HeroInformationPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using Utility.CTween;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroInformationPanel")]
  18. public partial class HeroInformationPanel : UIPanel
  19. {
  20. private GameObjectPool modelObj;
  21. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. isAddStack = true;
  26. // IsShowAppBar = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override CTask GetFocus()
  35. {
  36. AppBarPanel.ClosePanel();
  37. TitlePanel.OpenPanel();
  38. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  39. {
  40. PlayerGuideManager.Instance.NextGuide();
  41. }
  42. return base.GetFocus();
  43. }
  44. public override CTask LoseFocus()
  45. {
  46. TitlePanel.ClosePanel();
  47. return base.LoseFocus();
  48. }
  49. public override void AddButtonEvent()
  50. {
  51. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  52. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  53. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  54. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  55. Btn_Dujie.onClick.AddListener(async () =>
  56. {
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  58. {
  59. HeroBreakthroughPanel.OpenPanel();
  60. }
  61. //预览
  62. else
  63. {
  64. HeroPowerUpConfig heroPowerUpConfig = default;
  65. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  66. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  67. {
  68. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  69. {
  70. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  71. break;
  72. }
  73. }
  74. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  75. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  76. heroData.heroPowerId = heroPowerUpConfig.ID;
  77. HeroInfo heroInfo1 = new HeroInfo();
  78. heroInfo1.InitHero(heroData);
  79. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  80. }
  81. });
  82. Btn_TuPo.onClick.AddListener(async () =>
  83. {
  84. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  85. {
  86. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  87. 1000);
  88. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  89. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  90. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  91. {
  92. return;
  93. }
  94. //小突破
  95. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  96. {
  97. var heroAttributData =
  98. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  99. PlayerManager.Instance.myHero.Upgrade();
  100. await MarskPanel.OpenPanel();
  101. fx_ui_tupo1.gameObject.SetActive(true);
  102. fx_ui_tupo1.Play();
  103. await TimerComponent.Instance.WaitAsync(500);
  104. CustomInit();
  105. for (var i = 0; i < JingJieIcons.Count; i++)
  106. {
  107. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  108. {
  109. UIParticle uiParticle =
  110. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  111. uiParticle.gameObject.SetActive(true);
  112. uiParticle.Play();
  113. break;
  114. }
  115. }
  116. await TimerComponent.Instance.WaitAsync(500);
  117. fx_ui_tupo1.gameObject.SetActive(false);
  118. MarskPanel.ClosePanel();
  119. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  120. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  121. {
  122. PlayerGuideManager.Instance.NextGuide();
  123. }
  124. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  125. }
  126. //大突破
  127. else
  128. {
  129. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  130. await heroBreakthroughPanel.UIClosed();
  131. // PlayerManager.Instance.myHero.Upgrade();
  132. CustomInit();
  133. }
  134. }
  135. else
  136. {
  137. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  138. await heroBreakthroughPanel.UIClosed();
  139. CustomInit();
  140. // TipMessagePanel.OpenTipMessagePanel("")
  141. }
  142. });
  143. Btn_Close.onClick.AddListener(() =>
  144. {
  145. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  146. UIManager.Instance.HideUIUIPanel(this);
  147. });
  148. }
  149. public async CTask CustomInit()
  150. {
  151. ClosePool();
  152. await CreatHero();
  153. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  154. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  155. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  156. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  157. 1000);
  158. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  159. int redDotID = 5;
  160. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  161. if (redDot == null)
  162. {
  163. redDot = new AccountFileInfo.RedDot();
  164. redDot.id = redDotID;
  165. }
  166. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  167. {
  168. //大突破
  169. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  170. {
  171. for (var i = 0;
  172. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  173. i++)
  174. {
  175. if (!PlayerManager.Instance.BagController.IsEnough(
  176. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  177. {
  178. break;
  179. }
  180. }
  181. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  182. {
  183. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  184. RedDotManager.Instance.AddRedDot(redDot);
  185. }
  186. }
  187. }
  188. else
  189. {
  190. for (var i = 0;
  191. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  192. i++)
  193. {
  194. if (!PlayerManager.Instance.BagController.IsEnough(
  195. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  196. {
  197. break;
  198. }
  199. }
  200. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  201. {
  202. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  203. RedDotManager.Instance.AddRedDot(redDot);
  204. }
  205. }
  206. HeroAttributeWidget heroAttributeWidget =
  207. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  208. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  209. PlayerManager.Instance.myHero.hp.Value.ToString(),
  210. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  211. HeroAttributeWidgets.Add(heroAttributeWidget);
  212. heroAttributeWidget =
  213. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  214. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  215. PlayerManager.Instance.myHero.attack.Value.ToString(),
  216. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  217. HeroAttributeWidgets.Add(heroAttributeWidget);
  218. heroAttributeWidget =
  219. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  220. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  221. PlayerManager.Instance.myHero.defense.Value.ToString(),
  222. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  223. HeroAttributeWidgets.Add(heroAttributeWidget);
  224. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  225. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  226. //
  227. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  228. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  229. // HeroAttributeWidgets.Add(heroAttributeWidget);
  230. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  231. {
  232. Text_Jingjie1.text =
  233. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(10381);
  234. }
  235. else
  236. {
  237. Text_Jingjie1.text =
  238. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  239. }
  240. string jingjie =
  241. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  242. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  243. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  244. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  245. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  246. for (var i = 0; i < JingJieIcons.Count; i++)
  247. {
  248. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  249. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  250. {
  251. JingJieIcons[i].icon_name = "dec_jj_huo1";
  252. }
  253. else
  254. {
  255. JingJieIcons[i].icon_name = "dec_jj_huo2";
  256. }
  257. }
  258. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  259. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  260. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  261. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  262. if (miao > 0)
  263. {
  264. Text_Speed.text = LanguageManager.Instance.Text(10230,
  265. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  266. }
  267. else
  268. {
  269. Text_Speed.text = LanguageManager.Instance.Text(10266,
  270. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  271. }
  272. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  273. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  274. {
  275. fx_ui_tupo_loop.gameObject.SetActive(true);
  276. fx_ui_tupo_loop.Play();
  277. }
  278. else
  279. {
  280. fx_ui_tupo_loop.gameObject.SetActive(false);
  281. Btn_TuPo.transform.Gray();
  282. }
  283. Text_exp.text =
  284. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  285. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  286. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  287. {
  288. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  289. }
  290. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  291. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  292. {
  293. Text_TuPo.text = "破镜";
  294. }
  295. else
  296. {
  297. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  298. {
  299. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  300. }
  301. else
  302. {
  303. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  304. }
  305. }
  306. }
  307. [CustomMethod(CustomMethodType.Update)]
  308. public void Update()
  309. {
  310. int currentMiao =
  311. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  312. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  313. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  314. Text_exp.text =
  315. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  316. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  317. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  318. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  319. if (miao > 0)
  320. {
  321. Text_Speed.text = LanguageManager.Instance.Text(10230,
  322. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  323. }
  324. else
  325. {
  326. Text_Speed.text = LanguageManager.Instance.Text(10266,
  327. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  328. }
  329. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  330. {
  331. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  332. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  333. {
  334. Btn_TuPo.transform.RecoverColor();
  335. fx_ui_tupo_loop.gameObject.SetActive(true);
  336. fx_ui_tupo_loop.Play();
  337. }
  338. }
  339. if (Input.GetKeyDown(KeyCode.R))
  340. {
  341. Dujie(90);
  342. }
  343. if (Input.GetKeyDown(KeyCode.E))
  344. {
  345. RecoverDujie();
  346. }
  347. }
  348. private async CTask CreatHero()
  349. {
  350. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  351. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  352. modelObj.own.transform.parent = CameraRoot;
  353. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  354. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  355. modelObj.own.transform.localScale = Vector3.one * 330;
  356. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  357. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  358. int max = modelAnimComponent.Transitions.Library.Count;
  359. for (int i = 0; i < max; i++)
  360. {
  361. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  362. out TransitionModifierGroup transition))
  363. {
  364. var modelIdleClip = transition.Transition as TransitionAsset;
  365. if (modelIdleClip != null && modelIdleClip.name == "idle")
  366. {
  367. modelAnimComponent.Play(modelIdleClip);
  368. break;
  369. }
  370. }
  371. }
  372. }
  373. /// <summary>
  374. /// 吃丹药
  375. /// </summary>
  376. public async CTask UseExpElixir(Vector2 startPos)
  377. {
  378. GameObjectPool gameObjectPool = null;
  379. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  380. gameObjectPool.own.transform.SetParent(this.transform);
  381. Vector2 pos = transform.worldToLocalMatrix * startPos;
  382. Vector2 pos1 = transform.worldToLocalMatrix *
  383. fxroot.GetComponent<RectTransform>().position;
  384. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  385. CustomTweenManager
  386. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  387. pos1, 0.5f, gameObjectPool.own)
  388. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  389. {
  390. GObjectPool.Instance.Recycle(gameObjectPool);
  391. fx_ui_danyao_shi.gameObject.SetActive(true);
  392. fx_ui_danyao_shi.Play();
  393. };
  394. }
  395. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  396. {
  397. if (obj == null || obj.layer == newLayer) return;
  398. // 修改当前对象的 Layer
  399. obj.layer = newLayer;
  400. // 遍历所有子对象,递归修改
  401. foreach (Transform child in obj.transform)
  402. {
  403. ChangeLayerRecursively(child.gameObject, newLayer);
  404. }
  405. }
  406. public async static CTask<HeroInformationPanel> OpenPanel()
  407. {
  408. HeroInformationPanel heroInformationPanel =
  409. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  410. heroInformationPanel.CustomInit();
  411. return heroInformationPanel;
  412. }
  413. public async override CTask Close()
  414. {
  415. fx_ui_tupo_loop.gameObject.SetActive(false);
  416. ClosePool();
  417. await base.Close();
  418. }
  419. private void ClosePool()
  420. {
  421. UIManager.Instance.DormancyGComponent(modelObj);
  422. modelObj = null;
  423. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  424. {
  425. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  426. }
  427. HeroAttributeWidgets.Clear();
  428. }
  429. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  430. public async CTask Dujie(int hart)
  431. {
  432. root.SetActive(false);
  433. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  434. {
  435. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  436. {
  437. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  438. ShowTextWidgetGam, null, transform, isInstance: true));
  439. }
  440. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  441. }
  442. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  443. DujiePanelAnim.Play("guodu");
  444. fx_ui_dujie_guodu.gameObject.SetActive(true);
  445. fx_ui_dujie_hun.gameObject.SetActive(true);
  446. fx_ui_dujie_guodu.Play();
  447. fx_ui_dujie_hun.Play();
  448. long hp = PlayerManager.Instance.myHero.hp.Value;
  449. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  450. Text_Hp.text = $"{hp}/{hp}";
  451. await TimerComponent.Instance.WaitAsync(1000);
  452. Slider_Hp.gameObject.SetActive(true);
  453. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  454. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  455. {
  456. fx_ui_dujie_sd.gameObject.SetActive(true);
  457. fx_ui_dujie_sd.Play();
  458. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  459. await TimerComponent.Instance.WaitAsync(200);
  460. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  461. hp -= h;
  462. hp = hp < 0 ? 0 : hp;
  463. Slider_Hp.value = hp;
  464. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  465. await TimerComponent.Instance.WaitAsync(1000);
  466. }
  467. await TimerComponent.Instance.WaitAsync(150);
  468. fx_ui_dujie_guodu.gameObject.SetActive(false);
  469. fx_ui_dujie_hun.gameObject.SetActive(false);
  470. fx_ui_dujie_sd.gameObject.SetActive(false);
  471. Slider_Hp.gameObject.SetActive(false);
  472. }
  473. public async CTask RecoverDujie()
  474. {
  475. DujiePanelAnim.Play("guodu_idle");
  476. root.SetActive(true);
  477. }
  478. }
  479. }