. isOpenPre = false;
  260. btns1.SetActive(true);
  261. // upPre.Stars1Layout.enabled = true;
  262. // upPre.Stars2Layout.enabled = true;
  263. if (preTyp == 1)
  264. {
  265. btnPromote.gameObject.SetActive(true);
  266. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  267. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  268. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  269. }
  270. else
  271. {
  272. FlyOutEft(list);
  273. btnUpgrade.gameObject.SetActive(true);
  274. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  275. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  276. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  277. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  278. }
  279. objHeroPowerUpPre.SetActive(false);
  280. }
  281. private void OnClickClose()
  282. {
  283. CloseLogic();
  284. UIManager.Instance.HideUIUIPanel(this);
  285. }
  286. private void CloseLogic()
  287. {
  288. if (isOpenPre)
  289. {
  290. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  291. }
  292. else
  293. {
  294. GObjectPool.Instance.Recycle(modelObj);
  295. }
  296. }
  297. public WidgetHero heroWidget;
  298. public UIPanelName sourcePanel;
  299. private GameObjectPool modelObj;
  300. HeroPowerUpPre upPre;
  301. public async void InitHeroDetailPanel(WidgetHero heroWidget, UIPanelName sourcePanel = UIPanelName.None)
  302. {
  303. this.heroInfo = heroWidget.heroInfo;
  304. this.heroWidget = heroWidget;
  305. this.sourcePanel = sourcePanel;
  306. btns1.SetActive(true);
  307. objHeroPowerUpPre.SetActive(false);
  308. //是否显示左右切换按钮
  309. btnNext.gameObject.SetActive(IsShowArrow(true));
  310. btnPrev.gameObject.SetActive(IsShowArrow(false));
  311. iconZhiYe.icon_name = heroInfo.GetZyIconName();
  312. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  313. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  314. // StarsLayout.gameObject.SetActive(true);
  315. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  316. // StarsLayout.enabled = true;
  317. // StarsLayout.SetLayoutHorizontal();
  318. // await TimerComponent.Instance.WaitAsync(1);
  319. // StarsLayout.enabled = false;
  320. // await TimerComponent.Instance.WaitAsync(50);
  321. // StarsLayout.GetComponent<LayoutGroup>().s
  322. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  323. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  324. // GameObjectPool poolInterface =
  325. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  326. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  327. delegate(GameObjectPool pool)
  328. {
  329. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  330. pool.own.transform.parent = ModelPos;
  331. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  332. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  333. pool.own.transform.localScale = Vector3.one;
  334. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  335. int max = animancerComponent.Transitions.Library.Count;
  336. for (int i = 0; i < max; i++)
  337. {
  338. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  339. out TransitionModifierGroup transition))
  340. {
  341. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  342. if (clipTransition2 != null && clipTransition2.name == "idle")
  343. {
  344. animancerComponent.Play(clipTransition2);
  345. break;
  346. }
  347. }
  348. }
  349. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  350. });
  351. switch (heroInfo.modelConfig.rarity)
  352. {
  353. case 1:
  354. heroRarity.text = LanguageManager.Instance.Text(32);
  355. break;
  356. case 2:
  357. heroRarity.text = LanguageManager.Instance.Text(31);
  358. break;
  359. case 3:
  360. heroRarity.text = LanguageManager.Instance.Text(30);
  361. break;
  362. default:
  363. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  364. break;
  365. }
  366. AnimateNumber animTxtHp = new AnimateNumber(targetTextPro:txtHP);
  367. AnimateNumber animTxtAtk = new AnimateNumber(targetTextPro:txtATK);
  368. AnimateNumber animTxtDef = new AnimateNumber(targetTextPro:txtDEF);
  369. AnimateNumber animTxtShanBi = new AnimateNumber(targetTextPro:txtSHANBI);
  370. animateNumberList = new List<AnimateNumber>();
  371. animateNumberList.Add(animTxtHp);
  372. animateNumberList.Add(animTxtAtk);
  373. animateNumberList.Add(animTxtDef);
  374. animateNumberList.Add(animTxtShanBi);
  375. UpdateAttributeUI(true);
  376. }
  377. private List<AnimateNumber> animateNumberList;
  378. private long curHeroCount;
  379. private long costHeroCount;
  380. public async void UpdateAttributeUI(bool isInit = false)
  381. {
  382. StarsObj.SetActive(true);
  383. PlayEft(isInit, txtHP, heroInfo.hp.Value.ToStringEx(), 0);
  384. // if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  385. // {
  386. // long old = long.Parse(txtHP.text);
  387. // txtHP.text = heroInfo.hp.Value.ToStringEx();
  388. // if(!isInit)
  389. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  390. // {
  391. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  392. // },
  393. // poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  394. // }
  395. PlayEft(isInit, txtATK, heroInfo.attack.Value.ToStringEx(), 1);
  396. // if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  397. // {
  398. // long old = long.Parse(txtATK.text);
  399. // txtATK.text = heroInfo.attack.Value.ToStringEx();
  400. // if(!isInit)
  401. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  402. // {
  403. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  404. // },
  405. // poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  406. // }
  407. PlayEft(isInit, txtDEF, heroInfo.defense.Value.ToStringEx(), 2);
  408. // if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  409. // {
  410. // long old = long.Parse(txtDEF.text);
  411. // txtDEF.text = heroInfo.defense.Value.ToStringEx();
  412. // if(!isInit)
  413. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  414. // {
  415. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  416. // },
  417. // poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  418. // }
  419. PlayEft(isInit, txtSHANBI, heroInfo.shanbi.Value.ToStringEx(), 3);
  420. // if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  421. // {
  422. // txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  423. // if(!isInit)
  424. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  425. // poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  426. // }
  427. txtLv.text = heroInfo.level.Value.ToStringEx();
  428. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  429. string redColorStar = "";
  430. string redColorEnd = "";
  431. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  432. long costExp = heroInfo.powerUpConfig.levelUpExp;
  433. if (costExp > curExp)
  434. {
  435. redColorStar = "<color=#FF4C4C>";
  436. redColorEnd = "</color>";
  437. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  438. }
  439. else
  440. {
  441. redColorStar = "";
  442. redColorEnd = "";
  443. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  444. }
  445. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  446. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  447. costHeroCount = heroInfo.promoteConfig.costCount;
  448. if (costHeroCount > curHeroCount)
  449. {
  450. redColorStar = "<color=#FF4C4C>";
  451. redColorEnd = "</color>";
  452. }
  453. else
  454. {
  455. redColorStar = "";
  456. redColorEnd = "";
  457. }
  458. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  459. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  460. // LogTool.Log(go1.activeSelf);
  461. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  462. {
  463. go1.SetActive(false);
  464. txtUpLimit.gameObject.SetActive(true);
  465. txtUpLimit.text = LanguageManager.Instance.Text(63);
  466. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  467. }
  468. else
  469. {
  470. go1.SetActive(true);
  471. txtUpLimit.gameObject.SetActive(false);
  472. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  473. }
  474. }
  475. /// <summary>
  476. /// 当基础属性改变时,做一些表现
  477. /// </summary>
  478. /// <param name="isInit">是否为首次(初始), 首次不做动画处理</param>
  479. /// <param name="txtOld">当前(旧的)</param>
  480. /// <param name="txtNew"></param>
  481. /// <param name="eftRoot"></param>
  482. private async void PlayEft(bool isInit, TextMeshProUGUI txtOld, string txtNew, int idx)
  483. {
  484. if (txtOld.text != txtNew)
  485. {
  486. long old = long.Parse(txtOld.text);
  487. long newV = long.Parse(txtNew);
  488. txtOld.text = txtNew;
  489. if (!isInit)
  490. {
  491. animateNumberList[idx].Start(old, newV);
  492. await UIManager.Instance.CreateGComponent(delegate(HeroUpTxtEft heroUpTxtEft)
  493. {
  494. heroUpTxtEft.txtEft.text = "+" + (newV - old).ToStringEx();
  495. },
  496. poolName: "HeroUpTxtEft", root: eftNumPos[idx] as RectTransform);
  497. }
  498. }
  499. }
  500. }
  501. }