| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | // Auto Generated Code By excel2json// Generate From Excel\EventConfig.xlsx. SheetName: EventConditionConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "EventConditionConfig.json")]	public partial class EventConditionConfigHolder : ConfigHolder<EventConditionConfig>
	{	}	[Serializable]	public struct EventConditionConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///描述		/// </summary>#if !COMBAT_SERVER		public int message;#else		public int message{ set; get; }#endif				/// <summary>		///与0 或1		/// </summary>#if !COMBAT_SERVER		public int Operation;#else		public int Operation{ set; get; }#endif				/// <summary>		///条件判断类型		/// </summary>#if !COMBAT_SERVER		public int ConditionType;#else		public int ConditionType{ set; get; }#endif				/// <summary>		///条件判断值		/// </summary>#if !COMBAT_SERVER		public int[] ConditionPara;#else		public int[] ConditionPara{ set; get; }#endif				/// <summary>		///条件完成次数or数量		/// </summary>#if !COMBAT_SERVER		public int finishCount;#else		public int finishCount{ set; get; }#endif				/// <summary>		///关联的事件Id		/// </summary>#if !COMBAT_SERVER		public int[] RelatedEvents;#else		public int[] RelatedEvents{ set; get; }#endif				/// <summary>		///跳转Id		/// </summary>#if !COMBAT_SERVER		public int[] SkiptoIds;#else		public int[] SkiptoIds{ set; get; }#endif			}}// End of Auto Generated Code
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