| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | // Auto Generated Code By excel2json// Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "MonsterPowerUpConfig.json")]	public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig>
	{	}	[Serializable]	public struct MonsterPowerUpConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///玩家修为境界(等级)		/// </summary>#if !COMBAT_SERVER		public int HeroLevel;#else		public int HeroLevel{ set; get; }#endif				/// <summary>		///大境界ID		/// </summary>#if !COMBAT_SERVER		public int jingjie1;#else		public int jingjie1{ set; get; }#endif				/// <summary>		///中境界ID		/// </summary>#if !COMBAT_SERVER		public int jingjie2;#else		public int jingjie2{ set; get; }#endif				/// <summary>		///小境界ID		/// </summary>#if !COMBAT_SERVER		public int jingjie3;#else		public int jingjie3{ set; get; }#endif				/// <summary>		///生命倍率		/// </summary>#if !COMBAT_SERVER		public float HPFactor;#else		public float HPFactor{ set; get; }#endif				/// <summary>		///攻击倍率		/// </summary>#if !COMBAT_SERVER		public float ATKFactor;#else		public float ATKFactor{ set; get; }#endif				/// <summary>		///防御倍率		/// </summary>#if !COMBAT_SERVER		public float DEFFactor;#else		public float DEFFactor{ set; get; }#endif				/// <summary>		///护盾倍率		/// </summary>#if !COMBAT_SERVER		public float HudunFactor;#else		public float HudunFactor{ set; get; }#endif				/// <summary>		///防御系数K		/// </summary>#if !COMBAT_SERVER		public int defK;#else		public int defK{ set; get; }#endif				/// <summary>		///功法等级		/// </summary>#if !COMBAT_SERVER		public int GongfaLv;#else		public int GongfaLv{ set; get; }#endif				/// <summary>		///功法星级		/// </summary>#if !COMBAT_SERVER		public int GongfaStar;#else		public int GongfaStar{ set; get; }#endif				/// <summary>		///法宝等级		/// </summary>#if !COMBAT_SERVER		public int FabaoLv;#else		public int FabaoLv{ set; get; }#endif				/// <summary>		///法宝星级		/// </summary>#if !COMBAT_SERVER		public int FabaoStar;#else		public int FabaoStar{ set; get; }#endif				/// <summary>		///灵根成长率 100=100%		/// </summary>#if !COMBAT_SERVER		public float LinggenUp;#else		public float LinggenUp{ set; get; }#endif				/// <summary>		///法力倍率		/// </summary>#if !COMBAT_SERVER		public float MPFactor;#else		public float MPFactor{ set; get; }#endif			}}// End of Auto Generated Code
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