Phase7.cs 7.1 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using GameLogic.Combat;
  4. using GameLogic.Combat.CombatTool;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace Fort23.Mono.Phases
  8. {
  9. /// <summary>
  10. /// 商店抽卡引导
  11. /// </summary>
  12. public class Phase7 : IGuideLogic
  13. {
  14. public PlayerGuideManager pgm;
  15. private bool once = false;
  16. public Phase7(PlayerGuideManager guideManager)
  17. {
  18. this.pgm = guideManager;
  19. once = true;
  20. }
  21. public override void Active()
  22. {
  23. base.Active();
  24. actionList.Add(OnStep701);
  25. actionList.Add(OnStep702);
  26. actionList.Add(OnStep703);
  27. actionList.Add(OnStep704);
  28. actionList.Add(OnStep705);
  29. actionList.Add(OnStep706);
  30. actionList.Add(OnStepEnd);
  31. }
  32. public override void Begin()
  33. {
  34. guideID = 7;
  35. guideIdx = -1;
  36. pgm.isForceDone = false;
  37. pgm.isTriggerDone = false;
  38. }
  39. public override void End()
  40. {
  41. }
  42. public override async CTask Guide()
  43. {
  44. if (actionList.Count > guideIdx)
  45. {
  46. pgm.ResetPlayerGuide();
  47. guideIdx++;
  48. SaveStep(guideIdx);
  49. await actionList[guideIdx](null);
  50. }
  51. else
  52. {
  53. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  54. pgm.isForceDone = true;
  55. }
  56. }
  57. public override void LogicRelase()
  58. {
  59. actionList.Clear();
  60. }
  61. public override void LogicUpdate()
  62. {
  63. }
  64. /// <summary>
  65. /// 点击白嫖代金卷页签
  66. /// </summary>
  67. /// <param name="obj"></param>
  68. public async CTask OnStep701(UnityEngine.Object obj)
  69. {
  70. GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[0].own;
  71. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  72. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  73. pgm.SetfxTransVisiable(true);
  74. pgm.SetMaskTarget(gameObject);
  75. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  76. await pgm.ConfigLogic(6701, delegate() { });
  77. pgm.SetFingerPos(localPos);
  78. pgm.SetFingerVisiable(true);
  79. }
  80. /// <summary>
  81. /// 点击十连抽
  82. /// </summary>
  83. /// <param name="obj"></param>
  84. public async CTask OnStep702(UnityEngine.Object obj)
  85. {
  86. GameObject gameObject = null;
  87. ShopPanel shopPanel = UIManager.Instance.GetComponent<ShopPanel>();
  88. foreach (var shopPanelShopGroupWidgetType1 in shopPanel._shopGroupWidgetType1s)
  89. {
  90. if (shopPanelShopGroupWidgetType1 is ShopBoxWidget)
  91. {
  92. ShopBoxWidget shopBoxWidget = (ShopBoxWidget)shopPanelShopGroupWidgetType1;
  93. gameObject = shopBoxWidget.tenButton.gameObject;
  94. break;
  95. }
  96. }
  97. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  98. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  99. pgm.SetfxTransVisiable(true);
  100. pgm.SetMaskTarget(gameObject);
  101. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  102. await pgm.ConfigLogic(702, delegate() { });
  103. pgm.SetFingerPos(localPos);
  104. pgm.SetFingerVisiable(true);
  105. }
  106. /// <summary>
  107. /// 点击领取
  108. /// </summary>
  109. /// <param name="obj"></param>
  110. public async CTask OnStep703(UnityEngine.Object obj)
  111. {
  112. GameObject gameObject = UIManager.Instance.GetComponent<ShopGachaPanel>().Btn_LingQu.gameObject;
  113. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  114. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  115. pgm.SetfxTransVisiable(true);
  116. pgm.SetMaskTarget(gameObject);
  117. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  118. await pgm.ConfigLogic(703, delegate() { });
  119. pgm.SetFingerPos(localPos);
  120. pgm.SetFingerVisiable(true);
  121. }
  122. /// <summary>
  123. /// 点击兑换商店
  124. /// </summary>
  125. /// <param name="obj"></param>
  126. public async CTask OnStep704(UnityEngine.Object obj)
  127. {
  128. GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[1].own;
  129. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  130. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  131. pgm.SetfxTransVisiable(true);
  132. pgm.SetMaskTarget(gameObject);
  133. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  134. await pgm.ConfigLogic(704, delegate() { });
  135. pgm.SetFingerPos(localPos);
  136. pgm.SetFingerVisiable(true);
  137. }
  138. /// <summary>
  139. /// 点击姚丹
  140. /// </summary>
  141. /// <param name="obj"></param>
  142. public async CTask OnStep705(UnityEngine.Object obj)
  143. {
  144. GameObject gameObject =
  145. (UIManager.Instance.GetComponent<ShopPanel>()._shopGroupWidgetType1s[1] as ShopGroupWidgetType1)
  146. ._shopItemWidgetType2s[4].own;
  147. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  148. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  149. pgm.SetfxTransVisiable(true);
  150. pgm.SetMaskTarget(gameObject);
  151. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  152. await pgm.ConfigLogic(705, delegate() { });
  153. pgm.SetFingerPos(localPos);
  154. pgm.SetFingerVisiable(true);
  155. }
  156. /// <summary>
  157. /// 点击购买
  158. /// </summary>
  159. /// <param name="obj"></param>
  160. public async CTask OnStep706(UnityEngine.Object obj)
  161. {
  162. GameObject gameObject =
  163. UIManager.Instance.GetComponent<ShopBuyItemPanel>().Btn_Function.gameObject;
  164. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  165. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  166. pgm.SetfxTransVisiable(true);
  167. pgm.SetMaskTarget(gameObject);
  168. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  169. await pgm.ConfigLogic(706, delegate() { });
  170. pgm.SetFingerPos(localPos);
  171. pgm.SetFingerVisiable(true);
  172. UIManager.Instance.HideUIUIPanel<ShopPanel>();
  173. }
  174. public async CTask OnStepEnd(UnityEngine.Object obj)
  175. {
  176. pgm.StepInit();
  177. pgm.SetBlackBaseVisiable(false);
  178. ForceGuideOver();
  179. }
  180. /// <summary>
  181. /// 引导完成
  182. /// </summary>
  183. private void ForceGuideOver()
  184. {
  185. pgm.CloseForceGuide();
  186. pgm.RestGuide();
  187. }
  188. }
  189. }