BagController.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Core.Utility;
  4. using Fort23.Core;
  5. using GameLogic.Equipment;
  6. using Utility;
  7. namespace GameLogic.Bag
  8. {
  9. public class BagController : Singleton<BagController>
  10. {
  11. /// <summary>
  12. /// 玩家的所有道具(包含货币)
  13. /// </summary>
  14. private List<ItemInfo> m_bagList = new List<ItemInfo>();
  15. // private List<ItemInfo> m_bagEqList = new List<ItemInfo>();
  16. /// <summary>
  17. /// 玩家的装备(按职业分类)
  18. /// </summary>
  19. // private Dictionary<int, List<ItemInfo>> m_EqDic = new Dictionary<int, List<ItemInfo>>();
  20. /// <summary>
  21. /// 外部访问用
  22. /// </summary>
  23. // public Dictionary<int, List<ItemInfo>> EqDic => m_EqDic;
  24. /// <summary>
  25. /// 外部访问用
  26. /// </summary>
  27. public List<ItemInfo> BagList => m_bagList;
  28. public void Init()
  29. {
  30. foreach (var itemData in AccountFileInfo.Instance.playerData.ItemListData)
  31. {
  32. ItemInfo itemInfo = new ItemInfo(itemData);
  33. m_bagList.Add(itemInfo);
  34. PlayerManager.Instance.eqController.Init(itemInfo);
  35. // AddEqToDic(itemInfo);
  36. }
  37. }
  38. #region 快速添加和扣除常用道具
  39. /// <summary>
  40. /// 加金币
  41. /// </summary>
  42. /// <param name="count"></param>
  43. public void AddCoin(long count)
  44. {
  45. AddItem(GlobalParam.Item_Coin_ID, count);
  46. }
  47. /// <summary>
  48. /// 扣金币
  49. /// </summary>
  50. /// <param name="count"></param>
  51. public bool DeductCoin(long count)
  52. {
  53. return DeductItem(GlobalParam.Item_Coin_ID, count);
  54. }
  55. /// <summary>
  56. /// 加钻石
  57. /// </summary>
  58. /// <param name="count"></param>
  59. public void AddDiamond(long count)
  60. {
  61. AddItem(GlobalParam.Item_Diamond_ID, count);
  62. }
  63. /// <summary>
  64. /// 扣钻石
  65. /// </summary>
  66. /// <param name="count"></param>
  67. public bool DeductDiamond(long count)
  68. {
  69. return DeductItem(GlobalParam.Item_Diamond_ID, count);
  70. }
  71. /// <summary>
  72. /// 加英雄经验
  73. /// </summary>
  74. /// <param name="count"></param>
  75. public void AddHeroExp(long count)
  76. {
  77. AddItem(GlobalParam.Item_HeroExp_ID, count);
  78. }
  79. /// <summary>
  80. /// 扣英雄经验
  81. /// </summary>
  82. /// <param name="count"></param>
  83. public bool DuctHeroExp(long count)
  84. {
  85. return DeductItem(GlobalParam.Item_HeroExp_ID, count);
  86. }
  87. /// <summary>
  88. /// 道具是否足够
  89. /// </summary>
  90. /// <param name="itemId"></param>
  91. /// <param name="count"></param>
  92. /// <returns></returns>
  93. public bool IsEnough(ItemInfo item, long count)
  94. {
  95. if (item.config.ID <= 0)
  96. {
  97. return false;
  98. }
  99. if (item.count >= count)
  100. {
  101. return true;
  102. }
  103. else
  104. {
  105. return false;
  106. }
  107. }
  108. /// <summary>
  109. /// 道具是否足够
  110. /// </summary>
  111. /// <param name="itemId"></param>
  112. /// <param name="count"></param>
  113. /// <returns></returns>
  114. public bool IsEnough(int itemId, long count)
  115. {
  116. ItemInfo item = GetItemInfo(itemId);
  117. return IsEnough(item, count);
  118. }
  119. #endregion
  120. public bool AddItem(int itemId, long count)
  121. {
  122. ItemInfo item = GetItemInfo(itemId);
  123. return AddItem(item, count);
  124. }
  125. /// <summary>
  126. /// 添加道具,最后都走这里
  127. /// </summary>
  128. /// <param name="item"></param>
  129. /// <param name="count"></param>
  130. /// <returns></returns>
  131. private bool AddItem(ItemInfo item, long count)
  132. {
  133. if (item.config.ID <= 0 && string.IsNullOrEmpty(item.guid))
  134. {
  135. return false;
  136. }
  137. item.count += count;
  138. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
  139. AccountFileInfo.Instance.SaveItemData(item);
  140. return true;
  141. }
  142. // private void AddEqToDic(ItemInfo eqItemInfo)
  143. // {
  144. // if (eqItemInfo.eqInfo == null)
  145. // {
  146. // return;
  147. // }
  148. //
  149. // int pro = eqItemInfo.eqInfo.basicEquipConfig.profession;
  150. //
  151. // if (m_EqDic.ContainsKey(pro))
  152. // {
  153. // m_EqDic[pro].Add(eqItemInfo);
  154. // }
  155. // else
  156. // {
  157. // m_EqDic.Add(pro, new List<ItemInfo>());
  158. // m_EqDic[pro].Add(eqItemInfo);
  159. // }
  160. // }
  161. /// <summary>
  162. /// 添加装备道具
  163. /// </summary>
  164. /// <param name="item"></param>
  165. public void AddEquipmentItem(ItemInfo item)
  166. {
  167. long count = item.count.Value;
  168. ItemInfo eqItemInfo = GetItemInfoWithGuid(item);
  169. // AddEqToDic(eqItemInfo);
  170. PlayerManager.Instance.eqController.AddEquipment(eqItemInfo);
  171. // m_bagEqList.Add(eqItemInfo);
  172. AddItem(eqItemInfo, count);
  173. }
  174. public ItemInfo GetItemInfoWithGuid(ItemInfo itemInfo)
  175. {
  176. for (int i = 0; i < m_bagList.Count; i++)
  177. {
  178. ItemInfo item = m_bagList[i];
  179. if (!string.IsNullOrEmpty(item.guid) && item.guid == itemInfo.guid)
  180. {
  181. return item;
  182. }
  183. }
  184. if (!string.IsNullOrEmpty(itemInfo.guid))
  185. {
  186. //这里要设成0是因为,装备已经掉出来了,有了数量,第一次进背包时,先把数量去掉(否则会掉一个得2个)
  187. //接下来会加回去,看后续代码。
  188. itemInfo.count.Value = 0;
  189. m_bagList.Add(itemInfo);
  190. }
  191. return itemInfo;
  192. }
  193. /// <summary>
  194. /// 扣除道具,最后都这里
  195. /// </summary>
  196. /// <param name="item"></param>
  197. /// <param name="count"></param>
  198. /// <returns></returns>
  199. public bool DeductItem(ItemInfo item, long count)
  200. {
  201. if (item.config.ID <= 0)
  202. {
  203. return false;
  204. }
  205. if (item.count >= count)
  206. {
  207. item.count -= count;
  208. }
  209. else
  210. {
  211. return false;
  212. }
  213. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
  214. AccountFileInfo.Instance.SaveItemData(item);
  215. return true;
  216. }
  217. public bool DeductItem(int itemId, long count)
  218. {
  219. ItemInfo item = GetItemInfo(itemId);
  220. return DeductItem(item, count);
  221. }
  222. public ItemInfo GetItemInfo(int itemId)
  223. {
  224. for (int i = 0; i < m_bagList.Count; i++)
  225. {
  226. ItemInfo item = m_bagList[i];
  227. if (item.itemID == itemId)
  228. {
  229. return item;
  230. }
  231. }
  232. ItemInfo newItem = new ItemInfo(itemId);
  233. if (newItem.config.ID > 0)
  234. {
  235. m_bagList.Add(newItem);
  236. }
  237. return newItem;
  238. }
  239. }
  240. }