SummonManager.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. using UnityEngine.UIElements;
  8. using Utility;
  9. namespace GameLogic.Player
  10. {
  11. public class SummonManager
  12. {
  13. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  14. //积分规则
  15. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  16. public void CustomInit()
  17. {
  18. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  19. //每次进游戏检查是否有新的抽卡
  20. foreach (var openBoxConfig in openBoxConfigs)
  21. {
  22. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) == null)
  23. {
  24. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  25. summonData.id = openBoxConfig.ID;
  26. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  27. }
  28. }
  29. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  30. foreach (var openBoxScoreRule in openBoxScoreRules)
  31. {
  32. List<OpenBoxScoreRule> openBoxScoreRuleList;
  33. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  34. {
  35. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  36. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  37. }
  38. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  39. openBoxScoreRuleList.Add(openBoxScoreRule);
  40. }
  41. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  42. {
  43. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  44. {
  45. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  46. }
  47. }
  48. AccountFileInfo.Instance.SavePlayerData();
  49. }
  50. public List<ItemInfo> Summon(int id, int count)
  51. {
  52. AccountFileInfo.SummonData summonData = summonDataMap[id];
  53. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  54. List<ItemInfo> allIitem = new List<ItemInfo>();
  55. //单抽
  56. if (count == 1)
  57. {
  58. //有免费次数,并且让到时间了就免费抽
  59. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  60. {
  61. allIitem = Summon(summonData, 1);
  62. summonData.oneFreeCount++;
  63. summonData.onePayCount++;
  64. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  65. }
  66. else
  67. {
  68. //验证道具是否足够
  69. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  70. {
  71. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  72. allIitem = Summon(summonData, 1);
  73. summonData.onePayCount++;
  74. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  75. }
  76. else
  77. {
  78. return null;
  79. }
  80. }
  81. }
  82. //十连抽
  83. else if (count == 10)
  84. {
  85. //有免费次数,并且让到时间了就免费抽
  86. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  87. {
  88. allIitem = Summon(summonData, 10);
  89. if (summonData.isSummonSocre)
  90. {
  91. //记录抽卡道具 用于成就检测
  92. List<int> drawHistory = new List<int>();
  93. foreach (var itemInfo in allIitem)
  94. {
  95. drawHistory.Add(itemInfo.itemID);
  96. }
  97. summonData.drawHistory.Add(drawHistory);
  98. CheckAchievements(summonData);
  99. }
  100. summonData.tenFreeCount++;
  101. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  102. }
  103. else
  104. {
  105. //验证道具是否足够
  106. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  107. {
  108. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  109. allIitem = Summon(summonData, 10);
  110. if (summonData.isSummonSocre)
  111. {
  112. //记录抽卡道具 用于成就检测
  113. List<int> drawHistory = new List<int>();
  114. foreach (var itemInfo in allIitem)
  115. {
  116. drawHistory.Add(itemInfo.itemID);
  117. }
  118. summonData.drawHistory.Add(drawHistory);
  119. CheckAchievements(summonData);
  120. }
  121. summonData.tenPayCount++;
  122. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  123. }
  124. else
  125. {
  126. return null;
  127. }
  128. }
  129. }
  130. AccountFileInfo.Instance.SavePlayerData();
  131. return allIitem;
  132. }
  133. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  134. {
  135. List<ItemInfo> allIitem = new List<ItemInfo>();
  136. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  137. bool isBoadi2 = false;
  138. //找到保底池子所有道具
  139. List<int> baodiItems = new List<int>();
  140. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  141. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  142. {
  143. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  144. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  145. {
  146. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  147. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  148. {
  149. baodiItems.Add(dropItemConfig.itemID[i2]);
  150. }
  151. }
  152. }
  153. for (int i = 0; i < count; i++)
  154. {
  155. isBoadi2 = false;
  156. //十连保底1 每10次十连必出这个池子
  157. if (summonData.baodiCount1 >= 10)
  158. {
  159. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  160. PlayerManager.Instance.BagController.AddItem(addItem);
  161. allIitem.AddRange(addItem);
  162. summonData.baodiCount1 = 0;
  163. foreach (var baodiItem in baodiItems)
  164. {
  165. //除了保底2池子里的道具直接重置保底2
  166. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  167. {
  168. summonData.baodiCount2 = 0;
  169. break;
  170. }
  171. }
  172. continue;
  173. }
  174. //十连保底2 每reward2para1次十连必出这个池子
  175. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  176. {
  177. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  178. PlayerManager.Instance.BagController.AddItem(addItem1);
  179. summonData.baodiCount2 = 0;
  180. continue;
  181. }
  182. List<ItemInfo> addItem2;
  183. if (count == 1)
  184. {
  185. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
  186. PlayerManager.Instance.BagController.AddItem(addItem2);
  187. allIitem.AddRange(addItem2);
  188. summonData.baodiCount1++;
  189. }
  190. else
  191. {
  192. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[i]);
  193. PlayerManager.Instance.BagController.AddItem(addItem2);
  194. allIitem.AddRange(addItem2);
  195. summonData.baodiCount1++;
  196. }
  197. foreach (var baodiItem in baodiItems)
  198. {
  199. //除了保底2池子里的道具直接重置保底2
  200. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  201. {
  202. summonData.baodiCount2 = 0;
  203. isBoadi2 = true;
  204. break;
  205. }
  206. }
  207. if (!isBoadi2)
  208. {
  209. summonData.baodiCount2++;
  210. }
  211. }
  212. AccountFileInfo.Instance.SavePlayerData();
  213. return allIitem;
  214. }
  215. // 检查成就匹配
  216. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  217. {
  218. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  219. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  220. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  221. {
  222. // 检查连续 Para0 次十连
  223. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  224. bool allDrawsSatisfy = true;
  225. // 检查最近 Para0 次十连是否都满足条件
  226. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0; i < summonData.drawHistory.Count; i++)
  227. {
  228. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i]))
  229. {
  230. allDrawsSatisfy = false;
  231. break;
  232. }
  233. }
  234. if (allDrawsSatisfy)
  235. {
  236. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  237. }
  238. }
  239. if (daChengOpenBoxScoreRuleList.Count > 0)
  240. {
  241. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  242. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  243. summonData.score += openBoxScoreRule.score;
  244. AccountFileInfo.SummonSocreData summonSocreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  245. if (summonSocreData == null)
  246. {
  247. summonSocreData = new AccountFileInfo.SummonSocreData();
  248. summonSocreData.id = id;
  249. summonData.summonSocreData.Add(summonSocreData);
  250. }
  251. summonSocreData.count++;
  252. LogTool.Log($"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  253. }
  254. }
  255. // 检查单次十连是否满足成就条件
  256. private bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  257. {
  258. // 统计符合条件的道具数量
  259. int validItemCount = 0;
  260. foreach (var item in drawResult)
  261. {
  262. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  263. // 检查道具标签
  264. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  265. // 检查品质是否符合
  266. bool qualityMatch = false;
  267. switch (openBoxScoreRule.para2)
  268. {
  269. case 1: // 等于
  270. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  271. break;
  272. case 2: // 大于等于
  273. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  274. break;
  275. case 3: // 小于等于
  276. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  277. break;
  278. }
  279. if (qualityMatch) validItemCount++;
  280. }
  281. // 根据 Para1 判断是否满足数量要求
  282. return validItemCount >= openBoxScoreRule.para1;
  283. }
  284. }
  285. }